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I cross the lands of graal today..
Ah..
It is a great sunny day.. I begin to think I need a new shirt.. Since the shirt shop in harmonia has a wide selection of shirts.. It may be a good choice to look there first.. As I walk on the path full of over sized mushrooms. I see a kingdom warrior. I tell him "Greetings" he responds in a strange tongue, I fail to understand what he says... Maybe some barbarians took over the kingdom He told me, "Wtfack stupid rper lol take game so seriously lol". Maybe it is their way of saying greetings! I will never know.. So I continue and buy my shirt. |
Rumor has it they come from the land of the illeterate, called "Idiots"
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How amusing....Sadly Stefan makes it so these kind of people are influence to continue acting the way the do.
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:: APPLAUDS LOUDLY :: :D :D :D
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It's probably a Samurai or Zormite ^_^
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Yeah, i know but to the few that are good, eg Rahz, Zen it is kinda unfair ( i pity them having to lead such terrible kingdoms..)
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As I said these people are what makes for bad RPing, NOT the level system.
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There should be RP Tutors. o.o;
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Thanks locke..
This is a mock thread, of the current players. I also posted this thread as a warning to new players who are keen on role playing. New players that think Graal Kingdoms is a rp server where everyone follows the rules. Sorry that graal didn't shape right. |
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although the global guild system is out now.. |
Well if all the other nations would agree we could get a Graal Wide RP Test of some sort and boot all failing members =P heh
just an idea |
The RP council will never die, cuz it's not out yet. Anyway, Stefan never said yes or no, so there is still a chance at it.
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See other threads to see the ideas supported |
Not really. Everyone uses the same weapon. Why? Because its stronger. Everyone uses the same items mostly. Why? Because they are better.
If every sword had the same damage, but did an elemental damage, like frost swords do cold damage, flame swords do fire damage, etc., then it would give players a choice. Also classes are bad because you should be able to pick your own stats, some skills, and some starting spells/prayers. You can basically create your own character. Then as time goes on you can get more things for your character, stronger weapons... upgrades... And you can contune going on that way. Thats my 2 cents. |
Discharge, prop 3 isn't a good idea, because then people will REALLY do nothing except level up, since they wanna be the strongest, but getting to level 3 would take forever...
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Shrimp and Excal know thier stuff, I think everyone should listen to them :[
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I try my best. :)
Anyway, We can't just go change the entire setup, that would mean total reset of accounts and everything on the islands. Months of redoing the islands and levels and graphics to make do for the changes. Redoing the start island. This server meant for RPing, but I guess we got off track. x.x |
We can always just add more things to promote RPing, and demote power gaming, but it might be hard to think up of stuff.
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Let me rephrase. Darth has taken over the republic empire and is now forcing him to do his evil bidding.
Stefan has taken over the good will of the debug staff that wnated to make the server more rping, and is now getting them to do other things for more killing everything in sitght. |
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improve role playing because if you take out leveling there is only three things you can do. Role Play for hundreds of hours, do events, and or look for stronger items. Lets look at the facts in the benefits of taking out the level system: 1. With no spending hundreds of hours in dungeons, will spend hundreds of hours role playing. 2. Events will be pretty much fair because no one will have a godly advantage. There will no longer be a continuous group of very high levelers gaining all the events items and adding to the problem. 3. We will look for better weapons and armor so it can give us a little advantage over a foe (Note: There is need for more armor and color choices because we don’t want all to wield the same weapons and look like drones) 4. Skill in fighting will be a factor to defeat a foe. This is more logical then one swings kills everyone because of his godly level. 4. Kingdoms will not longer be super power because one person that is godly strong joins them. The power will come from the mass of people in the kingdom or size of army. This is a more logical then one man army beating the living tar out of everyone. 5. If everyone has the same basic advantage, do you think obnoxious players would be pking everyone? No because they could get killed since no one has a godly advantage. Those players that like to kill all day will leave because to them, role playing is boring, thus lowering the player killing rate tremendously. 6. Its more fun role playing then spending hundreds of hours pressing S all day, unless your a major hack & slash fan which would make you a person in the wrong place for what this game was intended to be. Or you may have severe problems boring yourself all day and should contact a doctor. Quote:
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This was meant for a rping server, it's not no more.
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Mmm yes about different looks of weapons and such, just make some more of the Diamond Blades but make them look like the christmas swords, make them craft-able with stuff like ruby's etc.
Also make hats you can craft, and other helmets, also don't go in the same bronze-silver-gold defense of weapons, make it more like the shields. |
1. With no spending hundreds of hours in dungeons, will spend hundreds of hours role playing.
Dungeons are there to give players something to do/achieve in their playing lifetime. Most players tend to get bored of dungeon leveling after a certain period of time, and this is where RP comes in as something players can engauge in. And anyone who can spend countless hours in a dungeon without coming out probably won't be needed in any serious RP anyway, you act like you need everyone on the server together to have a successful RP, and thats just not true. 2. Events will be pretty much fair because no one will have a godly advantage. There will no longer be a continuous group of very high levelers gaining all the events items and adding to the problem. Considering that RP requires two party agreement and understanding, it can often lead to heavy arguements in bad RPers, namely the people in discussion of this thread (obnoxious jerks). Graal 2002 is more of a hybrid server I would say between a Hack n' Slash and an Role-Play type of environment. Its tough to manage but it can work because it sets limits, this way we don't have a million "SSJ Cloud Strifers" coming in screaming about how they use "Spirit Blast Sword" on you and you are dead. People have to earn the right to be considered strong, and a lot of in inbalance comes from this alchemy crap which will hopefully be removed. 3. We will look for better weapons and armor so it can give us a little advantage over a foe (Note: There is need for more armor and color choices because we don’t want all to wield the same weapons and look like drones) Refer to answer to 2. On the note of armour color, agreed, there should be some sort of way to paint your armour or tint it and such. 4. Skill in fighting will be a factor to defeat a foe. This is more logical then one swings kills everyone because of his godly level. Refer to answer to 2. People with goldly weapons and levels have usually gained the skill to use them correctly. And JUST for the record, there really aren't ANY weapons that are much better then the Flame Sword or Ice Dagger, Inferno Swords are just flame swords with two more damage, War Axe is a vicious axe with one more damage, and believe it or not, one or two damage doesn't do much at all, because any weapon becomes godly when blessed and prepared. The only real high power weapons I am aware of are the Hammers, which there are only 2 active right now. Theres really little difference between the fighting system for 2k2 and the basic fighting system, its all sword damage and health, the real fighting is coming from the moving around and getting your weapon to connect with the opponent. You make it sound as if players just stand there facing each other and smash the S button, if you fight like that, no wonder you've never won a spar. And with resistances it adds a twist so that a lower level person might in turn be able to defeat a higher one, because I doubt anyone has a resistance to everything, even I have a weakness. 4. Kingdoms will not longer be super power because one person that is godly strong joins them. The power will come from the mass of people in the kingdom or size of army. This is a more logical then one man army beating the living tar out of everyone. Refer to answer to 2. Well this is a little dilemma yes, but a lot of it is the alchemy armour, and once that is either removed, or preferably made public, it won't be so easy for these people to defend themselves. 5. If everyone has the same basic advantage, do you think obnoxious players would be pking everyone? No because they could get killed since no one has a godly advantage. Those players that like to kill all day will leave because to them, role playing is boring, thus lowering the player killing rate tremendously. Go look at these servers please, Graal: The Adventure, Era, Unholy Nation, fairly equal servers. Go there and count how many PKers you see. And I don't think PAYING players would just leave because of such a thing. Most of them paid not knowing what Graal 2002 was like in the first place. 6. Its more fun role playing then spending hundreds of hours pressing S all day, unless your a major hack & slash fan which would make you a person in the wrong place for what this game was intended to be. Or you may have severe problems boring yourself all day and should contact a doctor. Refer to answer 1 and 2. Overall in this you also have shown me no real evidence that would turn these obnoxious players into good RPers. Face it you can't change someone through a game, not usually anyways. Taking away their dungeons won't make them speak in correct grammer and removing their items won't make them nice people either. I don't know how many times I must say that people make way for bad RPing, not the environment. Any good devoted RPer can RP in any environment. |
Shrimp, I applaud you, I was gonna do a post like that, but you did it 100 times better than I could have.
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Extremely well put, Shrimp. I just wish that Stefan would listen to people like you so Graal Kingdoms could be fun again. |
Maybe we should just organize some great RP thingy, but only for fun without prices, i can think of some stuff. Fact is, that most people don't play with it and don't have enough imaginary and others will just do their best to totally ruin it.
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But he never does it. Do you understand that hes a very busy person? I don't blame him for it :( |
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This isn't going to change anything. x.x
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Yep yep Excal, you're right.
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1. Weapons, swords, helms, boots, shields etc...People will try to achieve better armory for themselves. No, as we have seen people with high level tend to beat the little ones all the time. I've seen it and it happens all the time. You don't need everyone on the server but it would surely make it more enjoyable. Gaining wealth and power, people can also pursue this by having stores or being traveling merchants. There is other things players can do to achieve a goal besides killing T-Rex’s all day. (Couldn’t they pick something else besides a T-Rex?)
2. People will become strong because they have been practicing sparring like you would in a fantasy world. You do not become powerful by killing 20,000 rabbits and pig like creatures. You become strong by training with other warriors and moving around, dodging and knowing when to strike. That is a true battle, not this slash, boom and your dead. Yes, this is what happens and no I don’t just stand their so don’t be ridiculous. Now how are we going to role-play as assassins when it takes 57 hits from a dagger to assassinate someone? Or capture and guard an enemy General or high ranking officer when he can take out your whole army? (Please don't say "Lock him up") 3. Agreed. 4. Players with the godly weapons were merited by spending hundreds of hours killing pig-like creatures. Then they get magically super strong and are able to defeat their foes by two swings in events until they reach a player with the same caliber but those are the minority of players. In addition, they are the ones that get merited with these godly weapons. Now I don't see how logically someone can just stand there and take 57 blows from a sword and barely be damage. That same powerful person can take on 15 players and not die, again not logical. You can send an army at him and he will destroy them all, this is indeed a dilemma and you have not given a solution. I know this is suppose to be fantasy but this is absurd and no you can not just blame it all on the alchemy. 5. What an abominable analogy, those servers were not created for role-playing. How about we compare the role-playing from Graal2001, I believe the majority of the players feel that role-playing there was far better then what role-playing is now. Now Graal2001 was actually a hybrid between hack & slash and role-playing and thus Graal Kingdoms as we know it was created to be predominately role-playing. If not, there was no need for Graal Kingdoms, Graal Moon just needed a face lift. Futhermore, may I add you have not given any hard evidence but blaming solely on alchemy. |
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2. You USED to be able to gain experience and therefore become stronger by battling other players, this was however removed due to many complaints. The system didn't need to be nerfed but tweaked, you should have been only able to fight with other players that were within 2 levels of your own, with the exception of kingdom mode. "You become strong by training with other warriors and moving around, dodging and knowing when to strike." Nice quote, too bad I already said it as far as player vs player fighting was concerned. And you are saying that how can an Assassin kill if he has to hit 57 times, yet people are killing each other in one hit, make up your mind, a thought might be that maybe you shouldn't hire weak Assassins. Besides what fun would it be if you could just hire an Assassin to kill anyone in a single hit. On the hand of single hits, unless its a level 20 vs a level 4, I doubt you would be able to kill that person in one or two hits, just because you can do 60 damage, rarely means you ever do even half that to another player so don't pin that up. As far as daggers go, look at the new daggers in Hotaru, you don't have to have a high damage rate to be deadly with one of those. 4. You kill monsters, you perform jobs, you cast magic all to gain experience, you earn the right to be strong. Thats how the game is set up, and generally there are monsters in a fantasy world that require skill to fight, although these might not the principles are the same. The alchemy may not be the entire cause for godly but it is a great deal of the problem, armour that adds 6 AC when the attainable armour only has 3 AC, gloves that add up to 7 WC, helmets that add stats, it all makes way for extreme power. The other portion is the in game experience the player has earned, think of it as his training time. Think of a level 20 pitted against a level 4, of course the 20 will win because they have spent more time training in the fields. It would be like a highly-trained Marine being pitted against Bob the mild mannered accountant, the Marine has been trained for combat and most likely can hit harder and probably most accurate, while Bob was trained to run numbers, and maybe only knows taht a good knee in the groin could give him a few seconds to run away, if hes lucky. 5. For the record, 2k1 was not a HnS, you didn't kill monsters for experience, you didn't kill monsters at all. It was fairly easy to get all the best stuff and be equal to everyone else. Were there PKers in 2k1? Um YES. And I hardly think that was an abominal analogy, the question on the table I believe was that if the system were equal would people still PK, and that answer is yes. You give people weapons, and you allow them to hurt each other, and they damn well will. You have to accept the fact that obnoxious players will always be obnoxious, they will find a way, because they get pleasure from others pain. They will always be there, whether its ruining events or RPs, there is no way to get rid of them except for removing them from Graal directly, or implementing a required RP rule. And don't start referring to 2k1 as a RP wonderland, I was there and it was good yes, but I do remember countless times of it being ruined by these bad RPers. The point I have been trying to make through all this is that you can't blame the system for everything, you have to realize the fact that the players have some effect on what goes on too. If someone decides to play the role of a prick who makes others miserable, what can you do but ignore him and find another place to go. |
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