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-   -   Boomerang (https://forums.graalonline.com/forums/showthread.php?t=4311)

lord blade 06-08-2001 06:04 PM

Boomerang
 
I think the boomerang should be added to graal2k. I mean its not like its "too powerful"(it doesn't hurt) its just a semi-useful npc.. and i'd be willing to pay for it an everything. and u could also like use iron arc and other things to upgrade it to do half a heart of damage.. but thats not even neccisary, i'd be happy w/just a boomerang, heh.
http://thunder.prohosting.com/~musicmai/rrsig.jpg

Kaimetsu 06-08-2001 06:14 PM

Re: Boomerang
 
I don't like the boomerang anymore. It lags.

lord blade 06-08-2001 07:59 PM

0.o i've never experienced any lag from a boomerang.. and i dunno neone who has, it doesn't use timeouts or nething and pretty everyone has the images for it

lord blade 06-08-2001 08:13 PM

Ideas
 
I talked to stefan and he says the boomerang has to do something "special" so i'd like any ideas you could offer here are a few posibilities:
-Pick up gralat
-Stun, freeze the player for a few seconds(too powerful?)

greezi 06-08-2001 08:14 PM

Re: Re: Boomerang
 
Quote:

Originally posted by Kaimetsu
I don't like the boomerang anymore. It lags.

kyle0654 06-08-2001 08:50 PM

The boomerang script could probably be shortened up a LOT nowadays. I looked at it a while ago and saw a few things...but with all the new scripting commands it could probably be chopped in half. The boomerang lags cuz it uses a showimg...I wonder if Stefan could make something that wouldn't lag and do the same thing...

Anyway, the boomerang would be cool...maybe if it started just regular and you could upgrade it to either:
- pick up items
- hurt people
- stun people
- etc

Stunning would actually be pretty good...along with picking items up

06-08-2001 10:01 PM

you could make a nice new event with that (if the boomerang can pick up items) you could do it like who picks up the most items from a big hole that guy wins
and those items are all bouncing to walls and eachother :)
and ofcourse the people can't stand in the hole but have to pick items from a certain spot...
winner gets the money worth to the items he collected so every item has his own value like:

A tv is worth 1 gralat
A teddybear is worth 0.5 gralat
and keep going on like that...


Also the player could choose the money or points and if the player collected enough points he/she will get a new npc weapon...
I would love to see such a game...
:cool: :rolleyes:

Dark-Wys 06-08-2001 10:43 PM

yeah boomerang

maybe it could be crafted out of durby or iron or something!

Maybe what u craft it froms changes its color

maybe u could even get pearls from bomies and craft it with them :)

XilosTinsu 06-08-2001 11:15 PM

Anyone have ANY idea of how to make it pick up gelats???

Tyhm 06-09-2001 06:45 AM

Yeah, it's easy. Where the player and baddy hit detection is, add item detection, when it hits remove the rupee, add it to a this.var, and showimg the rupee behind the boomerang, when it returns to the player playerrupees+=this.rupeesremoved;

TCNDAN 06-09-2001 06:46 AM

for the gralat stealer idea..

people would sit in water, wait til someone was PKed, run over and bomerang gralats.

Tybalt 06-09-2001 07:10 AM

Quote:

Originally posted by TCNDAN
for the gralat stealer idea..

people would sit in water, wait til someone was PKed, run over and bomerang gralats.

so?
there are always scavengers, how else they going to make money?
Better than doin' the killing themselves.

Psyker 06-09-2001 07:29 AM

Fai suggested this a long time ago... or was it I? anyway.

I think it'd be a bit useful if you could stun people in water or maybe even hurt them with the boomerang.

TCNDAN 06-09-2001 07:43 AM

actually tybalt, thats worse...

they are called pussies...

being a ***** in a videogame is weak..

activeconvict 06-09-2001 07:48 AM

I like the picking up items option and also the stun/freeze player ideas.

vergil 06-09-2001 07:52 AM

Stunning people = BAAAD idea
you'd be walking down Bombaria park and someone would throw it at you for no reason, You'd be stuck for 3 seconds then you would walk on and they would hit you again, if you tried running away or slashing them they would just DO IT AGAIN i mean people would make a mess of travel


I think picking up Gralats and such would be a good idea
but only one item at a time

galen 06-09-2001 08:10 AM

a boomerang, in the sense you all are talking about is wayyy too Zeldaish. If a boomerang is to be added it should be used for something completely different, such as dislodging rocks from a cliff so it can be climbed or knowking fruit form trees, etc

Juron Pilo 06-09-2001 09:27 AM

Umm.....
 
Sometimes copying Zelda is ok... face it... you'l never get ANYWHERE if you don't copy SOME game SOME time.... name one item in the game that truely hasn't been done before... one... any one item...

Axe - Faldon (an online rpg) or maby even in UO too

Farming - Same as above

Fishing - off the top of my head...... gee... Zelda!

Bow - obviously Zelda

Bomb - Yup thats zelda

Mace - Various lesser adventure games have used similar weapons but I don't know the names of any of them

Fire Rod - Zelda

Invis Cloak - Zelda

Airship/Spaceship - uh gee.. FF series?

You get the idea man...



Even my own creations:

My Bottles - Zelda... thrown away for that long time ago... always was ticked

My morning star(an outwardly spiraling mace that then spirals back in) - hrm no player ever had this but the sorta mini boss gaurding Zelda in the castle when you help her escape had one....

FatherDante 06-09-2001 10:02 AM

One enemy in a Kirby game had a mace exactly like the Graal one.

WingDrgn 06-09-2001 10:11 AM

The Mace idea came from Zelda's first sub-boss, in Hyrule Castle

Huggles 06-09-2001 10:17 AM

I like the gralats idea, but if you make it stun people make it stun your self for same amount of time!

EThor 06-09-2001 10:19 AM

The gralats idea is good, but I think the stun is =/

vergil 06-09-2001 10:20 AM

this is pointless
Galen is right
Juron, thats exactly what is wrong, too many things are copied. G2k1 has hardly any of those things i think
so maybe we should try and not make g2k1 as graal classic is copying Zelda everywhere (but of course, it IS changing ^^)

G_yoshi 06-09-2001 10:21 AM

hehe......i consider myself a scavenger...and i dont care what people think of me...

annr 06-09-2001 10:24 AM

stunning people in water = bad.


but maybe replacing mining bomb (like hit the cliff so many times?) might be nice.

kyle0654 06-09-2001 10:24 AM

well, I'm pretty sure gralats aren't stored in the items[] array anymore since they're npcs, so the boomerang would need to use triggeraction. Perhaps it could trigger actionboomeranghit and the npc it hit would react accordingly...or something like that...

vergil 06-09-2001 10:27 AM

good idea Kyle, then itd be easy to change what things the boomerang does, break rocks drop fruit, annoy the police men maybe even trigger secret walls to open..

kyle0654 06-09-2001 10:29 AM

somehow the npc would need to communicate back though telling the boomerang whether to halt travel and return or continue traveling until max distance and then return...You could probably send the player's account name as a parameter or use something to attack the npc to the player when it's hit and mess with the boomerang that way...

Juron Pilo 06-09-2001 11:50 AM

Yeah but...
 
My point was its impossible NOT to copy another game! Everything HAS ALLREADY BEEN DONE!
Face it.... all you can do is add a few original features our introduce the weapon in an innovative way... take the gameboy zeldas as your example...
the switch shot(whatever you wanna call it) switches you with an enemy
seed shooter shoots seeds that bounce of walls....
need I go on?

Tyhm 06-09-2001 11:55 AM

Even a cow-launcher

Munkey 06-09-2001 12:18 PM

how about this,
script a boomerang that 2 players can go and play with. They can throw it back and fourth and sometimes it dosen't make it or fly right and lands on the ground.


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