Graal Forums  

Go Back   Graal Forums > PlayerWorlds > Classic Main Forum
FAQ Members List Calendar Today's Posts

Reply
 
Thread Tools Search this Thread Rate Thread Display Modes
  #226  
Old 02-26-2009, 06:14 AM
BlackSolider BlackSolider is offline
Gladius
BlackSolider's Avatar
Join Date: Feb 2009
Location: Dallas, Texas
Posts: 837
BlackSolider has a spectacular aura aboutBlackSolider has a spectacular aura about
Send a message via AIM to BlackSolider
Good stuff to know WD, thanks.
Reply With Quote
  #227  
Old 02-26-2009, 06:29 AM
DustyPorViva DustyPorViva is offline
Will work for food. Maybe
DustyPorViva's Avatar
Join Date: Sep 2003
Location: Maryland, USA
Posts: 9,589
DustyPorViva has a reputation beyond reputeDustyPorViva has a reputation beyond reputeDustyPorViva has a reputation beyond reputeDustyPorViva has a reputation beyond reputeDustyPorViva has a reputation beyond reputeDustyPorViva has a reputation beyond reputeDustyPorViva has a reputation beyond reputeDustyPorViva has a reputation beyond reputeDustyPorViva has a reputation beyond reputeDustyPorViva has a reputation beyond reputeDustyPorViva has a reputation beyond repute
Send a message via AIM to DustyPorViva Send a message via MSN to DustyPorViva
Quote:
Originally Posted by BlackSolider View Post
But what HD is better?
Sometimes it's not a matter of 'what HD is better' because it isn't as simple as serverside vs clientside. It can be as different as the scripter wants. Sometimes the HD can be good, but the values(detection, range of sword for instance) are poor. Sometimes the values are right, but the HD is poorly scripted. Sometimes it's both... it can be so many matter of things that you just can't really label a HD into black and white. You just have to play and feel which one is better. Ideally, it seems people want a HD that closely mimics the default(UN uses, for instance).
Reply With Quote
  #228  
Old 02-26-2009, 06:44 AM
-Ramirez- -Ramirez- is offline
Registered User
Join Date: Jun 2002
Location: USA, Ohio
Posts: 729
-Ramirez- has a spectacular aura about-Ramirez- has a spectacular aura about
Quote:
Originally Posted by WhiteDragon View Post
What Kat is doing now is making a new clientside HD which acts more like the default.
exactly like the default*
__________________
Kat
Reply With Quote
  #229  
Old 02-26-2009, 06:48 AM
BlackSolider BlackSolider is offline
Gladius
BlackSolider's Avatar
Join Date: Feb 2009
Location: Dallas, Texas
Posts: 837
BlackSolider has a spectacular aura aboutBlackSolider has a spectacular aura about
Send a message via AIM to BlackSolider
Unfortunately I read that the exact default HD won't work on classic b/c it wouldn't mesh with all the scripts made in the last 4 years or so.

Could be wrong but I'll check on this tomorrow.
Reply With Quote
  #230  
Old 02-26-2009, 06:52 AM
maximus_asinus maximus_asinus is offline
RIP DarkCloud_PK
Join Date: Oct 2001
Location: Canada
Posts: 3,746
maximus_asinus has a reputation beyond reputemaximus_asinus has a reputation beyond reputemaximus_asinus has a reputation beyond reputemaximus_asinus has a reputation beyond reputemaximus_asinus has a reputation beyond reputemaximus_asinus has a reputation beyond reputemaximus_asinus has a reputation beyond reputemaximus_asinus has a reputation beyond reputemaximus_asinus has a reputation beyond reputemaximus_asinus has a reputation beyond reputemaximus_asinus has a reputation beyond repute
Quote:
Originally Posted by -Ramirez- View Post
exactly like the default*
Thor told me it was impossible to redo the default movement unless Classic had access to timevar3 which could be used to do checks servers AND clientside (or something along these lines).
__________________
Save Classic!
Reply With Quote
  #231  
Old 02-26-2009, 06:57 AM
-Ramirez- -Ramirez- is offline
Registered User
Join Date: Jun 2002
Location: USA, Ohio
Posts: 729
-Ramirez- has a spectacular aura about-Ramirez- has a spectacular aura about
Quote:
Originally Posted by BlackSolider View Post
Unfortunately I read that the exact default HD won't work on classic b/c it wouldn't mesh with all the scripts made in the last 4 years or so.
This is correct to a degree, but I imagine it would actually be possible to come pretty close to getting it to work. It'd take some pretty awkward scripting. In fact, without actually trying it, I wouldn't dismiss the possibility of it working completely with the appropriate code.


Quote:
Originally Posted by maximus_asinus View Post
Thor told me it was impossible to redo the default movement unless Classic had access to timevar3 which could be used to do checks servers AND clientside (or something along these lines).
This isn't true at all. I have no idea what he could've been thinking when you were told this. Time synchronization of any kind isn't even used in any way.


Keep in mind that default and a scripted replica of the default are two different things. That doesn't mean they have to be any different, in terms of use, to the players.
__________________
Kat
Reply With Quote
  #232  
Old 02-26-2009, 06:57 AM
DustyPorViva DustyPorViva is offline
Will work for food. Maybe
DustyPorViva's Avatar
Join Date: Sep 2003
Location: Maryland, USA
Posts: 9,589
DustyPorViva has a reputation beyond reputeDustyPorViva has a reputation beyond reputeDustyPorViva has a reputation beyond reputeDustyPorViva has a reputation beyond reputeDustyPorViva has a reputation beyond reputeDustyPorViva has a reputation beyond reputeDustyPorViva has a reputation beyond reputeDustyPorViva has a reputation beyond reputeDustyPorViva has a reputation beyond reputeDustyPorViva has a reputation beyond reputeDustyPorViva has a reputation beyond repute
Send a message via AIM to DustyPorViva Send a message via MSN to DustyPorViva
Quote:
Originally Posted by BlackSolider View Post
Unfortunately I read that the exact default HD won't work on classic b/c it wouldn't mesh with all the scripts made in the last 4 years or so.

Could be wrong but I'll check on this tomorrow.
They could just be fixed.
Reply With Quote
  #233  
Old 02-26-2009, 03:18 PM
BlackSolider BlackSolider is offline
Gladius
BlackSolider's Avatar
Join Date: Feb 2009
Location: Dallas, Texas
Posts: 837
BlackSolider has a spectacular aura aboutBlackSolider has a spectacular aura about
Send a message via AIM to BlackSolider
So we're going to take two steps backwards again?

Yes, remaking all those scripts might solve the problem if the HD worked out, but it'd set the dev team back even further.
Reply With Quote
  #234  
Old 02-26-2009, 03:43 PM
DarkCloud_PK DarkCloud_PK is offline
Registered User
DarkCloud_PK's Avatar
Join Date: Jul 2001
Location: WISCONSIN
Posts: 994
DarkCloud_PK is just really niceDarkCloud_PK is just really nice
Quote:
Originally Posted by DustyPorViva View Post
They could just be fixed.
That is the stupidest thing I've ever heard.
Yes, they could be fixed after a large amount of time.
Then we've spent another year getting back to where we were, only with a new HD and nothing new.

Great idea for a server that is in dire need for NEW content.
__________________

~DC
2001-2002 - Classic FAQ Administrator/Special Operations Administrator
2005 - 2009 - GC Dev Admin
2009 - Classic Dev Admin Stint
Reply With Quote
  #235  
Old 02-26-2009, 06:32 PM
DarkCloud_PK DarkCloud_PK is offline
Registered User
DarkCloud_PK's Avatar
Join Date: Jul 2001
Location: WISCONSIN
Posts: 994
DarkCloud_PK is just really niceDarkCloud_PK is just really nice
Some food for thought, brought to you by classic toall system.

maximus_asinus [A]: NPC interaction should also be recorded in this thing
maximus_asinus [A]: like when I buy a ticket instead of "you bought a ticket" it should appear in this interaction thing.
DarkCloud_PK [A]: possibly but thats a lot of recoding
maximus_asinus [L]: /transfer 1 hugs darkcloud_pk
maximus_asinus [A]: okay, then the transfer system atleast
maximus_asinus [A]: "you've recieved 1 hugs from maximus_asinus" in gold text would look nice
DarkCloud_PK [A]: you'd have to make a check to see if people have the chat window enabled or disabled
DarkCloud_PK [A]: other than that, its a good idea
maximus_asinus [A]: yeah, but if you're going to make a window like this you should make it fully intergrated in all the systems, otherwise it is pointless.
DarkCloud_PK [A]: should be i agree, just a lot of development power to do it
DarkCloud_PK [A]: right now i want to see all dev power going to new content
maximus_asinus [A]: I agree completely, but he has already begun this project, I'd be very angry if he left it half finished to go to another project
DarkCloud_PK [A]: i'll suggest it and see where it goes
maximus_asinus [A]: it couldn't be too hard, he'd have to what? tokenize the this.chat variable and make a function within the player's NPC which detects this token and displays it in the bar? I am not the best scripter, but it doesn't seem too complicated.
DarkCloud_PK [A]: its mostly a matter of clientside vs serverside mishmash
DarkCloud_PK [A]: when you get your chat set by an npc, it doesnt detect it on this chat system
DarkCloud_PK [A]: so you'd have to trigger this npc clientside AND check if its even on
DarkCloud_PK [L]: for every npc that makes you chat for messages
DarkCloud_PK [L]: o
DarkCloud_PK [A]: if you get your chat editted by script, it doesnt call the function onPlayerChats(), because technically, you didnt chat
maximus_asinus [A]: yeah I get what you mean
DarkCloud_PK [A]: so if I warpto via chatting it, it will show up on this log
maximus_asinus [A]: is there no work around to maybe just check to see if your chat isn't blank and work from there?
DarkCloud_PK [A]: but if I use playerlist, it wont
DarkCloud_PK [A]: i think he'd have to retool his whole chat system for that
maximus_asinus [A]: he has to make it so toalls don't show up in this bar and on the minimap, makes it confusing.
DarkCloud_PK [A]: i dont think you can disable toalls from going to minimap
DarkCloud_PK [A]: i like toalls being on a chat window
maximus_asinus [A]: I thought there was a way, like with showstats or something
DarkCloud_PK [A]: that way you can always see it, instead of it being gone forever once you click it away
DarkCloud_PK [A]: hm
DarkCloud_PK [A]: possibly
maximus_asinus [A]: again, I'm not the best scripter, so I might be mistaken
DarkCloud_PK [A]: if there is, that would be easy to implement
maximus_asinus [A]: also should be able to move this chat window around. Its a gui script right?
DarkCloud_PK [A]: time to look it up
DarkCloud_PK [A]: use
DarkCloud_PK [A]: yes
DarkCloud_PK [A]: feel free to suggest it to WD, im sure he will take it into account, as long as people stay positive on its addition
DarkCloud_PK [A]: if people start telling him it sucks and needs this, no dev is going to listen
maximus_asinus [A]: already made an attempt to talk to him, he has ignored me outright, or is taking my suggestions silently.
DarkCloud_PK [A]: about what
maximus_asinus [A]: what I'm talking to you about right now.
DarkCloud_PK [A]: the chat system?
maximus_asinus [A]: yeah
DarkCloud_PK [A]: throw in a "nice idea on the chat system, I like it, would it be possible to add "adsdasdfad" to it?"
DarkCloud_PK [A]: devs thrive on their content getting rave reviews
maximus_asinus [A]: another pro about it is that I can copy/paste text from the window, this is a great system.
DarkCloud_PK [A]: be sure to let him know
DarkCloud_PK [A]: i think thats what the last few pages of the huge classic thread is about
DarkCloud_PK [A]: devs getting bashed for their work
DarkCloud_PK [A]: when devs get bashed, it makes them more reluctant to work, not more inspired
DarkCloud_PK [A]: and the reverse is also true
DarkCloud_PK [A]: i am 100% sure that if people used that approach to suggest things to the dev team, it would ultimately yield more content
maximus_asinus [A]: I'll try
DarkCloud_PK [A]: the more compliments and positive response a dev team gets for their work, they more they will be inspired to do more
TheDae [A]: They dont do anything worth praising
DarkCloud_PK [A]: thats why i dont make events anymore, because people never gave me compliments or use the **** i made
maximus_asinus [A]: Dae, this system is a prime example of something good
DarkCloud_PK [A]: ok thedae, how about we just be stagnant for another 4 years
DarkCloud_PK [A]: by making the devs not want to work<br><b>DarkCloud_PK [A]: good idea
maximus_asinus [A]: toall is outdated and barely functioned as it was.
maximus_asinus [A]: now I can paste weblinks into a toall, and a person could copy/paste it into their browser
DarkCloud_PK [A]: i will take a bunch of content with a few flaws over none at all
DarkCloud_PK [A]: dunno about everyone else
maximus_asinus [A]: hey, if it is possible why don't make hyperlinking in the toall system?
DarkCloud_PK [A]: might be possible
DarkCloud_PK [A]: all these suggestions are good
DarkCloud_PK [L]: im going to post this toall log on the forums
__________________

~DC
2001-2002 - Classic FAQ Administrator/Special Operations Administrator
2005 - 2009 - GC Dev Admin
2009 - Classic Dev Admin Stint
Reply With Quote
  #236  
Old 02-26-2009, 06:37 PM
Rufus Rufus is offline
Registered User
Join Date: Jun 2004
Location: United Kingdom
Posts: 4,698
Rufus has much to be proud ofRufus has much to be proud ofRufus has much to be proud ofRufus has much to be proud ofRufus has much to be proud ofRufus has much to be proud of
Quote:
Originally Posted by DarkCloud_PK View Post
DarkCloud_PK [A]: ok thedae, how about we just be stagnant for another 4 years
Okay, so a generic chat system removes the stagnation from a server?
__________________
Quote:
Originally Posted by Loriel View Post
Seriously, you have ****-all for content and you're not exactly pulling in new developer talent, angling for prestigious titles should be your last concern.
Reply With Quote
  #237  
Old 02-26-2009, 06:43 PM
DarkCloud_PK DarkCloud_PK is offline
Registered User
DarkCloud_PK's Avatar
Join Date: Jul 2001
Location: WISCONSIN
Posts: 994
DarkCloud_PK is just really niceDarkCloud_PK is just really nice
Quote:
Originally Posted by Rufus View Post
Okay, so a generic chat system removes the stagnation from a server?
no, but its one element to a grander picture.
if people would praise the development team for the good things they release, with a few bugs or not, they'll end up being more inspired.
__________________

~DC
2001-2002 - Classic FAQ Administrator/Special Operations Administrator
2005 - 2009 - GC Dev Admin
2009 - Classic Dev Admin Stint
Reply With Quote
  #238  
Old 02-26-2009, 06:45 PM
Crimson2005 Crimson2005 is offline
of House Targaryen
Join Date: Feb 2006
Location: Newcastle Upon-Tyne, UK
Posts: 941
Crimson2005 is a splendid one to beholdCrimson2005 is a splendid one to beholdCrimson2005 is a splendid one to beholdCrimson2005 is a splendid one to beholdCrimson2005 is a splendid one to behold
Send a message via MSN to Crimson2005
The chat system is bollocks anyway, we now have to read messages we receive twice. Can't you just make toalls appear in the F2 window? I'm sure it used to do that when v2 was around...
__________________
Reply With Quote
  #239  
Old 02-26-2009, 06:47 PM
DarkCloud_PK DarkCloud_PK is offline
Registered User
DarkCloud_PK's Avatar
Join Date: Jul 2001
Location: WISCONSIN
Posts: 994
DarkCloud_PK is just really niceDarkCloud_PK is just really nice
read the whole thing in there, i said, if theres a way to disable toalls with the chat window enabled, that would be easy to implement.

I personally hate how toalls work currently, and would rather have them in any sort of chat window
__________________

~DC
2001-2002 - Classic FAQ Administrator/Special Operations Administrator
2005 - 2009 - GC Dev Admin
2009 - Classic Dev Admin Stint
Reply With Quote
  #240  
Old 02-26-2009, 06:48 PM
Rufus Rufus is offline
Registered User
Join Date: Jun 2004
Location: United Kingdom
Posts: 4,698
Rufus has much to be proud ofRufus has much to be proud ofRufus has much to be proud ofRufus has much to be proud ofRufus has much to be proud ofRufus has much to be proud of
Quote:
Originally Posted by DarkCloud_PK View Post
no, but its one element to a grander picture.
if people would praise the development team for the good things they release, with a few bugs or not, they'll end up being more inspired.
How would the development team be more "inspired" through positive feedback of negative content?
__________________
Quote:
Originally Posted by Loriel View Post
Seriously, you have ****-all for content and you're not exactly pulling in new developer talent, angling for prestigious titles should be your last concern.
Reply With Quote
Reply


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT +2. The time now is 06:26 AM.


Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2025, vBulletin Solutions Inc.
Copyright (C) 1998-2019 Toonslab All Rights Reserved.