![]() |
very helpfull ideas
I've got a few ideas...
Idea #1 wouldnt having a spin/rotate command be nice? like: spin/rotate image.png,degrees,axis-x,axis-y; somethin like that... it would be nice because you could make boats and stuff that would actually turn on their axis so that graal could actually move in more than just 4 directions and you wouldnt have to make so many graphics just to make something turn Idea #2 Object oriented programming, wouldnt it be nice if you could have classes and stuff for npc's ?? lets say, you have an npc that interacts(or could) with other npcs it would be like PHP Code:
Idea #3 Decrease data transfer, if data was sent as a small encrypted code like "3kse3" that would do somethin... probably tell it like 3 or 4 different things that were done client side.... instead of sending giant strings and stuff... the whole chat system should be a "module" all on its own... like optimise chat mechanism so that its sending all the text and stuff direct to each client in the level instead of thru the server. Take advantage of the fact that we are all in a contained level and make some sort of "network" for each in the level, reduce the amount of server side traffic, it would decrease bandwidth consumption and be alot smoother for the users (of course if 10-20 people are in one room it may be kind of bad for 56k users) other misc. improvments... addcomments account,comments; // Add comments to the players account loadcomments account; // Loads comments like 'say2' message coding. function variables function(variable); setplayereffect r,g,b,alpha; you can change transperency, you can change the color so that he/she looks like a statue (would be great for something to hide from enimies) also to change the color to reflect what type of area they are in... like if they are in a volcano they should have a redish tint.. not only for players but for items/monsters as well images and other misc things locations inside a database (client side I mean) so that lag wont occur on slower machines looking for images to load them... improved mouse functionality, work on having the mouse work much better, it needs alot of work... it could bring a whole new functionality to this game if it were worked on... ability to modify/make mods for graal, what I mean is... well on half life (a paid game) there are many mods and stuff to make the game different, if there were some way to do something similar so that people could create their own special client and optimize their server it would be awsome! it could even be done still using your servers and you can control it all and have full ability to take those modifications to help make the main game better... I think it would revolutionize graal and make the game much funner, you can do like half life and require the core engine to be bought and others would make the addon mods and all of that... think about it, it would be a giant step for graal another issue, more interaction with the players... though sometimes it may seem stupid (especially within the target age group) to talk to players but their input could greatly increase the greatness of the game... I would gladly work for free if alot of these ideas were put into motion (mostly the last one about addon mods) it would make the game just so much better and it would still earn you money and it would increase the games popularity I see alot of potential in the graal engine, but it wont ever make it big without some of these features and more player interaction with the developers |
rotate - would be nice but what about people who dont have good video cards
umm, i dont get your example for OOP, you mean like setting a string on one npc and accessing it from another npc? that could be done to a certain extent...and a clickable mouse system could already be made decreasing data thing maybe, would it decrease lag significantelly? (sp?) addcomments - make it serverside loadcomments - serversode and not in a say2 format, make it something like setstring clientr.comments,getcomments(#a) stefan told me he is going to add function params like function(1,2) in that example the caller function function(){ setcharprop #p(0) #p(1); } sets the text as 1 2 stefan told me it would work like that when added wouldnt mods require graal to be opensource?? this could be done with ganis I think, I am not sure if using coloreffect things on ganis in wordpad work with reading gani attribs or params (I will ask stefan when he gets back from vacation) more interaction maybe but some ideas I have heard from some players have been really stupid =/ |
Quote:
the OOP example isnt very good... give me a while and I will come up with a good OOP use. using symbolic pieces of code would seriously decrease lag, using md5 encrpytion could make it "hacker proof" almost.... it would take a while for "hackers" to exploit it... but hopefully if the gameplay starts to become better it wont be a problem the more things client side, the better.... using symbolic code could do the trick and make it less laggy... about mods, I am not really sure... how does half life get people to buy the game? even though it is open source, or is it?... gani thing I dont believe it can, but I could be wrong... player interaction is nice, but blocking people with stupid comments and stuff for a certain amount of time might make them less stupid, completley ignoring everyone though is a problem. the only way I can actually contact stefan is if I need something like a change on delteria or somethin... |
#1 should be a feature in graalshop. *hates having to draw over images because they aren't angled currently for the sprites hands etc* I could only roate in 90,180 and 270 angles in paint =/
|
that is why rotate is the first idea :)
any way to rotate would be good... in a gani would be just fine, as long as there is the option of it :) |
| All times are GMT +2. The time now is 05:21 PM. |
Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2026, vBulletin Solutions Inc.
Copyright (C) 1998-2019 Toonslab All Rights Reserved.