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  #1  
Old 10-22-2003, 04:05 AM
Lance Lance is offline
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Charm/Talisman/Whatever Project

I'm suggesting that an item could be made which acts like a talisman, or a charm of some sort (think the d2 definition of charm) and applies certain beneficial attributes (e.g. magic+1, resist magic +5, something small, yet beneficial).

This item would be defined as a member of the 'cloak' type which may be worn in addition to all other equipment - so, a magical talisman (not to be confused with the ingame talisman item) could be created. The item graphic wouldn't be of a cloak, but what the item'd look like - the word cloak is only relevant sofaras you couldn't use this item as well as a cloak.

Suggestions for possible attributes of such an item, anyone? I'll coordinate its development, and hopefully make several types of different colors and attributes.
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  #2  
Old 10-22-2003, 05:59 AM
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Re: Charm/Talisman/Whatever Project

Quote:
Originally posted by Lance
I'm suggesting that an item could be made which acts like a talisman, or a charm of some sort (think the d2 definition of charm) and applies certain beneficial attributes (e.g. magic+1, resist magic +5, something small, yet beneficial).

This item would be defined as a member of the 'cloak' type which may be worn in addition to all other equipment - so, a magical talisman (not to be confused with the ingame talisman item) could be created. The item graphic wouldn't be of a cloak, but what the item'd look like - the word cloak is only relevant sofaras you couldn't use this item as well as a cloak.

Suggestions for possible attributes of such an item, anyone? I'll coordinate its development, and hopefully make several types of different colors and attributes.
Pow+1

resist fire+5, resist ice+5

magic+1

resist magic+10


for seperate ones, of course
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  #3  
Old 10-22-2003, 06:07 AM
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I don't think this would be a good idea.
1.GK doesn't need new items. Other things need to be fixed first, then new things after.
2.Eventually these would get too powerful. Of course they would start weak like speed+1 or resist magic +5, but eventually they would probably turn out to be like str+2 wc+3 dex+1, or wis+3 pow+2. It happened with event items, and since these would most likely be event, they would turn out the same. :o
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Old 10-22-2003, 06:52 AM
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"2.Eventually these would get too powerful. Of course they would start weak like speed+1 or resist magic +5, but eventually they would probably turn out to be like str+2 wc+3 dex+1, or wis+3 pow+2. It happened with event items, and since these would most likely be event, they would turn out the same."
That happens because people like James listen to idiot players about event item creation =D
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  #5  
Old 10-22-2003, 07:41 AM
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Quote:
Originally posted by graaliholic
I don't think this would be a good idea.
1.GK doesn't need new items. Other things need to be fixed first, then new things after.
New items add an interesting variety to the already-existing world. It's not like I'd be losing time from working on something else.

Quote:
2.Eventually these would get too powerful. Of course they would start weak like speed+1 or resist magic +5, but eventually they would probably turn out to be like str+2 wc+3 dex+1, or wis+3 pow+2. It happened with event items, and since these would most likely be event, they would turn out the same. :o
Except nowadays Jagen and I make sure that the items made are of a reasonable power, so that no overpowered items get through us. :O
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  #6  
Old 10-22-2003, 10:38 AM
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Amulett of inner fire - speed +1, resist fire +15, resist cold +10, attuned fire, repelled: frost - maybe a bit strong...

I'll try to think of something more when I wake up...
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  #7  
Old 10-22-2003, 08:58 PM
Lance Lance is offline
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Quote:
Originally posted by Satrek2000
Amulett of inner fire - speed +1, resist fire +15, resist cold +10, attuned fire, repelled: frost - maybe a bit strong...

I'll try to think of something more when I wake up...
Yeah, that's a bit too strong.
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  #8  
Old 10-22-2003, 10:15 PM
Satrek2000 Satrek2000 is offline
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I meant the cold-resistance to be negtive before... how about this?

Amulett of inner fire - resist fire +10, resist cold -10, attuned: fire, repelled: frost

I have to add here - I don't really know how strong attuned and repelled actually are - I have some items with them, yet I cannot say I noticed a difference - not did I agressively try to find one.
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Last edited by Satrek2000; 10-22-2003 at 10:29 PM..
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  #9  
Old 10-23-2003, 01:14 AM
MasterNuke MasterNuke is offline
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Charm of Concentration (Pow+1)
Minor Charm of Magic Resistance (resist magic +5)
Charm of Flowing Thought (magic+1)
wt 0.1kg

Mantle of Sleet (ac+1)(resist cold+7)
wt. 0.2kg
made of cloth

Cloak of Sustinence (sustinence +1)
wt. 0.4kg

Cloak of Wind Resistance (resist cold+5)(resist electricity +5)
wt. 0.6kg

Minor Rune Symbol of the Bull (str+1)
wt. 0.1kg

Minor Rune Symbol of the Rabbit (dex+1)
wt. 0.05kg

Greater Rune of Magic Focusing (pow+2)(magic+1)
wt. 0.1kg
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  #10  
Old 10-23-2003, 03:01 AM
Lance Lance is offline
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Those sound good, Ed - though I'm hesitant to put AC into one, and the idea of this was to make things that aren't cloaks, but just charms/talismans/etc.
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  #11  
Old 10-23-2003, 03:02 AM
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lol, Ed is good at thinking this stuff up.
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  #12  
Old 10-23-2003, 04:33 AM
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Quote:
Originally posted by Lance
New items add an interesting variety to the already-existing world. It's not like I'd be losing time from working on something else.
I'd still much rather see bugs fixed and things completed than more items. :o
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  #13  
Old 10-23-2003, 04:38 AM
Lance Lance is offline
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Quote:
Originally posted by graaliholic


I'd still much rather see bugs fixed and things completed than more items. :o
Yeah, but consider the scope of my power/abilities.
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  #14  
Old 10-25-2003, 10:39 PM
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Charm of the Wise - wis+1

Rune of Hope - resist fear+7

Charm of the Sky - Attuned:Electricity (or thunder o.O) resist electricity+3

Rune of Vitality - regeneration +1

Rune of the Weak Mage - str-1 dex-1 con-1 pow+2 magic+2
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Old 10-25-2003, 10:45 PM
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Excellent. Now, we merely need some gfx for these various things (A standard one, and some specialized ones).

Anyone wish to help? All that's required for each is a 32x32 mudicon, like the other kingdoms items have for the inventory.
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  #16  
Old 10-26-2003, 12:27 AM
Loriel Loriel is offline
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I started to work on some rune icon, but lost interest again. Perhaps someone can use this sample 'foo' rune as a base for something better
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Old 10-26-2003, 12:10 PM
GoZelda GoZelda is offline
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Quote:
Originally posted by Lance
Excellent. Now, we merely need some gfx for these various things (A standard one, and some specialized ones).

Anyone wish to help? All that's required for each is a 32x32 mudicon, like the other kingdoms items have for the inventory.
Well i'm going on vacation now so i can start on it, and because internet is a bit less fun there (slower, not allowed so much), i'm not distracted so i can work on it.
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Old 10-26-2003, 03:49 PM
GoZelda GoZelda is offline
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Well i made some in the car on battery power o.o a plain rune, a "frozen" rune and a "focus" rune...
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  #19  
Old 10-26-2003, 03:52 PM
GoZelda GoZelda is offline
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Frozen Rune...
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Old 10-26-2003, 03:54 PM
GoZelda GoZelda is offline
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And the Plain Rune omi
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  #21  
Old 10-26-2003, 09:26 PM
Satrek2000 Satrek2000 is offline
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I think they look okay, frost is a bit too plain I think - should have carvings of some sort... I like the general idea though
I also think that this foo-rune has potential, too, specially as I don't think they should all look the same...
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  #22  
Old 10-30-2003, 06:37 AM
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I agree with graaliholic on this... Their gonna end up small, but eventually become RoW's you can wear around your neck :O

No matter what you say about how much youll be making sure their not overpowered, if you yourself have it disclosed (this isnt pointed at anybody) then it may or may not strike you as un-fair.
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  #23  
Old 10-30-2003, 07:21 AM
Lance Lance is offline
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Quote:
Originally posted by Splke
I agree with graaliholic on this... Their gonna end up small, but eventually become RoW's you can wear around your neck :O
Don't be stupid. Has any other item type gone to that extreme?

Quote:
No matter what you say about how much youll be making sure their not overpowered, if you yourself have it disclosed (this isnt pointed at anybody) then it may or may not strike you as un-fair.
Please, put together some coherent sentences.
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  #24  
Old 10-30-2003, 07:44 AM
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Quote:
Originally posted by Lance


Don't be stupid. Has any other item type gone to that extreme?
*draws notice to the uber Dragon Mail / Knight Armor / Mithril Chainmail of Lightning or even Amulet of Ghost Pirate*

Quote:
Please, put together some coherent sentences.
Witty :O

Lamen terms... fine..

If the user possess something unfair in the eyes of another, he himself may or may not see it as such. Therefore, many things may be worn/used by 1 of these person(s) which may be un-fair to other players, but completly fair to them.

:O
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  #25  
Old 10-30-2003, 08:17 AM
Lance Lance is offline
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Quote:
Originally posted by Splke


*draws notice to the uber Dragon Mail / Knight Armor / Mithril Chainmail of Lightning or even Amulet of Ghost Pirate*
Dragon mail = ?
Knight Armor = ?
Mithril Chainmail of Lightning - Isn't that a God item?
Amulet of Ghost Pirate = a bit strong, yes, but no RoW.

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Witty :O

Lamen terms... fine..
No, you used the word 'disclosed' completely improperly, which pretty much muddled the meaning.

Quote:
If the user possess something unfair in the eyes of another, he himself may or may not see it as such. Therefore, many things may be worn/used by 1 of these person(s) which may be un-fair to other players, but completly fair to them.

:O
I'll grant that one person's idea of fairness is more than likely not the same as another's, but one person's idea of fairness is pretty uniform.
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Old 10-30-2003, 09:44 AM
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Quote:
Originally posted by Lance


Dragon mail = ?
Knight Armor = ?
Mithril Chainmail of Lightning - Isn't that a God item?
Amulet of Ghost Pirate = a bit strong, yes, but no RoW.
Dragon Mail or Dragon Power Mail.. :O Dragon Mail - Ac+6 and EA'able like normal shields or helms.
Dragon Power Mail - Ac+6 Str+ Speed+ same thing with EA

Knight Armor - Customized Armor that James wore

Mithril Chainmail of Lightning - no, That would be Luecetious' Mithril Chainmail of Sorigs+5 . Mithril of Lightning happens to be Str+1 AC+6 and Enchantable like regular shields or helms.

Amulet of Ghost Pirate - No but a fine way to show that Amulets get out of hand.

Quote:
No, you used the word 'disclosed' completely improperly, which pretty much muddled the meaning.
Cant argue much there :P

Quote:
I'll grant that one person's idea of fairness is more than likely not the same as another's, but one person's idea of fairness is pretty uniform.
Being one with the power of something, I.E. me with the Bandits, I found it fair I had them, while others calld it unfair or something among those lines.

Im simply saying one of the people whom can create items may have something like the bandits, and use them, disclosing the information from others, and using them.

Of course, SINCE James, I dont know of anybody whom uses illegal items created by an EM as of lately. :P Course if you wanted the true statement I wanted to put here, You'll have to get it yourself.
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  #27  
Old 10-30-2003, 04:52 PM
Monkeyboy_McGee Monkeyboy_McGee is offline
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Quote:
Originally posted by graaliholic
I don't think this would be a good idea.
1.GK doesn't need new items. Other things need to be fixed first, then new things after.
2.Eventually these would get too powerful. Of course they would start weak like speed+1 or resist magic +5, but eventually they would probably turn out to be like str+2 wc+3 dex+1, or wis+3 pow+2. It happened with event items, and since these would most likely be event, they would turn out the same. :o
1.Agreedx5
2.Agreed

Also, like, if you do go ahead with this charm thingumy, then it really should be that you can craft, or at least buy(and they dont cost super-amounts like rings) these charms, otherwise it's just going to be the powerplayers running around with like all the charms, along with all the eventweapons, armour and alch armour they already hoard

Thats my 2 cents anyway
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  #28  
Old 10-30-2003, 07:13 PM
Lance Lance is offline
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Quote:
Originally posted by Monkeyboy_McGee


1.Agreedx5
2.Agreed

Also, like, if you do go ahead with this charm thingumy, then it really should be that you can craft, or at least buy(and they dont cost super-amounts like rings) these charms, otherwise it's just going to be the powerplayers running around with like all the charms, along with all the eventweapons, armour and alch armour they already hoard

Thats my 2 cents anyway
Mindlessly agreeing someone and not only having no reason to, but stating no reason to, is not two cents. It's not even half of a cent. It's worthless, especially when you're attempting to prove why something should not be done.
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  #29  
Old 10-30-2003, 08:58 PM
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I think the problem of items being overpowered isn't their atributes as such, but their number and avaliability - for example, gloves and bracers are expensive as there are only few (strong ones). [Let me again mention that I'd love to see craftable or alchemizable gloves and bracers - thank you ]. If these runes are not too strong (a little resistance each would do), not too expensive and not too easy to get, but still avaliable in large enough quantities (i.e. enough for everyone), I don't see a problem with that.
If these are to be evented, on the other hand, make a number of 20 or so and hold events which do not favor anyone - i.e. no spars, but rather trivia with mixed questions or rp-events.
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  #30  
Old 10-30-2003, 10:15 PM
Monkeyboy_McGee Monkeyboy_McGee is offline
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Um, i was giving an opinion...my opinion just happened to be parallel to that of graaliholic's so rather than just repeat what he said, i just "agreed". I wasnt trying to prove why it shouldnt be done, its not a terrible idea, i was just stating some flaws that i personally see in the plan, and concurring with others already posted. Chill, winston
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  #31  
Old 10-30-2003, 11:05 PM
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Quote:
Originally posted by Monkeyboy_McGee
Um, i was giving an opinion...my opinion just happened to be parallel to that of graaliholic's so rather than just repeat what he said, i just "agreed". I wasnt trying to prove why it shouldnt be done, its not a terrible idea, i was just stating some flaws that i personally see in the plan, and concurring with others already posted. Chill, winston
Well, again - it's a project which is going to occur unless good enough reason is presented for it to cease. I will be overseeing it, thus overpowered items will not be created. I'd like to note that I am not responsible for any supposed overpowered items' creation, and I intend to keep it that way. I dislike being grouped with a category which is arguably not even existant - most of the items Argosax enumerated were part of the mudlib items which were not supposed to be released in the game, but were thought by James to be good event prizes. My question to you is: if it's not such a bad idea, then why'd you quote and agree with someone who said it was? Providing no supporting points adds to the confusion.

Anyway, as I've stated before, my powers are not such that I can "fix" perceived inherent problems with Graal Kingdoms. I can, however, make some fun, new, small items which give a tiny bonus. This will create varied gameplay, and I intend to release quite a few of these charms. Since they are so small bonus-wise, that's not a terribly big deal. People'll be using/trading/sharing resist cold+6 charms for resist fire+7 charms, perhaps, depending on what they need. I'll make them varied to an extent, the highest resistance being something like +10 or +15 (these would be rare). I happen to find this an interesting idea, which would both fit in with both RPing and powergaming.
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  #32  
Old 10-31-2003, 01:51 AM
Splke Splke is offline
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Well, again - it's a project which is going to occur unless good enough reason is presented for it to cease. I will be overseeing it, thus overpowered items will not be created. I'd like to note that I am not responsible for any supposed overpowered items' creation, and I intend to keep it that way. I dislike being grouped with a category which is arguably not even existant - most of the items Argosax enumerated were part of the mudlib items which were not supposed to be released in the game, but were thought by James to be good event prizes. My question to you is: if it's not such a bad idea, then why'd you quote and agree with someone who said it was? Providing no supporting points adds to the confusion.

Anyway, as I've stated before, my powers are not such that I can "fix" perceived inherent problems with Graal Kingdoms. I can, however, make some fun, new, small items which give a tiny bonus. This will create varied gameplay, and I intend to release quite a few of these charms. Since they are so small bonus-wise, that's not a terribly big deal. People'll be using/trading/sharing resist cold+6 charms for resist fire+7 charms, perhaps, depending on what they need. I'll make them varied to an extent, the highest resistance being something like +10 or +15 (these would be rare). I happen to find this an interesting idea, which would both fit in with both RPing and powergaming.
I agree somewhat. Then again, I dont have much say in this SO, I hope nobody fux up and makes a RoW - like - talisman or a uber cloak or some ****. Jus wanted to toss in my argument since I like argueing(sp?) with Tseng <3
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  #33  
Old 10-31-2003, 06:18 PM
Satrek2000 Satrek2000 is offline
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I have trust in Tseng and doubt that he'd allow uber-strong items to be added, and I also expect these to be given out/evented in a proper way, not favoring anyone as far as level and strength are concerned.
Another idea would be... well, probably hard to implement... there is a runestone anyone can craft from, say, a mountain stone, a river stone, a magic icecube and a demon finger. It weights 0.0042 kg and does absolutely nothing. You have to use a diamond on it to personalize it, making it (for example) Satrek2000's Runestone. It also has 4-5 free 'slots' which can be filled using special gems or potions (whatever), which will be evented. These give certain resistances. Now, there would be events where a certain amount of resistance is given as prize, the winner hands his runestone to the EM which will then add the resistance, filling one slot. You cannot have 2 slots filled with the same resistance. And only the owner can use the stone, same as with improved weapons. You can have two or more, but only use one at a time. And you shouldn't be able to wash them. Any comments on that?
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  #34  
Old 11-15-2003, 12:38 AM
IamFlinder IamFlinder is offline
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Tseng: I think you shouldn't add ones with stat rasing stats... that can be too much.. 1 str can mean 15 dmg 4 wc.. it can do alot, I thin you should keep them down on resist stats....
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  #35  
Old 11-15-2003, 12:43 AM
ag0ny ag0ny is offline
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Quote:
Originally posted by IamFlinder
Tseng: I think you shouldn't add ones with stat rasing stats... that can be too much.. 1 str can mean 15 dmg 4 wc.. it can do alot, I thin you should keep them down on resist stats....
Well... If you mean the 30 Str point. It can give 15 dmg yes, but only 2 WC. But still, those would be too good. Resistance would be better for the balance of the game.
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  #36  
Old 11-15-2003, 12:55 AM
IamFlinder IamFlinder is offline
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Originally posted by ag0ny

Well... If you mean the 30 Str point. It can give 15 dmg yes, but only 2 WC. But still, those would be too good. Resistance would be better for the balance of the game.
well yes ok ... maybe wis / pow / int stats would be good tho, cause magic/wis users really needs more, they have nothing wich really help then with being a better sorc then what an dumb barbarian can be when they got there gold keys..
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Old 11-15-2003, 12:58 AM
GoZelda GoZelda is offline
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Guess what, you just revived an old thread and wil get flamed. pwned?
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