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A bunch of new script thingies that would really be useful
Couple of things that would be helpful in making new features.
For changeimgvis, a layer 5 which would be drawn above layer 4(obviously) and act just like layer 4, so you have more control over status bar-like images. Weapon attribute variables(that might not be so clear, but itll make more sense in a bit). Such as: weapon.src image file of the weapon weapon.id id # of the weapon weapon.imgwidth width of the file image weapon.imghight hight of the image file weapon.timeout timeout of the weapon Can't remember what the others for this were. Image attribute variable, only accessible for the showimg images of the npc itself image.src image file of the showimg image.level draw level of the image image.width width of the image file image.hight hight of the image file image.x and image.y x/y position of the image Again, there were more, but I can't remember them right now. That's all for now. If i can remember the others, I'll post them too. |
Re: A bunch of new script thingies that would really be useful
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for a 5th layer, because some images dissapear behind other ones, and a 5th layer could keep certain images on top.
the weapon stuff, k i forget the reason for those. actually, forget about those, i cant remember why. this image ones, so that u can can get those variable later on. like if you want to move an image -1y every so many seconds, you could just do like image[0].y-=1. the width and higth arn't how much of it is drawn, its the width and hight of the actual image. So, some of these arent exactly necessary, but it'd be good to have some of these for completeness sake(maybe not the weapon stuff.) although i knew i had a good reason for one of them, maybe its one that i forgot. |
I think I get what hes saying Kai...
Like sometimes when you wanna deisplay. Lets say.. Numbers on a Backgrond. If there too high then they will be draw behind the background.... Layer 5 would ALWAYS draw above layer 4..... I think there should be also a layer 4.5 or sowething.. So you can draw BEHIND the ASD. |
exactly!
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Just put holes in the background and you can see the numbers then.
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Kai
here comes my quote kia..
"WHY MAKE LIFE HARDER????" hehe Bus seriously why? What id you WANT a background behind the number? OR you WANT a background behinf the HP bar? Im not cutting off the background If I dont have to... =P |
Re: Kai
I'm only being awkward. Yeah, it could be kinda useful sometimes.
Anyway, I'm gonna PM you, Fal. |
That layer thingy would be really good.
Npcs[0].layer = 1-5; Or something? Why not a few tile layers? :D |
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