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  #41  
Old 05-27-2010, 09:32 PM
papajchris papajchris is offline
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Originally Posted by Venom_Fish View Post
Stuff
You are correct in an ideal raid. But then you need to account for those who log off or run away without dying.
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  #42  
Old 05-27-2010, 10:13 PM
salesman salesman is offline
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Originally Posted by Venom_Fish View Post
<snip>
Consider this situation using both point methods:
  1. Gang A and Gang B both start out with 0 points.
  2. Gang A earns 100 points, Gang B is slacking and earns nothing.
    • Old method:
      - Gang A has 100 points
      - Gang B remains at 0 (as far as I remember, points didn't go in the negative)
    • New method:
      - Gang A has 100 points
      - Gang B remains at 0
  3. Later that night, Gang B earns 100 points, Gang A doesn't earn anything.
    • Old method:
      - Gang A loses 100 points, and is now at 0.
      - Gang B has 100 points
    • New method:
      - Gang A keeps its 100 points
      - Gang B now has 100 points
  4. Final Score:
    • Old method (Gang B wins):
      - Gang A - 0, Gang B - 100
    • New method (Tie):
      - Gang A - 100, Gang B - 100

So let's think about this for a minute...how the **** is that fair? Both gangs earned a total of 100 points, and yet Gang A loses? With the new method it was a tie (how it should have been).

If points did go in the negative, then you're right, nothing changed. But players would much rather see 100 and 100 over 0 and 0 -- everyone wants recognition for the points they earn and 0 is hardly doing justice to both gangs' activity. A lot of players didn't like the old method, and that's why they suggested it should be changed.
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  #43  
Old 05-27-2010, 10:36 PM
Venom_Fish Venom_Fish is offline
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Quote:
Originally Posted by salesman View Post
stupid
In the old method:
If Gang B Gains a 100 Points, Gang A would NOT necessarily lose all its points, unless Gang B gained its 100 points from KILLING Gang A.
Only way Gang A suffers a loss, is if it LOSES a raid.

In the new method, Gang A still suffers a loss, if it loses a raid.

Therefore, only thing that's changed is people don't notice or "feel" that loss because the points don't drop.

In any event, this method is more like training wheels or newbie protection, I guess. Seeing as if Gang B beats Gang A for a 100 points, they'd simply be tied. In other words, Gang A suffers nothing for losing (the hell?).

If that's the change they wanted (not sure why), they got it. Then again, you still lose your 0 point lead, just don't fall a 100 points behind in the process (lol).
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  #44  
Old 05-27-2010, 10:48 PM
salesman salesman is offline
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Originally Posted by Venom_Fish View Post
ignorant
Did you even read my post?
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  #45  
Old 05-27-2010, 10:51 PM
Old_Days Old_Days is offline
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Everyone in this thread is wrong.

What needs to happen is this: 1 Gang kills everyone

Blam
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  #46  
Old 05-28-2010, 12:30 AM
Vman13x Vman13x is offline
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Quote:
Originally Posted by Supaman771 View Post
Actually, He's right. They havnt been 500 point blowouts since this. The current gap was created because Colt got BB, and did a tag wipe which in turn removed all of BBs points back when it was about 100-150 score. Then a few people (including myself) left and they lost another 50 points. Then the fact that BH is better makes up for the other 100.
HAHAHAHAHA, they wish. Running and eating cookies doesn't make you better. In fact most of them run even when they outnumber someone.
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  #47  
Old 08-30-2010, 03:39 PM
Catbert Catbert is offline
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Originally Posted by Supaman771 View Post
3. You can only use one mine at once, how does this benefit you?


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