Graal Forums  

Go Back   Graal Forums > Gold Servers > Graal Kingdoms
FAQ Members List Calendar Today's Posts

View Poll Results: Should Graal Kingdoms be Reset?
Yes, Graal Kingdoms should be reset. 44 57.14%
No, Graal Kingdoms should not be reset. 33 42.86%
Voters: 77. You may not vote on this poll

Reply
 
Thread Tools Search this Thread Display Modes
  #1  
Old 08-23-2003, 07:43 AM
DevilsDice DevilsDice is offline
Registered User
Join Date: Jun 2003
Location: Cali, Palmdale
Posts: 192
DevilsDice is on a distinguished road
Send a message via AIM to DevilsDice
I agree with Koni once again..

I think I have seen my own ignorance by not wanting a reset, only thinking about the troubles I have been through yada yada...

However, the fact is, this game is not through enough. A barbarian should get a Damage bonus, when using a specialized weapon (( mostly Axe's and Hammers )) while a Warrior can be both proficient in spells, as well as using swords/polearms...

A sorcerer would be frail, but would be able to call upon the powers from the heavens, and of that from hell to strike down an oppponent, while a Priest would be able to Let Gods will smite the enemy...

Alchemists would be ingenious workers, making devious potions and sorts to kill their enemys, while Theives would sneak behind you, steal your gold, and slit your throat before you heard the unsheathing of his dagger...

THOSE are not from a book, or any ****... I'm jus bored...

Weapons:

I figure, each class should be limited... Priests and Sorcerors limited to light weapons, I.E. daggers, while Alchemists use Bow / Wand..

Theives would receive penaltys when using large weapons, (( axe hammer )), but would receive a damage bonus when using daggers (( backstab and aim )).

A warrior would receive a bonus when using Sword and Shield, but would remain in normal parameters of attack while using any other weapon.

A Barbarian would receive a negative while using small weapons or bow, but a large damage increatment when using a Heavy Weapon in two hands (( no shield )) and small bonus in 1 hand. No bonus applied while using Sword. They would be able to learn simple spells, minor healing, magic bullet, light wounds, and would receive a large INT negative while using higher level spells, allowing a higher chance of fumble...

Armors:

Sorcs,Priest,Alchemists,Theives all would receive a skill bonus (( unno, u figure it out if yall wanna make certain skills avalible )) when wearing a cloak, but would be weighed down quickly when wearing heavy armor..

A Warrior would receive no bonus, nor negative for wearing a heavy armor, or cloak...

A barbarian would NOT be able to wear armor, only cloaks or avaliable scale/leather armor... (( Barbarians find plated armor tabuu and scary leaving them unable to equip DESPITE diablos portrification of them wearing it ))

If yall need storyline help, =P I'd be more then glad to help
__________________




"Bang" - Vash the Stampede - Trigun

"Bang"- Spike Speigal - Cowboy Bebop
Reply With Quote
Reply


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT +2. The time now is 11:51 AM.


Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2026, vBulletin Solutions Inc.
Copyright (C) 1998-2019 Toonslab All Rights Reserved.