Graal Forums  

Go Back   Graal Forums > Gold Servers > Graal Kingdoms
FAQ Members List Calendar Today's Posts

Reply
 
Thread Tools Search this Thread Display Modes
  #1  
Old 10-30-2003, 04:52 PM
Monkeyboy_McGee Monkeyboy_McGee is offline
Banned
Monkeyboy_McGee's Avatar
Join Date: Sep 2003
Location: England
Posts: 2,080
Monkeyboy_McGee is on a distinguished road
Quote:
Originally posted by graaliholic
I don't think this would be a good idea.
1.GK doesn't need new items. Other things need to be fixed first, then new things after.
2.Eventually these would get too powerful. Of course they would start weak like speed+1 or resist magic +5, but eventually they would probably turn out to be like str+2 wc+3 dex+1, or wis+3 pow+2. It happened with event items, and since these would most likely be event, they would turn out the same. :o
1.Agreedx5
2.Agreed

Also, like, if you do go ahead with this charm thingumy, then it really should be that you can craft, or at least buy(and they dont cost super-amounts like rings) these charms, otherwise it's just going to be the powerplayers running around with like all the charms, along with all the eventweapons, armour and alch armour they already hoard

Thats my 2 cents anyway
Reply With Quote
Reply


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT +2. The time now is 11:54 AM.


Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2026, vBulletin Solutions Inc.
Copyright (C) 1998-2019 Toonslab All Rights Reserved.