I've got a few ideas...
Idea #1
wouldnt having a spin/rotate command be nice?
like:
spin/rotate image.png,degrees,axis-x,axis-y;
somethin like that...
it would be nice because you could make boats and stuff that would actually turn on their axis so that graal could actually move in more than just 4 directions and you wouldnt have to make so many graphics just to make something turn
Idea #2
Object oriented programming, wouldnt it be nice if you could have classes and stuff for npc's ?? lets say, you have an npc that interacts(or could) with other npcs
it would be like
PHP Code:
NPC 1:
newClass taco {
var $blah;
var $taco;
$taco = "not tasty";
if ($this->taco != $tasty->taco) {
var dump ('$this->taco');
}
NPC 2:
newClass tasty {
var $sumtin;
var $bleh;
$taco = "tasty";
}
anyway, NPC's should be able to interact like that.. btw, its kind of a bad example but like use of the mouse and stuff could be better like... you can click buttons and stuff more easily, a click based walking system could be made... or a click based attack system... anyway OOP (object oriented programming) would be really great
Idea #3
Decrease data transfer, if data was sent as a small encrypted code like "3kse3" that would do somethin... probably tell it like 3 or 4 different things that were done client side.... instead of sending giant strings and stuff... the whole chat system should be a "module" all on its own... like optimise chat mechanism so that its sending all the text and stuff direct to each client in the level instead of thru the server.
Take advantage of the fact that we are all in a contained level and make some sort of "network" for each in the level, reduce the amount of server side traffic, it would decrease bandwidth consumption and be alot smoother for the users (of course if 10-20 people are in one room it may be kind of bad for 56k users)
other misc. improvments...
addcomments account,comments; // Add comments to the players account
loadcomments account; // Loads comments like 'say2' message coding.
function variables
function(variable);
setplayereffect r,g,b,alpha;
you can change transperency, you can change the color so that he/she looks like a statue (would be great for something to hide from enimies) also to change the color to reflect what type of area they are in... like if they are in a volcano they should have a redish tint.. not only for players but for items/monsters as well
images and other misc things locations inside a database (client side I mean) so that lag wont occur on slower machines looking for images to load them...
improved mouse functionality, work on having the mouse work much better, it needs alot of work... it could bring a whole new functionality to this game if it were worked on...
ability to modify/make mods for graal, what I mean is... well on half life (a paid game) there are many mods and stuff to make the game different, if there were some way to do something similar so that people could create their own special client and optimize their server it would be awsome! it could even be done still using your servers and you can control it all and have full ability to take those modifications to help make the main game better... I think it would revolutionize graal and make the game much funner, you can do like half life and require the core engine to be bought and others would make the addon mods and all of that... think about it, it would be a giant step for graal
another issue, more interaction with the players... though sometimes it may seem stupid (especially within the target age group) to talk to players but their input could greatly increase the greatness of the game...
I would gladly work for free if alot of these ideas were put into motion (mostly the last one about addon mods) it would make the game just so much better and it would still earn you money and it would increase the games popularity
I see alot of potential in the graal engine, but it wont ever make it big without some of these features and more player interaction with the developers