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Gangs & Gang Points
A few adjustments recently
Gangs will be able to gain points not only through killing others but also through gang events. Eventually it will also be possible to gain points by taking the opposing gang's base. My main question to the community is what kind of incentives should be given for being in (1) the top 5 individual gang players and (2) the top gang? My ideas right now are:
Feedback is greatly needed. The previous week, Black Holst won with 960 points. If you were in the top 5 individuals or were in Black Holst, you've also received a mail message to let you know. |
Option to toggle on/off the scoreboard when pressing the '=' button. Gets annoying, next to the - button which is used to drop max. THIS R MY SUGGESTION.
Also, Medals or some trophies like in the Sparring system for earning certain points, etc.? I'm not in a gang but, I wouldn't want to just keep gaining points that get reset with nothing in return :( I want a little image next to my name, a shiny star... |
Cool ideas. :cool:
But I think 5 ECs sounds way too much. I kinda like what Alfonso said, getting a medal or something. |
I like the prizes, I like the bonus ideas, and I like the point system...seems like alot of people have been talking about doing this for years. Someone finally did it, hooray!
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You should call it Street Cred instead of Gang Points.
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Does it matter how long you have been in the gang for the prizes? What if a recruiter in the top gang sees that the points are about to be reset, adds a bunch of people, lets them get the ECs, and then removes them? Free ECs for people who didn't earn them.
You should have to be in the gang for a week to get the weekly prize. Or at least 3 days or something. |
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OOH YES LET'S ADD PRIZES FOR PEOPLE WHO DON'T DO **** ALL AND PLAY ERA THREE TIMES A WEEK JUST TO PK EVERYONE LOOLOLO
because our economy is already great |
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economy is probably to broke to fix, methinks reset.
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Perhaps instead of time in the gang it should be by whether or not you participated (or both). A person with 0 kills that week should not get the weekly prize, either.
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Participation is more logical than time-spent. Since some members don't even log on. Out of curiosity, whats the thought process in not losing points due to dying? Pretty naive to think it prevents running or lessen it. Players run / will run to prevent opposing gang members from gaining points. Just makes you lose 2 less points from dying and opposition gain 2 less (since its cut down to 1 per kill). Another pointless change, I 'spose?
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Anything that discourages participation (or playing at all) is not a good feature. edit: It would be cool if there was another way to gain points besides kills. Bonuses for capturing a base somehow or something. |
all these bull**** threads don't make any sense. what sums up Era is staff who don't know how to script, because of this they can only do minor changes to the server. no more then one 33 rock mine, overpowered guns that get you into gangs / ppa. no skill is involved, hold d, press arrow keys. staff are too lazy to edit the world, learn scripts, and deliver on what people want to the server. reset was promised ages ago, hah
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Once a system like this is in place it can easily be changed to award more points or less points, or add or take different points for different things, or different rewards, and so on and so forth, until you have a working balanced system. If you reset before you have working balanced systems then you risk just ****ing everything up again. So it's important to get everything working properly before you reset. No point rushing. |
You shouldn't reset the server, just reset Roguebabe17's mining level, then add more 33 rock mines if you guys can script
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If you guys can really script, design a system that will spawn me a new weapon every 24 hours automatically. If you won't do that then you obviously can't script
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2. QQ you're second best where it matters least. 3. You can only use one mine at once, how does this benefit you? About the points: I like it so far, but an entire gang prize seems a bit over with many ways people can still manipulate points and how unbalanced the two gangs are right now. I would personally like to see gang limits re added to keep them more exclusive to people who deserve to be in them by skill, not just adding everyone who asks or is on your buddy list. |
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Well now there's the "deaths" situation that comes into play. People in gangs more specifically bh run for their era lives when they have
low hp. I'm not saying I don't run which I hardly ever do unless I'm outnumbered, but ya it's ridiculous how much they run. |
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Since this game barely offers any entertainment on its own, we're stuck finding ways to entertain ourselves..."ez cry nub can't touch this nah nah nah nah" |
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Answer : So other gangs couldn't gain points or rise above them in the ranking. The removal of point-loss does not stop opposing gangs from gaining points if you die, lol. There hasn't been a difference in running or raid-avoidance since this change. Ramsfan still tells his recruiters to not defend or raid if they'll lose or if they are losing. Due to the reason I just previously illuded to, the opposing gang will gain points, lessening or doing away with their lead. So I ask again, what was solved? |
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Ideally, anyone would be able to create a gang and use points regardless of whether or not they have the most. Even if your gang wasn't number one, you could still gain points to increase your member limit, unlock gang guns, gang outfits, custom ranks, and so on. Right now, points are useless to the losing gang...but with only two gangs, I don't see it working any other way. edit: man, I said 'points' 7 times edit: 8 |
Oh, so you guys just hoped they'd not notice that either way they were at a loss either way. Well you alone, looks like you had Chris convinced it was full-proof, ha.
Secondly, please speak no more of what you WERE going to do. Its sickening, let go of it, lets address the now. |
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Glad to see you still love me, hehe.
You stated the problem which you admittingly didn't solve, only made less noticeable (as you stated). In your words, you put a bandaid on a bullet wound, and hoped it'd suffice, lol. Or did you just say that in order to not admit you were wrong from the start? This system has been in the works since lord knows when. Sorry if I stopped investing hope in it after two-failures, I'm not a fan of baseball, doesn't take three strikes for me. Also, how you'd build it is a completely different thing than what Chris would do, therefore my statement remains. You failed, hush up and lets wait for the results of the next batter up. |
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No I dont, I agree go back to your hole. Points were not just adjusted so that when venom_fish, konglo, paintballdude95 die they lose all of their hard earned points... it's to give you ***s a little more encouragment to get raped knowing that you won't lose anything. The main focus is to make the scores competitive. The gap between my gang and someone else's isn't 500 - 0 anymore. ^^ But with all this talk about rewarding the one gang with the highest amount points with HP, EC's, and guns it's bound to happen on all levels even with points like this. That's where things get cut short. |
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Then it doesn't matter if they all try to get off tag when they're losing. If you're in a gang then you're in that gang, your current tag shouldn't really matter. |
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I want to be your lover.
I want towrap youin rubber |
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Originally: Points > 0 (Always) You die (-2 points) You kill (+2 points) If: death> kills = 0 points. If: deaths = kills So, if you have a 100 point lead, and we raid you (for every time we kill you, your lead is shortened by 4 points. (-2 for death, +2 for kill) And increased by 4 if you kill us. (+4 and -4 which is a 1/1 ratio) (If broken down) Now Points>0 (Always I assume) You die (-0 Points) You kill (+1 Points) If death>kills = 0 Points If deaths = kills (0 Points) So if, you have a 100 point lead, and we raid you for every time we kill you, your lead is shortened by 1 and you kill us its increased by 1. (A 1/1 ratio). So tell me, what the hell has changed? The numbers have been broken down, but everything remains you dimwit. |
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