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  #16  
Old 11-21-2002, 10:16 AM
Kaimetsu Kaimetsu is offline
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Quote:
Originally posted by thomasward


Well no offence to you or anyone, but I like to have a bit more fo a life than just playing Graal all day.
It sounds like you're saying "Stefan, make it easier to gain experience because I want to go surfing instead of working for the next level". Levels are difficult to attain, that's the whole point. If they were easy then they wouldn't mean anything, yeah?
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  #17  
Old 11-22-2002, 07:28 AM
thomasward thomasward is offline
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Quote:
Originally posted by Kaimetsu


It sounds like you're saying "Stefan, make it easier to gain experience because I want to go surfing instead of working for the next level". Levels are difficult to attain, that's the whole point. If they were easy then they wouldn't mean anything, yeah?
Damn straight.
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  #18  
Old 11-23-2002, 05:07 PM
Juron Pilo Juron Pilo is offline
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excuse me while I butt in but how does asking for a monster that is SLIGHTLY HARDER but worth more exp between the outside monsters and deivels MAKE IT EASIER other than allowing a middle step for progression

old question...
anywho
anyone notice how that between them there are more suggestion and bug threads than main threads? heh
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  #19  
Old 11-25-2002, 03:37 AM
thomasward thomasward is offline
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Quote:
Originally posted by Juron Pilo
anyone notice how that between them there are more suggestion and bug threads than main threads? heh
Thats why this thread is in the "2002 Suggestions Forum".
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  #20  
Old 11-27-2002, 10:02 PM
ness0123456789 ness0123456789 is offline
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about all this leveling up

about what Kaimetsu said:

Playing a video game shouldn't be a chore, it should be fun. But when people try to level up, you here moaing, groaing, and whining. It's a chore to try and level up, and it shouldn't be like that. It should take some time, like and hour or two to level up, but not days to weeks!

Yes I understand Graal isn't a typical RPG, it's a MMORPG, but even then it does not excuse it from having such a pain in the butt leveling up system. Graal is going to loose more players this way when they know it takes weeks to reach levels beyond 10.

Come on, level 10 shouldn't be considered a godly level, it should still be considered a weak level, and levels above it shouldnt be insane to reach.

I think what were all trying to say is that we want a better EXP system that doesen't make playing Graal a chore when it comes to leveling up.

and please dont tell me "Then don't level up", because I don't mind my level, but people that are in kingdoms and are only level 3aren't going to be much help when it comes to kingdom battles, and the reason they dont level up is because it takes way to long to raise EXP outside when there to weak to go into dungeons.
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  #21  
Old 11-28-2002, 11:43 AM
Kaimetsu Kaimetsu is offline
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Re: about all this leveling up

Quote:
Originally posted by ness0123456789
about what Kaimetsu said:

Playing a video game shouldn't be a chore, it should be fun. But when people try to level up, you here moaing, groaing, and whining. It's a chore to try and level up, and it shouldn't be like that. It should take some time, like and hour or two to level up, but not days to weeks!
How long does it take to reach level 5? A few hours, maybe? Then there you go, it just gets more difficult after that.

Quote:
Graal is going to loose more players this way when they know it takes weeks to reach levels beyond 10.
No it isn't. It'd lose more if the newbies saw that everybody was, almost by default, much higher than them. People want to start playing without seeing that every other player is two hundred levels above them because it only takes x days to get that high.

Quote:
Come on, level 10 shouldn't be considered a godly level, it should still be considered a weak level, and levels above it shouldnt be insane to reach.
You throw a lot of 'shoulds' but what is the reason? Really, it's just because you want to be a higher level. Why shouldn't ten be considered godly? Is there something wrong with the number ten?

Quote:
I think what were all trying to say is that we want a better EXP system that doesen't make playing Graal a chore when it comes to leveling up.
Every MMORPG is a chore when it comes to levelling up, it's part of the fun in a twisted way. If the rewards are worth it then it makes for a good game.
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  #22  
Old 11-28-2002, 03:36 PM
Holyblade_Owner Holyblade_Owner is offline
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Yea more HP after (11 is it?) would be VERY appriciated... or would that make us too "godly"?
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  #23  
Old 11-28-2002, 04:40 PM
Locke_boy Locke_boy is offline
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GLOKS GLOKS GLOKS GLOKS GLOKS.

Yes, they poison, but if you're careful (as in running away if poisoned), hits won't get in often. You need two keys to get to the glok room in the Tarnathian dungeon, and one key to get to one of the glok hallways in the other.

They give 100 experience and are slow and much weaker than the other monsters in the dungeons.

I restarted my character a bit ago, and I jumped right into the dungeon and fought gloks at LEVEL ONE with EIGHT health .. and you know what? I think I died twice before I leveled up. Hmm .. now if a level three can't handle them, then ..
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  #24  
Old 11-29-2002, 12:52 AM
BoneCrusher2 BoneCrusher2 is offline
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jebus im not trying to be mean but i hate people who complain how the haunted houses are to hard and there level1-4 i mean when i started all we had was the shell bomeis to level us up....it didnt take to long to get level 4 with htem....all you do s get to level 4 with shell bomies the go into haunted house1 and kill gloks (in 3rd rroom) then u level with those and eventually u can graduate to the ehavils and dievil sand smokys
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