Graal Forums  

Go Back   Graal Forums > PlayerWorlds > PlayerWorlds Main Forum
FAQ Members List Calendar Today's Posts

Closed Thread
 
Thread Tools Search this Thread Display Modes
  #1  
Old 08-25-2010, 06:12 PM
Decus_Arillias Decus_Arillias is offline
Armageddon Son
Decus_Arillias's Avatar
Join Date: Dec 2009
Posts: 84
Decus_Arillias is on a distinguished road
well the gui isnt matching just yet. We're happy enough atm to have our gui fully scripted and working on bigger projects on the server. I'll be pming you a link to our tileset max. So if you wanted to help still, more then welcome. As far as gfx goes, we've been working on tileset, boats, mounts, signs, pretty much everything a nice server needs. The gui ill hopefully fix tomorrow if i have the time.
__________________
Isaiah 41:10
  #2  
Old 08-25-2010, 06:21 PM
maximus_asinus maximus_asinus is offline
RIP DarkCloud_PK
Join Date: Oct 2001
Location: Canada
Posts: 3,746
maximus_asinus has a reputation beyond reputemaximus_asinus has a reputation beyond reputemaximus_asinus has a reputation beyond reputemaximus_asinus has a reputation beyond reputemaximus_asinus has a reputation beyond reputemaximus_asinus has a reputation beyond reputemaximus_asinus has a reputation beyond reputemaximus_asinus has a reputation beyond reputemaximus_asinus has a reputation beyond reputemaximus_asinus has a reputation beyond reputemaximus_asinus has a reputation beyond repute
Quote:
Originally Posted by Decus_Arillias View Post
well the gui isnt matching just yet. We're happy enough atm to have our gui fully scripted and working on bigger projects on the server. I'll be pming you a link to our tileset max. So if you wanted to help still, more then welcome. As far as gfx goes, we've been working on tileset, boats, mounts, signs, pretty much everything a nice server needs. The gui ill hopefully fix tomorrow if i have the time.
I am, though I am going to be up front about my activity now. I work quite a bit so my activity on Graal would be around 1-2 hours a day. If that is acceptable than I'm happy to work.

Also wondering whether or not you have a custom movement system, and if it supports layer detection. I was going to work for Classic but they don't have layer support.
__________________
Save Classic!
  #3  
Old 08-25-2010, 07:33 PM
WhiteDragon WhiteDragon is offline
Banned
Join Date: Feb 2007
Posts: 1,002
WhiteDragon is a splendid one to beholdWhiteDragon is a splendid one to beholdWhiteDragon is a splendid one to beholdWhiteDragon is a splendid one to beholdWhiteDragon is a splendid one to behold
Quote:
Originally Posted by maximus_asinus View Post
Also wondering whether or not you have a custom movement system, and if it supports layer detection. I was going to work for Classic but they don't have layer support.
Layer support in Classic's movement system would be very easy to add (including making some layers blocking, others not, etc.), it's just that using layers forces everyone into using gonstruct and we don't exactly have a use for layers besides cleaning up levels a little bit which is not high enough priority compared to having a streamlined development process.
  #4  
Old 08-25-2010, 09:39 PM
maximus_asinus maximus_asinus is offline
RIP DarkCloud_PK
Join Date: Oct 2001
Location: Canada
Posts: 3,746
maximus_asinus has a reputation beyond reputemaximus_asinus has a reputation beyond reputemaximus_asinus has a reputation beyond reputemaximus_asinus has a reputation beyond reputemaximus_asinus has a reputation beyond reputemaximus_asinus has a reputation beyond reputemaximus_asinus has a reputation beyond reputemaximus_asinus has a reputation beyond reputemaximus_asinus has a reputation beyond reputemaximus_asinus has a reputation beyond reputemaximus_asinus has a reputation beyond repute
Quote:
Originally Posted by WhiteDragon View Post
Layer support in Classic's movement system would be very easy to add (including making some layers blocking, others not, etc.), it's just that using layers forces everyone into using gonstruct and we don't exactly have a use for layers besides cleaning up levels a little bit which is not high enough priority compared to having a streamlined development process.
layered levels look better, and would (in my opinion) speed up development. No longer do you need an image to do the job a tile could perform, all your tiles going together seamlessly. In my opinion as a level artist, layering is the future of level editing, and not adding support for it is pretty foolish.
__________________
Save Classic!
  #5  
Old 08-27-2010, 02:45 AM
sssssssssss sssssssssss is offline
Cyril Rain
sssssssssss's Avatar
Join Date: May 2003
Location: Texas, USA
Posts: 1,134
sssssssssss will become famous soon enough
Quote:
Originally Posted by maximus_asinus View Post
I am, though I am going to be up front about my activity now. I work quite a bit so my activity on Graal would be around 1-2 hours a day. If that is acceptable than I'm happy to work.

Also wondering whether or not you have a custom movement system, and if it supports layer detection. I was going to work for Classic but they don't have layer support.
We have a movement system, and we use layers on levels. Not sure if that means what you're saying. Our movement system is still based off default stuff.
__________________
Cyril Rain
Creator and leader of SLX
Admin of Elysium
Elysium's Facebook Page: http://facebook.com/GraalOnlineElysium
Graal Forum Thread: http://forums.graalonline.com...
Graalians Thread: http://www.graalians.com...


  #6  
Old 08-27-2010, 04:18 AM
maximus_asinus maximus_asinus is offline
RIP DarkCloud_PK
Join Date: Oct 2001
Location: Canada
Posts: 3,746
maximus_asinus has a reputation beyond reputemaximus_asinus has a reputation beyond reputemaximus_asinus has a reputation beyond reputemaximus_asinus has a reputation beyond reputemaximus_asinus has a reputation beyond reputemaximus_asinus has a reputation beyond reputemaximus_asinus has a reputation beyond reputemaximus_asinus has a reputation beyond reputemaximus_asinus has a reputation beyond reputemaximus_asinus has a reputation beyond reputemaximus_asinus has a reputation beyond repute
Quote:
Originally Posted by sssssssssss View Post
We have a movement system, and we use layers on levels. Not sure if that means what you're saying. Our movement system is still based off default stuff.
I only asked because Thor led me to believe it was impossible to support layers with a custom system.
__________________
Save Classic!
  #7  
Old 09-07-2010, 12:19 AM
sssssssssss sssssssssss is offline
Cyril Rain
sssssssssss's Avatar
Join Date: May 2003
Location: Texas, USA
Posts: 1,134
sssssssssss will become famous soon enough
So our jail system is done. There is one aspect to it I'm not going to post on here, get jailed and see for youself or walk around in the right spot and you'll see.

The way it works is only 3 of each type can be "jailed" at a time, otherwise you wait in a "waiting room" for a spot to open. It may seem unfair on the possibilities on how long you have to wait for your jail time to actually start, but thats kind of the point is for jail to suck no? So don't get jailed with a ton of other people or you may be waiting a while. Once you are actually jailed, you get warped out of the waiting area, and into stocks, being hanged, or another type. Time will then start to count down, as normal. We're making dumb little ganis and images so you can throw tomatoes and other wonderful vegetables at people who are in jail.


3 different types, that go with our rules from worst to worsest. :P Heres pillory and getting hung.
Attached Thumbnails
Click image for larger version

Name:	armageddon-hang.png
Views:	256
Size:	176.7 KB
ID:	51656   Click image for larger version

Name:	armageddon-pillory.png
Views:	249
Size:	238.1 KB
ID:	51657  
__________________
Cyril Rain
Creator and leader of SLX
Admin of Elysium
Elysium's Facebook Page: http://facebook.com/GraalOnlineElysium
Graal Forum Thread: http://forums.graalonline.com...
Graalians Thread: http://www.graalians.com...


  #8  
Old 09-08-2010, 02:50 AM
nullify nullify is offline
Registerd Abuser
nullify's Avatar
Join Date: May 2004
Location: The cheese state.
Posts: 851
nullify has a spectacular aura about
Quote:
Originally Posted by sssssssssss View Post
throw tomatoes and other wonderful vegetables at people who are in jail.
So original.
And in regards to the hanging noob below the stocks, so original.

  #9  
Old 09-08-2010, 04:41 AM
sssssssssss sssssssssss is offline
Cyril Rain
sssssssssss's Avatar
Join Date: May 2003
Location: Texas, USA
Posts: 1,134
sssssssssss will become famous soon enough
Quote:
Originally Posted by nullify View Post
So original.
And in regards to the hanging noob below the stocks, so original.

yeah, cause you can do that on every server, which would make it unoriginal.


y u mad?
__________________
Cyril Rain
Creator and leader of SLX
Admin of Elysium
Elysium's Facebook Page: http://facebook.com/GraalOnlineElysium
Graal Forum Thread: http://forums.graalonline.com...
Graalians Thread: http://www.graalians.com...


  #10  
Old 09-07-2010, 01:08 AM
maximus_asinus maximus_asinus is offline
RIP DarkCloud_PK
Join Date: Oct 2001
Location: Canada
Posts: 3,746
maximus_asinus has a reputation beyond reputemaximus_asinus has a reputation beyond reputemaximus_asinus has a reputation beyond reputemaximus_asinus has a reputation beyond reputemaximus_asinus has a reputation beyond reputemaximus_asinus has a reputation beyond reputemaximus_asinus has a reputation beyond reputemaximus_asinus has a reputation beyond reputemaximus_asinus has a reputation beyond reputemaximus_asinus has a reputation beyond reputemaximus_asinus has a reputation beyond repute
very, very cool.
__________________
Save Classic!
  #11  
Old 09-07-2010, 03:56 PM
Dnegel Dnegel is offline
Rjax Shizibz
Join Date: Jul 2009
Posts: 1,334
Dnegel will become famous soon enough
I seriously love this "evil" server. xD

Village idiots ->
  #12  
Old 09-07-2010, 04:13 PM
Soala Soala is offline
Ideas on Fire
Soala's Avatar
Join Date: Jun 2007
Location: In my head
Posts: 3,208
Soala is a jewel in the roughSoala is a jewel in the rough
pillories shouldn't be so tall imo
  #13  
Old 09-07-2010, 10:22 PM
scooter123 scooter123 is offline
Registered User
scooter123's Avatar
Join Date: Jul 2008
Posts: 458
scooter123 is an unknown quantity at this point
Awesome job!
__________________
Four Swords...
  #14  
Old 09-08-2010, 02:34 AM
Decus_Arillias Decus_Arillias is offline
Armageddon Son
Decus_Arillias's Avatar
Join Date: Dec 2009
Posts: 84
Decus_Arillias is on a distinguished road
Well we're working hard on it all. The town will be complete besides 4 more insides needed to lat/dev. Once i finish little more tiles, concepts, along with little more gfx and inside cave levels, i will be hiring. The town will be complete, with another southern lizardon town and a lizardon theme storyline and first main quest will be done within 2 more weeks. So look forward to us opening the gmap for viewable gold players. (THE OSL WILL BE UNLOCKED)

Also max, i would like you to view the playerworld if u could. I know u got in observer mode but please let the 5-10 mins pass and view what we're working on. I would love to show you everything.

Also im currently working on ganis. As important as levels and gfx, ganis will be the main part of the server. There will be 2H greatswords, 2H axes, 1H spears / swords with shields as our weapons. There wont be advantages with these weapons, they are all timed with classic graal sword and distence. So the server itsself is classic yet with a RP feel. Graal is all about looks basically, so if u like 2H axes, u can have it! and no advantages in a spar, pk, ect.

Something we've added to give our server a complete feel for all graal players.

Travel is also a huge part of the server. So we have mounts like chariots, waggons (to have guild members, or players ride along) with 6-man ore ships, to 1 man ore ships, Things like that will include jobs for merchants, and hiring npcs or players to help sail your own ship!

Flying dragons are also already gfxed and gani by me. So scripting is all we need left for many structures to be accomplished.

We also have a horizon, in the makings. The gfx are done but the script is still in the makings. There will be a sun that rises in the west, and sets in the east, and it moves according to the server time (day/night) a moon will also follow its pattern along with stars that light at night. Like i said, all the gfx and tiles are done for it, so the development of the server is going strong. I've basically done 100% of all the gfx besides few inside and treetops and trunk (thanks lifebound for the images)

So in the next few weeks, expect openings and hopefully a preview date set soon!
__________________
Isaiah 41:10
  #15  
Old 09-08-2010, 05:34 AM
maximus_asinus maximus_asinus is offline
RIP DarkCloud_PK
Join Date: Oct 2001
Location: Canada
Posts: 3,746
maximus_asinus has a reputation beyond reputemaximus_asinus has a reputation beyond reputemaximus_asinus has a reputation beyond reputemaximus_asinus has a reputation beyond reputemaximus_asinus has a reputation beyond reputemaximus_asinus has a reputation beyond reputemaximus_asinus has a reputation beyond reputemaximus_asinus has a reputation beyond reputemaximus_asinus has a reputation beyond reputemaximus_asinus has a reputation beyond reputemaximus_asinus has a reputation beyond repute
From what Decus could show me from the short visit I paid, Armageddon is primed to become one of Graal's cornerstone servers. The amount of detail put into their work is amazing, they put a lot of effort into the smallest things and that is what really catches me. I've never seen a server of this quality.
__________________
Save Classic!
Closed Thread


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT +2. The time now is 11:32 AM.


Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2025, vBulletin Solutions Inc.
Copyright (C) 1998-2019 Toonslab All Rights Reserved.