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  #271  
Old 08-10-2010, 06:50 PM
Soala Soala is offline
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This is a playerworld thread, about Armageddon, not a thread to discuss the definition of what a Good or Bad LAT is.
please get back to tropic.

nice work on the server btw, lawing it
ya, let's all get back to tropic!
  #272  
Old 08-13-2010, 05:46 PM
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Off topic: Yeah he's gone now. Knew he was kind of a jerk, but didn't know he was doing that stuff. Apparently he did that to quite a few people too.

On topic: Armageddon is still goin well. Look fowards to about 2 more systems being done today, and hopefully an island and town complete!
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  #273  
Old 08-23-2010, 03:20 AM
sssssssssss sssssssssss is offline
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Systems: 83%
Weapons: 50%
Levels: 14%
GFX: 68%
Ganis: 83%
Other (event prizes,quests,ect):10%

So we have a jail system, technically, working right now. We still need certain images and levels, but for the most part it is done (special thanks to mallard for that). We also have our boat/ship stuff moving along well (special thanks to jerret for that), mostly just needing ganis and a little bit of modifications to some things. We also have a unique (and as far as I've seen, never before worked this way) bridge by Deas. Pretty kick ass because it actually shows serverside people walking and swimming correctly.

The levels are still being constructed around the town, and inside of the town, and is shut of for another week or so hopefully. The construction of the world is being made at this point, and progress is going very very well.

Next up will be finishing the levels/gfx/ganis for the jail system, finishing the main town, and finishing up the auction house system as well.

We will be moving on to the player house system, spiffin up the "movement" system, and hopefully start reconstructing some weapons like the boomerang and bow. Another little "duel" system will also be in the works, as well as drops and a target system for partying and item reasons. Ganis and gfx are also being made for baddies/monsters right now, and those will be roaming the world.

All in all, there hasen't been good, solid progress like this in a while. Soon enough we might actually be able to set a hosted deadline date.
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Last edited by sssssssssss; 08-23-2010 at 09:26 PM..
  #274  
Old 08-23-2010, 04:17 PM
Dnegel Dnegel is offline
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Systems soon done!
  #275  
Old 08-24-2010, 02:20 AM
Precise Precise is offline
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Cyril, can't wait to see the finished product.

I've been checking in every now and then and it looks great!
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  #276  
Old 08-25-2010, 02:07 AM
Matt Matt is offline
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Can't wait to see more screenies !
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  #277  
Old 08-25-2010, 04:51 AM
maximus_asinus maximus_asinus is offline
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hopefully you've designed the images to actually fit a single theme.
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  #278  
Old 08-25-2010, 06:10 PM
sssssssssss sssssssssss is offline
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Can't wait to see more screenies !
Soon, still working around the starter town, so once its actually done, there will be screenshots. Cant post the jail stuff, theres a reason we have a disclaimer you have to agree to when you log on for the first time.

Quote:
Originally Posted by maximus_asinus View Post
hopefully you've designed the images to actually fit a single theme.
Still working on this, as we need a gfx that can do it, but it will be done, and everything (gui, inventory, and gui windows) will match.
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  #279  
Old 08-25-2010, 06:12 PM
Decus_Arillias Decus_Arillias is offline
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well the gui isnt matching just yet. We're happy enough atm to have our gui fully scripted and working on bigger projects on the server. I'll be pming you a link to our tileset max. So if you wanted to help still, more then welcome. As far as gfx goes, we've been working on tileset, boats, mounts, signs, pretty much everything a nice server needs. The gui ill hopefully fix tomorrow if i have the time.
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  #280  
Old 08-25-2010, 06:21 PM
maximus_asinus maximus_asinus is offline
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Quote:
Originally Posted by Decus_Arillias View Post
well the gui isnt matching just yet. We're happy enough atm to have our gui fully scripted and working on bigger projects on the server. I'll be pming you a link to our tileset max. So if you wanted to help still, more then welcome. As far as gfx goes, we've been working on tileset, boats, mounts, signs, pretty much everything a nice server needs. The gui ill hopefully fix tomorrow if i have the time.
I am, though I am going to be up front about my activity now. I work quite a bit so my activity on Graal would be around 1-2 hours a day. If that is acceptable than I'm happy to work.

Also wondering whether or not you have a custom movement system, and if it supports layer detection. I was going to work for Classic but they don't have layer support.
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  #281  
Old 08-25-2010, 07:33 PM
WhiteDragon WhiteDragon is offline
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Quote:
Originally Posted by maximus_asinus View Post
Also wondering whether or not you have a custom movement system, and if it supports layer detection. I was going to work for Classic but they don't have layer support.
Layer support in Classic's movement system would be very easy to add (including making some layers blocking, others not, etc.), it's just that using layers forces everyone into using gonstruct and we don't exactly have a use for layers besides cleaning up levels a little bit which is not high enough priority compared to having a streamlined development process.
  #282  
Old 08-25-2010, 09:39 PM
maximus_asinus maximus_asinus is offline
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Quote:
Originally Posted by WhiteDragon View Post
Layer support in Classic's movement system would be very easy to add (including making some layers blocking, others not, etc.), it's just that using layers forces everyone into using gonstruct and we don't exactly have a use for layers besides cleaning up levels a little bit which is not high enough priority compared to having a streamlined development process.
layered levels look better, and would (in my opinion) speed up development. No longer do you need an image to do the job a tile could perform, all your tiles going together seamlessly. In my opinion as a level artist, layering is the future of level editing, and not adding support for it is pretty foolish.
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  #283  
Old 08-27-2010, 02:45 AM
sssssssssss sssssssssss is offline
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Quote:
Originally Posted by maximus_asinus View Post
I am, though I am going to be up front about my activity now. I work quite a bit so my activity on Graal would be around 1-2 hours a day. If that is acceptable than I'm happy to work.

Also wondering whether or not you have a custom movement system, and if it supports layer detection. I was going to work for Classic but they don't have layer support.
We have a movement system, and we use layers on levels. Not sure if that means what you're saying. Our movement system is still based off default stuff.
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  #284  
Old 08-27-2010, 04:18 AM
maximus_asinus maximus_asinus is offline
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Quote:
Originally Posted by sssssssssss View Post
We have a movement system, and we use layers on levels. Not sure if that means what you're saying. Our movement system is still based off default stuff.
I only asked because Thor led me to believe it was impossible to support layers with a custom system.
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  #285  
Old 08-27-2010, 04:43 AM
WhiteDragon WhiteDragon is offline
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Quote:
Originally Posted by maximus_asinus View Post
I only asked because Thor led me to believe it was impossible to support layers with a custom system.
Classic's systems are more custom than most other custom systems. While most other movement systems just use onwall2, we currently use tiletype and loop over the tiles in the specified area. We would need to switch to working with the tiles array if we wanted to support layers (because there is no layer-aware tiletype function).

All that technobabble just means that we'd need to do a little extra work and have more overhead in the movement system.
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