Quote:
Originally Posted by Door
When trying to market/improve a game, there is no such thing as a player who is wrong. If a player quits after 2 seconds, it is your problem. If a player finds the enemies difficult, it is your problem. If a player is bored by the quest, it is your problem. You shouldn't be making excuses for why a player is negatively experiencing or misinterpreting your game because it is never, ever their problem. Just about anyone who has even the slightest bit of marketing understanding or experience understands this fact.
|
I don't see how I'm making excuses here, all I've done is question why certain individuals have made a big point out of deciding to quit but without actually making any point as to
why they quit.
Quote:
Originally Posted by Door
Granted, there will always be the people who will never enjoy anything you make at all, but there's no way for you to genuinely identify those people, even after it seems like they've created a pattern. As somebody trying to make a game (server) that others will like, you have to assume that every problem someone cites is a valid problem that needs addressing. But more importantly: even if you honestly think it's not a valid suggestion and/or that it is being made by someone who represents .0000001% of the playerbase you are targeting, you should never state that publicly.
|
You're making it out as if we're ignoring some of the things that have been said, when it's actually been made quite clear that we understand the feeling and it's something we have plans in order to deviate towards in future.
Quote:
Originally Posted by Door
What you have been doing is inadvertently advertising your server as being the opposite of player-friendly. Your attitude is saying that the server is the way it is, and no matter what people have to complain about regarding it, they are wrong. You are making a massive mistake by toting this attitude around everywhere you go because you basically create an "us vs them" atmosphere, "developers vs players." You are alienating and patronizing the people who could be doing some valuable viral marketing for you.
|
Well that's funny, one of the main complaints was that the Questing is too linear and streamlined towards keeping new players on track, and that this is too monotonous for an experienced gamer.
And again, it was made clear that we do not disagree with this notion and intend to work towards a different direction in future.
Somehow you see this as "us" saying "they" are "wrong", you're seeing something that quite simply isn't there.
Quote:
Originally Posted by Door
The point of deviating into that tangent was this: You are a developer/admin on Classic, making you at a separate hierarchical level from the players. This may only extend to the boundaries of Classic, but it still exists on that server. For that reason, you should assume that any non-staff member who plays on Classic will identify as "a player" rather than "a developer," and if you mock/berate/patronize/hand wave any player, even one that is disliked by others, then all players will still be naturally inclined to identify with that fellow player more than with you.*
|
Again, I think you're seeing something that isn't there, all I've been trying to do is suggest that rather than say something like "it's annoying", it would be much better to actually describe
how something is annoying, and then maybe we can go about changing it.
Quote:
Originally Posted by Door
So basically your attitude regarding criticism sucks, and you are sabotaging yourself.
|
As it happens I've seen one specific suggestion as to how something within this quest can be improved, and I like the idea of it, yes that's a terrible attitude.