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  #181  
Old 02-22-2009, 10:34 PM
Googi Googi is offline
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Originally Posted by Stephen View Post
I can think of one specifically, yes.
e: Two.
Go figure.

Zodiac also has the advantage of using the default bodies with thousands of heads, etc. which GK doesn't, and has a much faster-paced combat system (GK's combat is probably the slowest-paced of any Graal server other than Valikorlia).
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  #182  
Old 02-22-2009, 11:26 PM
Stephen Stephen is offline
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Go figure.
I'm not really sure what you mean? Account status is overall irrelevant... Debug doesn't require any status to develop. The biggest problem for us is we need very skilled developers - which there are very few of... and even less are willing to work without being paid.

We don't need a big developing team. A few good developers with creative personalities go a long way, and right now things look very good for GK Development.
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Zodiac also has the advantage of using the default bodies with thousands of heads, etc. which GK doesn't, and has a much faster-paced combat system (GK's combat is probably the slowest-paced of any Graal server other than Valikorlia).
With heads and bodies in mind specifically, I don't think there's a huge demand. Although people certainly want the option to customize their avatar as much as possible, which is always a benefit, but not a requirement.

I'm not really sure of their combat system, it's been so long since I've played on Zodiac that I don't recall how it works. I don't think the combat system is much of a problem right now, especially where the majority of users would die nearly instantaneously against any well prepared player.

I'm a little surprised you bring it up, actually - I've always thought it was "ideal" (not amazing, but certainly well beyond acceptable). I would say right now we just need more content - not static content - areas players can interact with, and stuff like that.
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  #183  
Old 02-22-2009, 11:56 PM
Googi Googi is offline
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Originally Posted by Stephen View Post
I'm not really sure what you mean? Account status is overall irrelevant... Debug doesn't require any status to develop. The biggest problem for us is we need very skilled developers - which there are very few of... and even less are willing to work without being paid.
I don't mean anything, I thought people wouldn't want to develop for a server they don't/didn't play, but it seems that's not the case.

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I'm a little surprised you bring it up, actually - I've always thought it was "ideal" (not amazing, but certainly well beyond acceptable). I would say right now we just need more content - not static content - areas players can interact with, and stuff like that.
I'm not trying to make a suggestion, just adding to the list of advantages Zodiac has over GK that people have been building.
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  #184  
Old 02-23-2009, 12:04 AM
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I'm not trying to make a suggestion, just adding to the list of advantages Zodiac has over GK that people have been building.
I don't think it's very fair for either to try to compare - they're both very different from one and other. The biggest problem for GK, in my opinion, is that it's very gold oriented. In addition, the community is much smaller than it used to be, and as a result new players cannot get as much support as was once available... giving them less reason to stick around when they hit rough patches.
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  #185  
Old 02-23-2009, 12:47 AM
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I don't think it's very fair for either to try to compare - they're both very different from one and other.
How different is "very different" is subjective, but there's no Graal server more similar to GK than Zodiac.
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  #186  
Old 02-23-2009, 12:13 PM
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I'm not really sure of their combat system, it's been so long since I've played on Zodiac that I don't recall how it works. I don't think the combat system is much of a problem right now, especially where the majority of users would die nearly instantaneously against any well prepared player.

I'm a little surprised you bring it up, actually - I've always thought it was "ideal" (not amazing, but certainly well beyond acceptable).
GK's dated combat system appears to be much more slower paced and boring than other popular Graal servers, let alone Zodiac.
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  #187  
Old 02-23-2009, 12:32 PM
Stephen Stephen is offline
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GK's dated combat system appears to be much more slower paced and boring than other popular Graal servers, let alone Zodiac.
Looks like I'll have to do some research on the other popular combat systems.
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  #188  
Old 02-23-2009, 06:55 PM
MajinDragon MajinDragon is offline
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Looks like I'll have to do some research on the other popular combat systems.
Don't mind him, the GK combat system is fine, bmode spars (pking) take a good amount of time, unlike some (zodiac). Also, the melee and spells systems are pretty great, damage and hp are pretty fair, there are only a few problems.
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  #189  
Old 02-23-2009, 08:44 PM
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I like the combat system but I wish we had a way of using the PVP combat system in spars because I want to spar members of my own kingdom with full stats.
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  #190  
Old 02-23-2009, 09:18 PM
Crimson2005 Crimson2005 is offline
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Is Magic still overpowered?
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  #191  
Old 02-24-2009, 01:22 AM
cyan3 cyan3 is offline
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Is Magic still overpowered?
Magic has never been overpowered. With good speed you can catch the caster and hack them down with your sword easily.

Last edited by cyan3; 02-24-2009 at 09:54 AM.. Reason: reworded
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  #192  
Old 02-24-2009, 01:40 AM
DustyPorViva DustyPorViva is offline
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Magic has never been overpowered because if you have good speed you can catch the caster and hack them down with your sword easily.
So nothing is overpowered if someone happens to tailor their character specifically to counter it?
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  #193  
Old 02-24-2009, 01:43 AM
Stephen Stephen is offline
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So nothing is overpowered if someone happens to tailor their character specifically to counter it?
Er... not quite. Anyone interested in any sort of PVP match on GK is going to include speed in their optimization, including magicians.

"lol I want to be slow"
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  #194  
Old 02-24-2009, 01:46 AM
DustyPorViva DustyPorViva is offline
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Er... not quite. Anyone interested in any sort of PVP match on GK is going to include speed in their optimization, including magicians.

"lol I want to be slow"
Aye, I don't disagree nor agree. Just amused at the way he worded it.
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  #195  
Old 02-24-2009, 09:48 AM
cyan3 cyan3 is offline
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Aye, I don't disagree nor agree. Just amused at the way he worded it.
Magic is kinda overpowered but it's easy to counter.
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