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  #1  
Old 04-16-2011, 12:57 PM
Crono Crono is offline
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stopped doing it because as usual it was annoying and had no sense of intuition or design

first was the dreaded rats, seriously the single most annoying thing ive ever had to face on graal. i kill them and started playing with the ladder. after killing the bees i starting tossing the TNT and switch around. they would disappear or break or whatever. cool.

then the rats respawned. and i died. and gg
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Old 04-16-2011, 02:08 PM
Galdor Galdor is offline
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Originally Posted by Crono View Post
then the rats respawned. and i died. and gg
You suck crono
But I do agree that it could be less rats it was quite ridiculous
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  #3  
Old 04-16-2011, 09:51 PM
ffcmike ffcmike is offline
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Originally Posted by Crono View Post
stopped doing it because as usual it was annoying and had no sense of intuition or design
Seems like "stopped playing" is the adopted term for "I can't think of any way to actually describe why something isn't good and cannot be bothered to dissect it any further".

So why does it lack a sense of intuition and design exactly?

Having observed people playing through it, most people do seem to suss-out what to do fairly instinctively, but then it's not like there aren't hints in place either.

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Originally Posted by Crono View Post
first was the dreaded rats, seriously the single most annoying thing ive ever had to face on graal. i kill them and started playing with the ladder. after killing the bees i starting tossing the TNT and switch around. they would disappear or break or whatever. cool.

then the rats respawned. and i died. and gg
If 3 mice, which have a body size about half the area of your sword hit box, move along a straight line in random directions, deal 0.5 HP damage, are killed in one hit and respawn after 60 seconds is so "dreaded", then I can't wait to see you how fair with a form of baddy that is actually intended to be more than just the slightest of obstacles.
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Old 04-16-2011, 11:15 PM
Crono Crono is offline
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Originally Posted by ffcmike View Post
Seems like "stopped playing" is the adopted term for "I can't think of any way to actually describe why something isn't good and cannot be bothered to dissect it any further".

So why does it lack a sense of intuition and design exactly?

Having observed people playing through it, most people do seem to suss-out what to do fairly instinctively, but then it's not like there aren't hints in place either.
In this day and age if I play a game and its gameplay or controls annoy me, I put it down and usually never play it again. For example, I tried getting into Resident Evil 2 only to find it's controls were absolute and complete ****. I never touched it again.

The thing about this quest so far, I mean this is like the very first room, is that I know exactly what I need to do but I don't know HOW to go through with it. I know I'm supposed to place the TNT and detonator next to the door (or so the game leads me to believe) but both objects BREAK and DISAPPEAR when I do this. First thing I did? Oh ok I must be doing something wrong I'll try again. Oh look. It happened again. (BTW the bit with the ladder was rather ridiculous, if I want to grab something off a shelf I don't climb on the actual shelf, I use the ladder to get on level and then pick up the object. This is the first thing I did and when I saw I couldn't pick the TNT or detonator off I scratched my head. I then moved the thing over to the empty slot and yeah, bees etc).

What did I do at this point? Rats respawning, what's supposed to be completely straightforward isn't working. Is it worth the hassle? Nope. Log.


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Originally Posted by ffcmike
If 3 mice, which have a body size about half the area of your sword hit box, move along a straight line in random directions, deal 0.5 HP damage, are killed in one hit and respawn after 60 seconds is so "dreaded", then I can't wait to see you how fair with a form of baddy that is actually intended to be more than just the slightest of obstacles.
They're quick, they suddenly move, and they waste my precious health.

If the rest of your server is going to be annoying don't worry, I'll just turn on my iPhone.
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Old 04-16-2011, 11:21 PM
ffcmike ffcmike is offline
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Originally Posted by Crono View Post
II know I'm supposed to place the TNT and detonater next to the door (or so the game leads me to believe) but both objects BREAK and DISAPPEAR when I do this.
This is for a good reason, they break if they're thrown onto a blocking area, otherwise they could possibly end up somewhere you would no longer be able to reach them.

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They're quick, they suddenly move, and they waste my precious health.
Yes that's kind-of the whole point.
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  #6  
Old 04-16-2011, 11:28 PM
Crono Crono is offline
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Originally Posted by ffcmike View Post
This is for a good reason, they break if they're thrown onto a blocking area, otherwise they could possibly end up somewhere you would no longer be able to reach them.
Yeah nice man, what's the first thing someone does when they want to place TNT next to the door? They throw it directly at it. Why doesn't it just place itself under the door after you throw it? And how would I know where to place the detonator in relation to the TNT? Why can't I just hack the door with my sword? Why is the survivor of a great war, a hero with some sort of destiny, chasing after rats in toilets?



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Yes that's kind-of the whole point.
Walk up to one OH GOD DAMNIT IT MOVED RIGHT WHEN I WAS GONNA SLASH AND HIT ME.

Go for next IT CHANGED DIRECTION WHY GOD WHY?!

Ok nice all de- **** I DIDNT EVEN SEE IT!
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  #7  
Old 04-16-2011, 11:38 PM
ffcmike ffcmike is offline
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Originally Posted by Crono View Post
Yeah nice man, what's the first thing someone does when they want to place TNT next to the door? They throw it directly at it. Why doesn't it just place itself under the door after you throw it? And how would I know where to place the detonator in relation to the TNT? Why can't I just hack the door with my sword? Why is the survivor of a great war, a hero with some sort of destiny, chasing after rats in toilets?
You should really have suggested this in the first place, that is something I can actually implement.

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Is why I find it difficult to take you seriously.
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  #8  
Old 04-16-2011, 11:52 PM
Crono Crono is offline
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Originally Posted by ffcmike View Post
You should really have suggested this in the first place, that is something I can actually implement.
Cool.



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