Quote:
Originally posted by Discharge
1. Weapons, swords, helms, boots, shields etc...People will try to achieve better armory for themselves. No, as we have seen people with high level tend to beat the little ones all the time. I've seen it and it happens all the time. You don't need everyone on the server but it would surely make it more enjoyable. Gaining wealth and power, people can also pursue this by having stores or being traveling merchants. There is other things players can do to achieve a goal besides killing T-Rex’s all day. (Couldn’t they pick something else besides a T-Rex?)
2. People will become strong because they have been practicing sparring like you would in a fantasy world. You do not become powerful by killing 20,000 rabbits and pig like creatures. You become strong by training with other warriors and moving around, dodging and knowing when to strike. That is a true battle, not this slash, boom and your dead. Yes, this is what happens and no I don’t just stand their so don’t be ridiculous. Now how are we going to role-play as assassins when it takes 57 hits from a dagger to assassinate someone? Or capture and guard an enemy General or high ranking officer when he can take out your whole army? (Please don't say "Lock him up")
3. Agreed.
4. Players with the godly weapons were merited by spending hundreds of hours killing pig-like creatures. Then they get magically super strong and are able to defeat their foes by two swings in events until they reach a player with the same caliber but those are the minority of players. In addition, they are the ones that get merited with these godly weapons. Now I don't see how logically someone can just stand there and take 57 blows from a sword and barely be damage. That same powerful person can take on 15 players and not die, again not logical. You can send an army at him and he will destroy them all, this is indeed a dilemma and you have not given a solution. I know this is suppose to be fantasy but this is absurd and no you can not just blame it all on the alchemy.
5. What an abominable analogy, those servers were not created for role-playing. How about we compare the role-playing from Graal2001, I believe the majority of the players feel that role-playing there was far better then what role-playing is now. Now Graal2001 was actually a hybrid between hack & slash and role-playing and thus Graal Kingdoms as we know it was created to be predominately role-playing. If not, there was no need for Graal Kingdoms, Graal Moon just needed a face lift. Futhermore, may I add you have not given any hard evidence but blaming solely on alchemy.
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1. Yes there is other things to do, such as participate in events, role-play (for those who want to), perform jobs, or merely just chat with friends. I'm not saying you have to kill all day, if you read I said that these players especially were unneeded.
2. You USED to be able to gain experience and therefore become stronger by battling other players, this was however removed due to many complaints. The system didn't need to be nerfed but tweaked, you should have been only able to fight with other players that were within 2 levels of your own, with the exception of kingdom mode. "You become strong by training with other warriors and moving around, dodging and knowing when to strike." Nice quote, too bad I already said it as far as player vs player fighting was concerned. And you are saying that how can an Assassin kill if he has to hit 57 times, yet people are killing each other in one hit, make up your mind, a thought might be that maybe you shouldn't hire weak Assassins. Besides what fun would it be if you could just hire an Assassin to kill anyone in a single hit. On the hand of single hits, unless its a level 20 vs a level 4, I doubt you would be able to kill that person in one or two hits, just because you can do 60 damage, rarely means you ever do even half that to another player so don't pin that up. As far as daggers go, look at the new daggers in Hotaru, you don't have to have a high damage rate to be deadly with one of those.
4. You kill monsters, you perform jobs, you cast magic all to gain experience, you earn the right to be strong. Thats how the game is set up, and generally there are monsters in a fantasy world that require skill to fight, although these might not the principles are the same. The alchemy may not be the entire cause for godly but it is a great deal of the problem, armour that adds 6 AC when the attainable armour only has 3 AC, gloves that add up to 7 WC, helmets that add stats, it all makes way for extreme power. The other portion is the in game experience the player has earned, think of it as his training time. Think of a level 20 pitted against a level 4, of course the 20 will win because they have spent more time training in the fields. It would be like a highly-trained Marine being pitted against Bob the mild mannered accountant, the Marine has been trained for combat and most likely can hit harder and probably most accurate, while Bob was trained to run numbers, and maybe only knows taht a good knee in the groin could give him a few seconds to run away, if hes lucky.
5. For the record, 2k1 was not a HnS, you didn't kill monsters for experience, you didn't kill monsters at all. It was fairly easy to get all the best stuff and be equal to everyone else. Were there PKers in 2k1? Um YES. And I hardly think that was an abominal analogy, the question on the table I believe was that if the system were equal would people still PK, and that answer is yes. You give people weapons, and you allow them to hurt each other, and they damn well will. You have to accept the fact that obnoxious players will always be obnoxious, they will find a way, because they get pleasure from others pain. They will always be there, whether its ruining events or RPs, there is no way to get rid of them except for removing them from Graal directly, or implementing a required RP rule. And don't start referring to 2k1 as a RP wonderland, I was there and it was good yes, but I do remember countless times of it being ruined by these bad RPers.
The point I have been trying to make through all this is that you can't blame the system for everything, you have to realize the fact that the players have some effect on what goes on too. If someone decides to play the role of a prick who makes others miserable, what can you do but ignore him and find another place to go.