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Charm/Talisman/Whatever Project
I'm suggesting that an item could be made which acts like a talisman, or a charm of some sort (think the d2 definition of charm) and applies certain beneficial attributes (e.g. magic+1, resist magic +5, something small, yet beneficial).
This item would be defined as a member of the 'cloak' type which may be worn in addition to all other equipment - so, a magical talisman (not to be confused with the ingame talisman item) could be created. The item graphic wouldn't be of a cloak, but what the item'd look like - the word cloak is only relevant sofaras you couldn't use this item as well as a cloak. :) Suggestions for possible attributes of such an item, anyone? I'll coordinate its development, and hopefully make several types of different colors and attributes. :) |
Re: Charm/Talisman/Whatever Project
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resist fire+5, resist ice+5 magic+1 resist magic+10 for seperate ones, of course |
I don't think this would be a good idea.
1.GK doesn't need new items. Other things need to be fixed first, then new things after. 2.Eventually these would get too powerful. Of course they would start weak like speed+1 or resist magic +5, but eventually they would probably turn out to be like str+2 wc+3 dex+1, or wis+3 pow+2. It happened with event items, and since these would most likely be event, they would turn out the same. :o |
"2.Eventually these would get too powerful. Of course they would start weak like speed+1 or resist magic +5, but eventually they would probably turn out to be like str+2 wc+3 dex+1, or wis+3 pow+2. It happened with event items, and since these would most likely be event, they would turn out the same."
That happens because people like James listen to idiot players about event item creation =D |
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Amulett of inner fire - speed +1, resist fire +15, resist cold +10, attuned fire, repelled: frost - maybe a bit strong...
I'll try to think of something more when I wake up... |
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I meant the cold-resistance to be negtive before... how about this?
Amulett of inner fire - resist fire +10, resist cold -10, attuned: fire, repelled: frost I have to add here - I don't really know how strong attuned and repelled actually are - I have some items with them, yet I cannot say I noticed a difference - not did I agressively try to find one. |
Charm of Concentration (Pow+1)
Minor Charm of Magic Resistance (resist magic +5) Charm of Flowing Thought (magic+1) wt 0.1kg Mantle of Sleet (ac+1)(resist cold+7) wt. 0.2kg made of cloth Cloak of Sustinence (sustinence +1) wt. 0.4kg Cloak of Wind Resistance (resist cold+5)(resist electricity +5) wt. 0.6kg Minor Rune Symbol of the Bull (str+1) wt. 0.1kg Minor Rune Symbol of the Rabbit (dex+1) wt. 0.05kg Greater Rune of Magic Focusing (pow+2)(magic+1) wt. 0.1kg |
Those sound good, Ed - though I'm hesitant to put AC into one, and the idea of this was to make things that aren't cloaks, but just charms/talismans/etc.
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lol, Ed is good at thinking this stuff up.
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Charm of the Wise - wis+1
Rune of Hope - resist fear+7 Charm of the Sky - Attuned:Electricity (or thunder o.O) resist electricity+3 Rune of Vitality - regeneration +1 Rune of the Weak Mage - str-1 dex-1 con-1 pow+2 magic+2 |
Excellent. Now, we merely need some gfx for these various things (A standard one, and some specialized ones).
Anyone wish to help? All that's required for each is a 32x32 mudicon, like the other kingdoms items have for the inventory. |
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I started to work on some rune icon, but lost interest again. Perhaps someone can use this sample 'foo' rune as a base for something better :)
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Well i made some in the car on battery power o.o a plain rune, a "frozen" rune and a "focus" rune...
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Frozen Rune...
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And the Plain Rune omi :megaeek:
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I think they look okay, frost is a bit too plain I think - should have carvings of some sort... I like the general idea though :)
I also think that this foo-rune has potential, too, specially as I don't think they should all look the same... |
I agree with graaliholic on this... Their gonna end up small, but eventually become RoW's you can wear around your neck :O
No matter what you say about how much youll be making sure their not overpowered, if you yourself have it disclosed (this isnt pointed at anybody) then it may or may not strike you as un-fair. |
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Lamen terms... fine.. If the user possess something unfair in the eyes of another, he himself may or may not see it as such. Therefore, many things may be worn/used by 1 of these person(s) which may be un-fair to other players, but completly fair to them. :O |
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Knight Armor = ? Mithril Chainmail of Lightning - Isn't that a God item? Amulet of Ghost Pirate = a bit strong, yes, but no RoW. Quote:
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Dragon Power Mail - Ac+6 Str+ Speed+ same thing with EA Knight Armor - Customized Armor that James wore Mithril Chainmail of Lightning - no, That would be Luecetious' Mithril Chainmail of Sorigs+5 . Mithril of Lightning happens to be Str+1 AC+6 and Enchantable like regular shields or helms. Amulet of Ghost Pirate - No but a fine way to show that Amulets get out of hand. Quote:
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Im simply saying one of the people whom can create items may have something like the bandits, and use them, disclosing the information from others, and using them. Of course, SINCE James, I dont know of anybody whom uses illegal items created by an EM as of lately. :P Course if you wanted the true statement I wanted to put here, You'll have to get it yourself. |
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2.Agreed Also, like, if you do go ahead with this charm thingumy, then it really should be that you can craft, or at least buy(and they dont cost super-amounts like rings) these charms, otherwise it's just going to be the powerplayers running around with like all the charms, along with all the eventweapons, armour and alch armour they already hoard :rolleyes: Thats my 2 cents anyway |
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I think the problem of items being overpowered isn't their atributes as such, but their number and avaliability - for example, gloves and bracers are expensive as there are only few (strong ones). [Let me again mention that I'd love to see craftable or alchemizable gloves and bracers - thank you :p]. If these runes are not too strong (a little resistance each would do), not too expensive and not too easy to get, but still avaliable in large enough quantities (i.e. enough for everyone), I don't see a problem with that.
If these are to be evented, on the other hand, make a number of 20 or so and hold events which do not favor anyone - i.e. no spars, but rather trivia with mixed questions or rp-events. |
Um, i was giving an opinion...my opinion just happened to be parallel to that of graaliholic's so rather than just repeat what he said, i just "agreed". I wasnt trying to prove why it shouldnt be done, its not a terrible idea, i was just stating some flaws that i personally see in the plan, and concurring with others already posted. Chill, winston :(
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Anyway, as I've stated before, my powers are not such that I can "fix" perceived inherent problems with Graal Kingdoms. I can, however, make some fun, new, small items which give a tiny bonus. This will create varied gameplay, and I intend to release quite a few of these charms. Since they are so small bonus-wise, that's not a terribly big deal. People'll be using/trading/sharing resist cold+6 charms for resist fire+7 charms, perhaps, depending on what they need. I'll make them varied to an extent, the highest resistance being something like +10 or +15 (these would be rare). I happen to find this an interesting idea, which would both fit in with both RPing and powergaming. |
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I have trust in Tseng and doubt that he'd allow uber-strong items to be added, and I also expect these to be given out/evented in a proper way, not favoring anyone as far as level and strength are concerned.
Another idea would be... well, probably hard to implement... there is a runestone anyone can craft from, say, a mountain stone, a river stone, a magic icecube and a demon finger. It weights 0.0042 kg and does absolutely nothing. You have to use a diamond on it to personalize it, making it (for example) Satrek2000's Runestone. It also has 4-5 free 'slots' which can be filled using special gems or potions (whatever), which will be evented. These give certain resistances. Now, there would be events where a certain amount of resistance is given as prize, the winner hands his runestone to the EM which will then add the resistance, filling one slot. You cannot have 2 slots filled with the same resistance. And only the owner can use the stone, same as with improved weapons. You can have two or more, but only use one at a time. And you shouldn't be able to wash them. Any comments on that? |
Tseng: I think you shouldn't add ones with stat rasing stats... that can be too much.. 1 str can mean 15 dmg 4 wc.. it can do alot, I thin you should keep them down on resist stats....
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Guess what, you just revived an old thread and wil get flamed. pwned?
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