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  #161  
Old 02-20-2009, 07:21 AM
Tigairius Tigairius is offline
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Originally Posted by MiniOne View Post
I have life time classic i don't even bother with zod anymore... I just play zone even though i have 3 accounts with life time classic. The reason zodiac has more players then GK is merely because its being made better and more productive updates are being used on zodiac then with GK.
Zodiac isn't made better than GK. Zodiac was slapped together over night and over time it got fixed up, and even now the quality of Zodiac's design is no match for GK's. More productive? Yes, definitely. However, It is very hard to get work done for GK for several reasons:

1) The lack of people willing to help due to laziness, unreliability, no motivation, or the gold/classic barrier.
2) The quality of work required for Zodiac is minuscule when compared to the quality of work required for GK. The work required for GK is very high quality when compared to classic servers, and there are very few people on Graal who are able to produce this kind of work.
3) GK's current systems are quite hard to work with because of the way they have been set up. GK's mudlib design makes it extremely hard to maneuver the systems and add new things. Almost each time I want to add something new and creative to GK I have to contact Stefan to add new functions to the npc-server in order to get it to work.

I'm definitely not against what you're saying in your post, but merely correcting where you're wrong
Obviously Zodiac is doing something right because it's one of the most popular servers.
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  #162  
Old 02-20-2009, 09:02 AM
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Quote:
Originally Posted by Tigairius View Post
I'm definitely not against what you're saying in your post, but merely correcting where you're wrong
Obviously Zodiac is doing something right because it's one of the most popular servers.
Point taken I guess the GFX and scripting for GK must have been more difficult but i believe the most significant difference between the servers is that the admins on Zodiac take into account what players of the server have to offer (their ideas) which I'm pretty sure both the Gold servers do poorly (Zone and GK)
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  #163  
Old 02-20-2009, 12:19 PM
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Originally Posted by MiniOne View Post
Point taken I guess the GFX and scripting for GK must have been more difficult but i believe the most significant difference between the servers is that the admins on Zodiac take into account what players of the server have to offer (their ideas) which I'm pretty sure both the Gold servers do poorly (Zone and GK)
Player suggestions are good however not all of them are practical to implement into the server. I'm not sure about Zone but I know GK welcomes good ideas for the server if the player is willing to do some work on his/her idea.
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  #164  
Old 02-20-2009, 04:01 PM
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Originally Posted by MiniOne View Post
Point taken I guess the GFX and scripting for GK must have been more difficult but i believe the most significant difference between the servers is that the admins on Zodiac take into account what players of the server have to offer (their ideas) which I'm pretty sure both the Gold servers do poorly (Zone and GK)
You didn't understand Tig's post.
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  #165  
Old 02-21-2009, 07:25 AM
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Quote:
Originally Posted by MajinDragon View Post
You didn't understand Tig's post.
Explain it to me then
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  #166  
Old 02-21-2009, 07:33 AM
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Explain it to me then
Zodiac is being made better than GK, it's being made easier
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  #167  
Old 02-21-2009, 10:56 AM
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Originally Posted by kia345 View Post
Zodiac is being made better than GK, it's being made easier
I think that Zodiac Is already more efficiently spending its staff members time more effectively compared to that of what I've noticed on GK. I believe with the right decisions GK could continue being better then Zodiac but only if they start listening to the players contributions.
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  #168  
Old 02-21-2009, 11:13 AM
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Originally Posted by MiniOne View Post
I think that Zodiac Is already more efficiently spending its staff members time more effectively compared to that of what I've noticed on GK. I believe with the right decisions GK could continue being better then Zodiac but only if they start listening to the players contributions.
How many hours do you have on GK?
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  #169  
Old 02-21-2009, 12:55 PM
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Originally Posted by MiniOne View Post
I think that Zodiac Is already more efficiently spending its staff members time more effectively compared to that of what I've noticed on GK. I believe with the right decisions GK could continue being better then Zodiac but only if they start listening to the players contributions.
We've got big things planned for GK
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  #170  
Old 02-21-2009, 02:18 PM
MajinDragon MajinDragon is offline
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Originally Posted by MiniOne View Post
Explain it to me then
Ideas on GK are taking into account, however, they are alot harder to impliment than on Zodiac.

Zodiac thrives in development as there are plenty of low-mediocre skilled workers avaliable, but GK requires skillful staff WITH gold.
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  #171  
Old 02-22-2009, 12:12 AM
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Zodiac thrives in development as there are plenty of low-mediocre skilled workers avaliable, but GK requires skillful staff WITH gold.
Wrong, Kingdoms Debug is Classic enabled.
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  #172  
Old 02-22-2009, 12:18 AM
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Originally Posted by xXziroXx View Post
Wrong, Kingdoms Debug is Classic enabled.
It's my understanding that staff generally don't work for servers they don't play.
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  #173  
Old 02-22-2009, 12:36 AM
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I have around 200hours on GK i believe. So what you were attempting to say was zodiac is a simpler server whilst GK is more complex which would make implications take longer to produce and import but yet Zodiac is slowly becoming more and more complicated, and at a slow rate catching up to GK's standard.
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The pistols look like they have cancer, reduce the big buboe shaped thing's size.
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  #174  
Old 02-22-2009, 12:39 AM
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Originally Posted by Googi View Post
It's my understanding that staff generally don't work for servers they don't play.
Graal Kingdoms currently has a few people whose account status is Classic. It's really depends on the person's interest (since they can still log on debug to test their work) and their level of skill.
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  #175  
Old 02-22-2009, 07:01 AM
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Hello. Yes, quite.

Coming from an inside look at Zodiac (As one of its staff members. Minor, but staff nonetheless) I have to admit it is nothing special. The levels are horrible, the server goes through dozens of staff members because it fails at checking the capabilities of them before hiring them, the economy isn't always stable, and recent run-ins with issues brought down by the Graal system itself has took a toll on us.

However, I will not admit to our server being a run-down piece of (Crap? Don't know the rules yet). Certainly Zodiac's playercount says otherwise. It is probably the most active server on Graal, and if I don't see a update in a month, I start worrying. It is simply that Zodiac is continually offering something new to spice up the server, and we are doing it in a simple manner. We are also providing to the right crowd - this would never happen if Zodiac was gold. Gold standards are not only immensely higher then the current state of Zodiac, but they deter players from joining in. Sure, galat-switchover victims can experience it for a while, but if anything changes in the system, that tiny vessel of new players breaks, and gold starts to die.

Which, of course, is unfortunate. I would certainly never let a ORPG fall into a state of decay, and right now it seems overwhelming. Graal in general needs to do something, Cyberjoures (?) needs to either step up to the challenge of looking at their own community, or they need to pass it down to someone more able.

Just my two cents on things. Hope you guys aren't too harsh on forum newbies, but I'll but on my flame retardant anyway.

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  #176  
Old 02-22-2009, 07:58 AM
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Quote:
Originally Posted by Stephen View Post
Graal Kingdoms currently has a few people whose account status is Classic. It's really depends on the person's interest (since they can still log on debug to test their work) and their level of skill.
Any who aren't former GK players?
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  #177  
Old 02-22-2009, 10:25 AM
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Well actually after visiting GK today, I can honestly agree with everyone who says GK's standard is high since it is a complex game, with great levels, and a friendly community nevertheless. I will continue to play GK and Zodiac and compare how each one of the servers are growing.

At this present moment I believe that Zodiac is evolving faster then GK but Zodiac has a long way to go before it is any where near the standard GK has set. I believe if GK has minor updates every month it can maintain a good standard and increase its playercount by quite a bit.
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The pistols look like they have cancer, reduce the big buboe shaped thing's size.
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  #178  
Old 02-22-2009, 04:55 PM
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Any who aren't former GK players?
I can think of one specifically, yes.
e: Two.
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  #179  
Old 02-22-2009, 06:42 PM
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However, I will not admit to our server being a run-down piece of (Crap? Don't know the rules yet). Certainly Zodiac's playercount says otherwise. It is probably the most active server on Graal, and if I don't see a update in a month, I start worrying. It is simply that Zodiac is continually offering something new to spice up the server, and we are doing it in a simple manner. We are also providing to the right crowd...
Zodiac is "a piece of crap". It's quality in every aspect of development (save possibly scripting because I haven't seen them nor would I be able to judge them due to my lack of scripting knowledge) is awful. However, it caters to the "right" crowd.

In 2003 Graal did not have an RPG playerworld. Valikorlia decided to use a level-up RPG system common to other MMORPG's (leveling up, weapons, etc) but they didn't really expand on it. They had stats you leveled up yourself but it didn't really do much from what I remember as it was never fully implemented.

When Valikorlia changed it's system back to it's normal RP, Maloria decided to make it's move and take advantage of the new lack of RPG's. By 2006 Maloria was dead, and that's when Zodiac began rising. It's now obvious to see why Zodiac actually has players; those of us who like RPG systems dont really have a choice.

Zodiac's gameplay isnt bad at all, but it's quality is garbage.
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  #180  
Old 02-22-2009, 09:10 PM
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Any who aren't former GK players?
I wasn't the first time I signed up as scripter, back when Björn had the task of management.

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(save possibly scripting because I haven't seen them nor would I be able to judge them due to my lack of scripting knowledge)
Trust me, they're just as bad. Or was anyways. Me, Twinny and Novo weeded out some pretty bad stuff, I wouldn't know if the current team continued doing so or not.
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  #181  
Old 02-22-2009, 10:34 PM
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Quote:
Originally Posted by Stephen View Post
I can think of one specifically, yes.
e: Two.
Go figure.

Zodiac also has the advantage of using the default bodies with thousands of heads, etc. which GK doesn't, and has a much faster-paced combat system (GK's combat is probably the slowest-paced of any Graal server other than Valikorlia).
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  #182  
Old 02-22-2009, 11:26 PM
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Go figure.
I'm not really sure what you mean? Account status is overall irrelevant... Debug doesn't require any status to develop. The biggest problem for us is we need very skilled developers - which there are very few of... and even less are willing to work without being paid.

We don't need a big developing team. A few good developers with creative personalities go a long way, and right now things look very good for GK Development.
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Zodiac also has the advantage of using the default bodies with thousands of heads, etc. which GK doesn't, and has a much faster-paced combat system (GK's combat is probably the slowest-paced of any Graal server other than Valikorlia).
With heads and bodies in mind specifically, I don't think there's a huge demand. Although people certainly want the option to customize their avatar as much as possible, which is always a benefit, but not a requirement.

I'm not really sure of their combat system, it's been so long since I've played on Zodiac that I don't recall how it works. I don't think the combat system is much of a problem right now, especially where the majority of users would die nearly instantaneously against any well prepared player.

I'm a little surprised you bring it up, actually - I've always thought it was "ideal" (not amazing, but certainly well beyond acceptable). I would say right now we just need more content - not static content - areas players can interact with, and stuff like that.
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  #183  
Old 02-22-2009, 11:56 PM
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Quote:
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I'm not really sure what you mean? Account status is overall irrelevant... Debug doesn't require any status to develop. The biggest problem for us is we need very skilled developers - which there are very few of... and even less are willing to work without being paid.
I don't mean anything, I thought people wouldn't want to develop for a server they don't/didn't play, but it seems that's not the case.

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I'm a little surprised you bring it up, actually - I've always thought it was "ideal" (not amazing, but certainly well beyond acceptable). I would say right now we just need more content - not static content - areas players can interact with, and stuff like that.
I'm not trying to make a suggestion, just adding to the list of advantages Zodiac has over GK that people have been building.
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  #184  
Old 02-23-2009, 12:04 AM
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I'm not trying to make a suggestion, just adding to the list of advantages Zodiac has over GK that people have been building.
I don't think it's very fair for either to try to compare - they're both very different from one and other. The biggest problem for GK, in my opinion, is that it's very gold oriented. In addition, the community is much smaller than it used to be, and as a result new players cannot get as much support as was once available... giving them less reason to stick around when they hit rough patches.
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  #185  
Old 02-23-2009, 12:47 AM
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I don't think it's very fair for either to try to compare - they're both very different from one and other.
How different is "very different" is subjective, but there's no Graal server more similar to GK than Zodiac.
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  #186  
Old 02-23-2009, 12:13 PM
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I'm not really sure of their combat system, it's been so long since I've played on Zodiac that I don't recall how it works. I don't think the combat system is much of a problem right now, especially where the majority of users would die nearly instantaneously against any well prepared player.

I'm a little surprised you bring it up, actually - I've always thought it was "ideal" (not amazing, but certainly well beyond acceptable).
GK's dated combat system appears to be much more slower paced and boring than other popular Graal servers, let alone Zodiac.
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  #187  
Old 02-23-2009, 12:32 PM
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GK's dated combat system appears to be much more slower paced and boring than other popular Graal servers, let alone Zodiac.
Looks like I'll have to do some research on the other popular combat systems.
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  #188  
Old 02-23-2009, 06:55 PM
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Looks like I'll have to do some research on the other popular combat systems.
Don't mind him, the GK combat system is fine, bmode spars (pking) take a good amount of time, unlike some (zodiac). Also, the melee and spells systems are pretty great, damage and hp are pretty fair, there are only a few problems.
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  #189  
Old 02-23-2009, 08:44 PM
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I like the combat system but I wish we had a way of using the PVP combat system in spars because I want to spar members of my own kingdom with full stats.
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  #190  
Old 02-23-2009, 09:18 PM
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Is Magic still overpowered?
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  #191  
Old 02-24-2009, 01:22 AM
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Is Magic still overpowered?
Magic has never been overpowered. With good speed you can catch the caster and hack them down with your sword easily.

Last edited by cyan3; 02-24-2009 at 09:54 AM.. Reason: reworded
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  #192  
Old 02-24-2009, 01:40 AM
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Magic has never been overpowered because if you have good speed you can catch the caster and hack them down with your sword easily.
So nothing is overpowered if someone happens to tailor their character specifically to counter it?
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  #193  
Old 02-24-2009, 01:43 AM
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Originally Posted by DustyPorViva View Post
So nothing is overpowered if someone happens to tailor their character specifically to counter it?
Er... not quite. Anyone interested in any sort of PVP match on GK is going to include speed in their optimization, including magicians.

"lol I want to be slow"
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  #194  
Old 02-24-2009, 01:46 AM
DustyPorViva DustyPorViva is offline
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Originally Posted by Stephen View Post
Er... not quite. Anyone interested in any sort of PVP match on GK is going to include speed in their optimization, including magicians.

"lol I want to be slow"
Aye, I don't disagree nor agree. Just amused at the way he worded it.
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  #195  
Old 02-24-2009, 09:48 AM
cyan3 cyan3 is offline
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Originally Posted by DustyPorViva View Post
Aye, I don't disagree nor agree. Just amused at the way he worded it.
Magic is kinda overpowered but it's easy to counter.
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  #196  
Old 02-24-2009, 04:05 PM
Obs311 Obs311 is offline
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Originally Posted by cyan3 View Post
Magic is kinda overpowered but it's easy to counter.
Not exactly. People think that it's overpowered because they have Rings of War on which will bring your magic resistance down. Yes, it is easy to counter, but only if you are fast enough.
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  #197  
Old 02-24-2009, 07:53 PM
MajinDragon MajinDragon is offline
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Originally Posted by Obs311 View Post
Not exactly. People think that it's overpowered because they have Rings of War on which will bring your magic resistance down. Yes, it is easy to counter, but only if you are fast enough.
Yes, there are many ways to counter magic if you look at the items out there and buffs avaliable. For example, with rows, pray to Balor (instant magic resist), holy pos of balor, egg rod and scrolls of resist magic lvl 107...
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  #198  
Old 02-25-2009, 02:32 AM
cyan3 cyan3 is offline
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Originally Posted by Obs311 View Post
Not exactly. People think that it's overpowered because they have Rings of War on which will bring your magic resistance down. Yes, it is easy to counter, but only if you are fast enough.
Most magic users would equip rings and other magical equipment dropping speed while I'm still running at 6.466 speed with battle gear. I could even run at 5.5 speed and be able to catch up to them.
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  #199  
Old 02-25-2009, 09:52 AM
MiniOne MiniOne is offline
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The only problem i have with GK is how confusing things are...
I know there are guides but for people who just started, the game is complex and me and some of my friends who started playing again are totally lost ...
I recommend adding a help system within the game in like every town to help new players who don't wish to find the guide.
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The pistols look like they have cancer, reduce the big buboe shaped thing's size.
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  #200  
Old 02-25-2009, 05:20 PM
Ravenblade1979 Ravenblade1979 is offline
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Originally Posted by MiniOne View Post
The only problem i have with GK is how confusing things are...
I know there are guides but for people who just started, the game is complex and me and some of my friends who started playing again are totally lost ...
I recommend adding a help system within the game in like every town to help new players who don't wish to find the guide.
No offence intended but thats where there is trial island. You can learn everything you need to know there.
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