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Originally posted by sharkey
For changeimgvis, a layer 5 which would be drawn above layer 4(obviously) and act just like layer 4, so you have more control over status bar-like images.
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Practical example?
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Weapon attribute variables(that might not be so clear, but itll make more sense in a bit). Such as:
weapon.src image file of the weapon
weapon.id id # of the weapon
weapon.imgwidth width of the file image
weapon.imghight hight of the image file
weapon.timeout timeout of the weapon
Can't remember what the others for this were.
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Again, why would you need these?
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Image attribute variable, only accessible for the showimg images of the npc itself
image.src image file of the showimg
image.level draw level of the image
image.width width of the image file
image.hight hight of the image file
image.x and image.y x/y position of the image
Again, there were more, but I can't remember them right now.
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They can be done already just by tracking showimg commands.