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View Poll Results: Would You Like A Global Online Level Editer?
Yes 27 62.79%
No 16 37.21%
Voters: 43. You may not vote on this poll

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  #1  
Old 06-15-2004, 06:18 AM
LegendaryTsukasa LegendaryTsukasa is offline
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Online Level Editer

If you havn't seen this thread, than please go there before you vote.

The Thread.

I would like too see one, that is global. Some don't. I think a percentage would tell us if we could get one, or not.

Thank you for your comments, in advance.
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  #2  
Old 06-15-2004, 06:21 AM
Deek2 Deek2 is offline
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It would seem that it would be a quite deadly exploit if people were ever to abuse it if it got bugged.
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  #3  
Old 06-15-2004, 07:12 AM
-Ramirez- -Ramirez- is offline
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Quote:
Originally Posted by LegendaryTsukasa
You can fix tile errors without having to go offline and do a whole buncha stuff.
It's not as if you have to disconnect from the internet to work on a level. Nor do you have to use the same instance of Graal that you're playing on a server with. You can have more than one Graal instance open at a time. Yes, it's quicker to edit it online and have it instantly saved, but I'm just referring to what you specifically said there. :P

As for this "global" thing... are you simply talking about a script which is made available to everyone? If not, I'm confused.

Btw, your commas are horribly misplaced.
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  #4  
Old 06-15-2004, 08:13 AM
HoudiniMan HoudiniMan is offline
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Version 3.x should have one i believe, it will be totally scriptable too
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  #5  
Old 06-15-2004, 11:42 AM
dlang dlang is offline
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Well 3.1 is a little ways off, all I want is the ability to be able to load more than one level from the file browser without any problems. Because of you load a second level, the first one will not upload when you push the save button. This is annoying if I'm making links because I'll forget the coordinates.
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  #6  
Old 06-15-2004, 11:46 AM
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I don't want it because they will take off the offline editor. Anyone with a peanut sized brain can figure out why taking out offline is nothing more than stupid.
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  #7  
Old 06-15-2004, 01:47 PM
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Online editing is much more interesting though since other people can see your modifcations instantly and you don't need to connect with RC, download the file, edit it, upload, test, modify, upload, test etc., not to forget the work of configuring your Graal to accept the gmap etc. The script can use hasright() to check if the player is allowed to do the modifcations, so you can make it very secure, or you can e.g. let players edit their houses. In v3.1 it will also be possible to edit scripts of npcs directly. The scripted level editor for v3.1 is in early state though.
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  #8  
Old 06-15-2004, 01:50 PM
WanDaMan WanDaMan is offline
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so they can add scripts straight away, no thanks some one did that on era and got rich very easilly, what about offline, can we still make levels offline?
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  #9  
Old 06-15-2004, 02:04 PM
dlang dlang is offline
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I'm fine with it as long as there is still an offline level editor.

If you remove it i'll steal your pancakes
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  #10  
Old 06-15-2004, 04:00 PM
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Quote:
Originally Posted by Stefan
Online editing is much more interesting though since other people can see your modifcations instantly and you don't need to connect with RC, download the file, edit it, upload, test, modify, upload, test etc., not to forget the work of configuring your Graal to accept the gmap etc. The script can use hasright() to check if the player is allowed to do the modifcations, so you can make it very secure, or you can e.g. let players edit their houses. In v3.1 it will also be possible to edit scripts of npcs directly. The scripted level editor for v3.1 is in early state though.

That is a very good idea...When I used to dev on Classic servers it used to be a hassle to make the levels and then save and upload from RC then close editor get on player check how it looks, etc.

This would make it so much easier and would without a doubt speed up PW development. And servers with custom Tilesets such as era can see if they made a mistake instantly instead of waiting and seeing how it turned out, lol.

Very good Idea, I give it two thumbs up and can't wait to use it.
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  #11  
Old 06-15-2004, 04:06 PM
URBANLEGEND URBANLEGEND is offline
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I would like to see this very much, and i dont think itd be too hard to do in the 2.x versions still. Iv had an idea for a long time they should devide up the level editor and the script editor into two differant programs for differant people. Itd be easier for scripters and easier on levelers. This would work for the online editor because if you devided up the two the level editor could be used on line thus making it so you can edit online and open many levels at once. This could also make for faster development.. But hey what do i know? I prolly wrong...as usual.
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  #12  
Old 06-15-2004, 04:14 PM
-Ramirez- -Ramirez- is offline
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Quote:
Originally Posted by Stefan
Online editing is much more interesting though
I agree, however, not having any support for an offline editor is stupid. Not everyone has an internet connection which is always active. Even the ones who do may go to a friend's house and want to work or show them something. They could also simply not want to be bothered by people and prefer to do it without any connection to the internet. There's a ton of situations where offline level editing can be very helpful.

Anyway, it's not like we need to worry too much about this stuff right now, as 3.1 will never come out. The last release date has been passed by what, 5 months? :/
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  #13  
Old 06-15-2004, 04:39 PM
matt8891 matt8891 is offline
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Quote:
Originally Posted by Stefan
Online editing is much more interesting though since other people can see your modifcations instantly and you don't need to connect with RC, download the file, edit it, upload, test, modify, upload, test etc., not to forget the work of configuring your Graal to accept the gmap etc. The script can use hasright() to check if the player is allowed to do the modifcations, so you can make it very secure, or you can e.g. let players edit their houses. In v3.1 it will also be possible to edit scripts of npcs directly. The scripted level editor for v3.1 is in early state though.
Wouldnt that cause MAJOR lag for the player who is doing the editing?
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  #14  
Old 06-15-2004, 04:55 PM
WanDaMan WanDaMan is offline
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it's all one program..
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  #15  
Old 06-15-2004, 05:12 PM
Dach Dach is offline
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why not just ask someone to make one and have it open source?
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