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Old 08-25-2010, 07:33 PM
WhiteDragon WhiteDragon is offline
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Originally Posted by maximus_asinus View Post
Also wondering whether or not you have a custom movement system, and if it supports layer detection. I was going to work for Classic but they don't have layer support.
Layer support in Classic's movement system would be very easy to add (including making some layers blocking, others not, etc.), it's just that using layers forces everyone into using gonstruct and we don't exactly have a use for layers besides cleaning up levels a little bit which is not high enough priority compared to having a streamlined development process.
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Old 08-25-2010, 09:39 PM
maximus_asinus maximus_asinus is offline
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Originally Posted by WhiteDragon View Post
Layer support in Classic's movement system would be very easy to add (including making some layers blocking, others not, etc.), it's just that using layers forces everyone into using gonstruct and we don't exactly have a use for layers besides cleaning up levels a little bit which is not high enough priority compared to having a streamlined development process.
layered levels look better, and would (in my opinion) speed up development. No longer do you need an image to do the job a tile could perform, all your tiles going together seamlessly. In my opinion as a level artist, layering is the future of level editing, and not adding support for it is pretty foolish.
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