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  #1  
Old 06-08-2001, 06:04 PM
lord blade lord blade is offline
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Thumbs up Boomerang

I think the boomerang should be added to graal2k. I mean its not like its "too powerful"(it doesn't hurt) its just a semi-useful npc.. and i'd be willing to pay for it an everything. and u could also like use iron arc and other things to upgrade it to do half a heart of damage.. but thats not even neccisary, i'd be happy w/just a boomerang, heh.
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Old 06-08-2001, 06:14 PM
Kaimetsu Kaimetsu is offline
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Re: Boomerang

I don't like the boomerang anymore. It lags.
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  #3  
Old 06-08-2001, 07:59 PM
lord blade lord blade is offline
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0.o i've never experienced any lag from a boomerang.. and i dunno neone who has, it doesn't use timeouts or nething and pretty everyone has the images for it
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Which way is the correct path, as I stand upon this chaotic crossroad of hate?
How many ways are there to roam on this dark and damned road of Fate?
There are many ways, my son, to find where the souls Demons remain...
But it takes only a moment of despair and doubt until at last, your soul they will gain...
Inherit these lands, these things, these dreams forever yours to adore...
For there is no life, in the depths of chaos, my son, for you to explore...
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Old 06-08-2001, 08:13 PM
lord blade lord blade is offline
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Ideas

I talked to stefan and he says the boomerang has to do something "special" so i'd like any ideas you could offer here are a few posibilities:
-Pick up gralat
-Stun, freeze the player for a few seconds(too powerful?)
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Which way is the correct path, as I stand upon this chaotic crossroad of hate?
How many ways are there to roam on this dark and damned road of Fate?
There are many ways, my son, to find where the souls Demons remain...
But it takes only a moment of despair and doubt until at last, your soul they will gain...
Inherit these lands, these things, these dreams forever yours to adore...
For there is no life, in the depths of chaos, my son, for you to explore...
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  #5  
Old 06-08-2001, 08:14 PM
greezi greezi is offline
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Re: Re: Boomerang

Quote:
Originally posted by Kaimetsu
I don't like the boomerang anymore. It lags.
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  #6  
Old 06-08-2001, 08:50 PM
kyle0654 kyle0654 is offline
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The boomerang script could probably be shortened up a LOT nowadays. I looked at it a while ago and saw a few things...but with all the new scripting commands it could probably be chopped in half. The boomerang lags cuz it uses a showimg...I wonder if Stefan could make something that wouldn't lag and do the same thing...

Anyway, the boomerang would be cool...maybe if it started just regular and you could upgrade it to either:
- pick up items
- hurt people
- stun people
- etc

Stunning would actually be pretty good...along with picking items up
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  #7  
Old 06-08-2001, 10:01 PM
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you could make a nice new event with that (if the boomerang can pick up items) you could do it like who picks up the most items from a big hole that guy wins
and those items are all bouncing to walls and eachother
and ofcourse the people can't stand in the hole but have to pick items from a certain spot...
winner gets the money worth to the items he collected so every item has his own value like:

A tv is worth 1 gralat
A teddybear is worth 0.5 gralat
and keep going on like that...


Also the player could choose the money or points and if the player collected enough points he/she will get a new npc weapon...
I would love to see such a game...
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  #8  
Old 06-08-2001, 10:43 PM
Dark-Wys Dark-Wys is offline
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yeah boomerang

maybe it could be crafted out of durby or iron or something!

Maybe what u craft it froms changes its color

maybe u could even get pearls from bomies and craft it with them
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  #9  
Old 06-08-2001, 11:15 PM
XilosTinsu XilosTinsu is offline
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Anyone have ANY idea of how to make it pick up gelats???
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  #10  
Old 06-09-2001, 06:45 AM
Tyhm Tyhm is offline
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Yeah, it's easy. Where the player and baddy hit detection is, add item detection, when it hits remove the rupee, add it to a this.var, and showimg the rupee behind the boomerang, when it returns to the player playerrupees+=this.rupeesremoved;
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  #11  
Old 06-09-2001, 06:46 AM
TCNDAN TCNDAN is offline
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for the gralat stealer idea..

people would sit in water, wait til someone was PKed, run over and bomerang gralats.
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  #12  
Old 06-09-2001, 07:10 AM
Tybalt Tybalt is offline
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Quote:
Originally posted by TCNDAN
for the gralat stealer idea..

people would sit in water, wait til someone was PKed, run over and bomerang gralats.
so?
there are always scavengers, how else they going to make money?
Better than doin' the killing themselves.
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  #13  
Old 06-09-2001, 07:29 AM
Psyker Psyker is offline
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Fai suggested this a long time ago... or was it I? anyway.

I think it'd be a bit useful if you could stun people in water or maybe even hurt them with the boomerang.
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  #14  
Old 06-09-2001, 07:43 AM
TCNDAN TCNDAN is offline
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actually tybalt, thats worse...

they are called pussies...

being a ***** in a videogame is weak..
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  #15  
Old 06-09-2001, 07:48 AM
activeconvict activeconvict is offline
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I like the picking up items option and also the stun/freeze player ideas.
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  #16  
Old 06-09-2001, 07:52 AM
vergil vergil is offline
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Stunning people = BAAAD idea
you'd be walking down Bombaria park and someone would throw it at you for no reason, You'd be stuck for 3 seconds then you would walk on and they would hit you again, if you tried running away or slashing them they would just DO IT AGAIN i mean people would make a mess of travel


I think picking up Gralats and such would be a good idea
but only one item at a time
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  #17  
Old 06-09-2001, 08:10 AM
galen galen is offline
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a boomerang, in the sense you all are talking about is wayyy too Zeldaish. If a boomerang is to be added it should be used for something completely different, such as dislodging rocks from a cliff so it can be climbed or knowking fruit form trees, etc
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  #18  
Old 06-09-2001, 09:27 AM
Juron Pilo Juron Pilo is offline
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Umm.....

Sometimes copying Zelda is ok... face it... you'l never get ANYWHERE if you don't copy SOME game SOME time.... name one item in the game that truely hasn't been done before... one... any one item...

Axe - Faldon (an online rpg) or maby even in UO too

Farming - Same as above

Fishing - off the top of my head...... gee... Zelda!

Bow - obviously Zelda

Bomb - Yup thats zelda

Mace - Various lesser adventure games have used similar weapons but I don't know the names of any of them

Fire Rod - Zelda

Invis Cloak - Zelda

Airship/Spaceship - uh gee.. FF series?

You get the idea man...



Even my own creations:

My Bottles - Zelda... thrown away for that long time ago... always was ticked

My morning star(an outwardly spiraling mace that then spirals back in) - hrm no player ever had this but the sorta mini boss gaurding Zelda in the castle when you help her escape had one....
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  #19  
Old 06-09-2001, 10:02 AM
FatherDante FatherDante is offline
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One enemy in a Kirby game had a mace exactly like the Graal one.
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  #20  
Old 06-09-2001, 10:11 AM
WingDrgn WingDrgn is offline
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The Mace idea came from Zelda's first sub-boss, in Hyrule Castle
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  #21  
Old 06-09-2001, 10:17 AM
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I like the gralats idea, but if you make it stun people make it stun your self for same amount of time!
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  #22  
Old 06-09-2001, 10:19 AM
EThor EThor is offline
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The gralats idea is good, but I think the stun is =/
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  #23  
Old 06-09-2001, 10:20 AM
vergil vergil is offline
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this is pointless
Galen is right
Juron, thats exactly what is wrong, too many things are copied. G2k1 has hardly any of those things i think
so maybe we should try and not make g2k1 as graal classic is copying Zelda everywhere (but of course, it IS changing )
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  #24  
Old 06-09-2001, 10:21 AM
G_yoshi G_yoshi is offline
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hehe......i consider myself a scavenger...and i dont care what people think of me...
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  #25  
Old 06-09-2001, 10:24 AM
annr annr is offline
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stunning people in water = bad.


but maybe replacing mining bomb (like hit the cliff so many times?) might be nice.
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  #26  
Old 06-09-2001, 10:24 AM
kyle0654 kyle0654 is offline
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well, I'm pretty sure gralats aren't stored in the items[] array anymore since they're npcs, so the boomerang would need to use triggeraction. Perhaps it could trigger actionboomeranghit and the npc it hit would react accordingly...or something like that...
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  #27  
Old 06-09-2001, 10:27 AM
vergil vergil is offline
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good idea Kyle, then itd be easy to change what things the boomerang does, break rocks drop fruit, annoy the police men maybe even trigger secret walls to open..
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  #28  
Old 06-09-2001, 10:29 AM
kyle0654 kyle0654 is offline
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somehow the npc would need to communicate back though telling the boomerang whether to halt travel and return or continue traveling until max distance and then return...You could probably send the player's account name as a parameter or use something to attack the npc to the player when it's hit and mess with the boomerang that way...
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  #29  
Old 06-09-2001, 11:50 AM
Juron Pilo Juron Pilo is offline
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Yeah but...

My point was its impossible NOT to copy another game! Everything HAS ALLREADY BEEN DONE!
Face it.... all you can do is add a few original features our introduce the weapon in an innovative way... take the gameboy zeldas as your example...
the switch shot(whatever you wanna call it) switches you with an enemy
seed shooter shoots seeds that bounce of walls....
need I go on?
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  #30  
Old 06-09-2001, 11:55 AM
Tyhm Tyhm is offline
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"Whatever," said Bean, "I was just glad to get out of the toilet."

"Power does not corrupt. Fear corrupts, perhaps the fear of a loss of power."- John Steinbeck
"I'm only acting retarded, what's your excuse?" queried the Gord.
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  #31  
Old 06-09-2001, 12:18 PM
Munkey Munkey is offline
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how about this,
script a boomerang that 2 players can go and play with. They can throw it back and fourth and sometimes it dosen't make it or fly right and lands on the ground.
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