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  #271  
Old 09-27-2005, 09:51 AM
Tyhm Tyhm is offline
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Of course! It worked so well the last TWO TIMES. I'm sure it will in no way conflict with NPCServer, since nothing at all has changed technologically in the past 5 years. Brilliant!

"And for your information, I was being sarcastic!"
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  #272  
Old 09-27-2005, 01:47 PM
maximus_asinus maximus_asinus is offline
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Quote:
Originally Posted by Tyhm
Of course! It worked so well the last TWO TIMES. I'm sure it will in no way conflict with NPCServer, since nothing at all has changed technologically in the past 5 years. Brilliant!

"And for your information, I was being sarcastic!"
Nothings more cutting edge then what they did in the fifties.
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  #273  
Old 09-28-2005, 03:00 AM
LOA--Paul LOA--Paul is offline
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Priority should probably go to getting actual landmass/overworld created, in a literal sense. Including empty housing/buildings, empty areas, a clean cut, sleek looking overworld, preferably in sort of a shape that the old classic one had turned out (not the same levels I mean, but the same geographically for the most part)

Then worry about major scripting projects/quests/items/economy.
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  #274  
Old 09-28-2005, 03:48 PM
Mark Sir Link Mark Sir Link is offline
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Economy?

have you played classic in a while?
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  #275  
Old 09-28-2005, 05:54 PM
jake13jake jake13jake is offline
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Quote:
Originally Posted by LOA--Paul
Priority should probably go to getting actual landmass/overworld created, in a literal sense. Including empty housing/buildings, empty areas, a clean cut, sleek looking overworld, preferably in sort of a shape that the old classic one had turned out (not the same levels I mean, but the same geographically for the most part)

Then worry about major scripting projects/quests/items/economy.
Then worry about major scripting projects? Sheesh Rakurai, seriously, fixing damage and movement should be first priority. Storm has told me that he has fixed movement for once Graal v4 comes out, which is believable (it's a lot easier to script such things in gscript2).

MS, if you're reading this, though, test out the frog baddy that I made. You need to make it so that if you swing your sword at it, that you actually can hit it. Occasionally you get lucky. Bombs tend to do the best. Arrows do alright. Sword is almost impossible. I don't know if you're setting actionSlash on enough places. Could you look into that? I'll talk to you when I see you next, too, or if you don't read this first.
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  #276  
Old 09-28-2005, 05:56 PM
maximus_asinus maximus_asinus is offline
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Technically Massokre is saying that they've had a year to work on things, and they have ZERO to show for it. One of the two quests they have up right now is easily beatable (talk about running through levels). It was probably made in 25 minutes too.

You can go on about things you've planned, but until its released or even started, it means nothing to us. Basically nothing has changed since the start of this thread.
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  #277  
Old 09-28-2005, 06:29 PM
jake13jake jake13jake is offline
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Quote:
Originally Posted by maximus_asinus
Technically Massokre is saying that they've had a year to work on things, and they have ZERO to show for it. One of the two quests they have up right now is easily beatable (talk about running through levels). It was probably made in 25 minutes too.

You can go on about things you've planned, but until its released or even started, it means nothing to us. Basically nothing has changed since the start of this thread.
Actually, Maximus, that forsaken beer **sidequest** took forever to get to work, but because of it we have little improvements that will make things easier to develop in the future. Apparently I accidentally deleted the wrong post (with the quest outline), but oh well, I can live without that.

You don't have any idea how important that lantern will be to questing. You'll probably kill yourself over the difficulties I gave to it.

I'm developing baddies right now. I've got my black spider (that you've seen a million times already, I'm sure), and I've got the frog. Really, now, only Storm can take them further. The focus on gameplay -will not- be on baddies, but they always present their own challenges. I also have a tree baddy in development for the forest quest, as well as a few other tricks.

Maybe I should just wait until all of the quests are done until I release any of them... Then maybe the shock of it all will convince you to stop whining. That's what I was thinking. Release the first half all at once. Release the Graal Quests all at once, unless they are done at the same time, in which case, release them all at once.

You have to understand Maximus, that the beginnings of developing a server are the most difficult because there is nothing there for you to use yet. However, once you start developing things, you can reuse them. Like the lantern scripts. You'll run into them. Birdshot puzzles, you'll run into them.

Anyways, I have a meeting to get to, but don't worry because stuff is coming. Blame Tyhm (my personal scapegoat for all problems).

*Massokre can't find his shoe*
ARRRRGHGHHGHGHHG!!! TYYYHHMMMMMMMM!!!!
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  #278  
Old 09-29-2005, 03:01 PM
Tyhm Tyhm is offline
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Well, it IS usually my fault. What can I say? I had a server where the core scripting not only worked just fine, it WORKED. We're moving further and further from anything resembling a "baseline", Stefan's ripped out all the old hardcoded Baddy, Heart display, sword system - I think it woulda been nice if we had a centralized scriptbase for them like the website kept trying for, so every server has a BaddySystem and SwordScript to start with, maybe even like the old Fung Si Yuan Basic NPC, but 1) Hacker Invitation, 2) Logistics Nightmare, 3) We'd all start from scratch sooner or later. It'd just have been a nice stopgap. I always wanted to track down the G2K1 team and kipe their work so Adventure NPCServ woulda had a system on which to rebuild the quests, but yeah, you gotta have a system before you can build quests, and damn but it's a pain to build.

Remember when my posts used to have points? I sure don't.
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  #279  
Old 09-30-2005, 12:14 AM
Mark Sir Link Mark Sir Link is offline
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Tyhm, I loved all of your stuff
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  #280  
Old 09-30-2005, 08:51 PM
jacob_bald6225 jacob_bald6225 is offline
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Originally Posted by Mark Sir Link
Tyhm, I loved all of your stuff
You loved night time with the cone effects? That wouldve been good for quests, but some people have light effects off
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  #281  
Old 09-30-2005, 09:49 PM
GoZelda GoZelda is offline
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This thread still hasn't died?
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  #282  
Old 09-30-2005, 11:08 PM
Mark Sir Link Mark Sir Link is offline
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This thread still hasn't died?
gtfo pls
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  #283  
Old 10-01-2005, 02:59 AM
Tyhm Tyhm is offline
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Hear hear, it's hardly condusive to conversation for drunkards to stagger in amazed that said conversation continues.
Night was an idea. Whether it was good, whether it was bad, we'll never know 100% - it wasn't the right time for it in any case. I thought it added a nice spot of ambiance and, had we the scripting power to either enforce lighting or simply invisible everything outside the cone, it would have been smashing. However, and getting back to the point, that would require a common script base, a systemic NPC reprogramming: trigger (moved) if (incone) showlocal; else hidelocal; something like that, but on every NPC ever. Or just in a terrifically clever NPCW. Or, in a System NPC. But I'm going into the ether a bit - a perfect world would have absolutely nothing without the system's permission; no people, no NPCs, no tiles would be visible without it. Which is to say, it would be so "from-the-ground-up" that not even the core graphics code would be in it. Unhackable perhaps (override the system and get a blank screen), but that's a freaking headache.
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  #284  
Old 10-02-2005, 06:10 AM
jake13jake jake13jake is offline
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I really don't want to give you guys any candy, but since it relates this is a script I made that uses showpoly to draw a circle of visibility. It actually draws a donut, and you can change the inner and outer radius, but hey... didn't take me but like 20 minutes to figure out what I was breaking when I made it.
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  #285  
Old 10-02-2005, 09:44 AM
Tyhm Tyhm is offline
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...damn, that's a fair point. Showpoly isn't a lighting effect and wouldn't be immune.
I mean, I was always trying to make the outer area /dim/, but that woulda been just as good: if you can't handle lighting you see twice as much perfectly and the rest not at all.

Ah well, it's a bit late now anyway. The point is that Classic needs a system before it can have content. How elaborate a system? Perfect movement and swordfighting should suffice, one would think. As long as you don't need "noplayerkilling;" or "disableweapons;" and your quest doesn't involve anything fancy like arrows, bombs, shields, push blocks, pull blocks...

Classic will be ready to go when the newbie house quest is up and running. That's when you know it's truly arrived.
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"Whatever," said Bean, "I was just glad to get out of the toilet."

"Power does not corrupt. Fear corrupts, perhaps the fear of a loss of power."- John Steinbeck
"I'm only acting retarded, what's your excuse?" queried the Gord.
- My pet, the Levelup Gnome

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