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  #1  
Old 05-24-2002, 09:58 AM
RavenTelvecho RavenTelvecho is offline
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tileset

ok umm im not sure how to work the addtiledef command so im asking help.. I want to replace a whole tileset over the current one... its the same pixels... how would I do it?
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Old 05-24-2002, 11:17 AM
user13-xo user13-xo is offline
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addtiledef <tilesetimagefile>,<what the levels taht use the tile set start with>,0 or 1;

if thats wrong someone correct me
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Old 05-25-2002, 03:30 AM
RavenTelvecho RavenTelvecho is offline
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i tried
NPC Code:

addtiledef pics1new.png,overworld,0;


but it doesnt work ;x
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  #4  
Old 05-25-2002, 06:41 AM
user13-xo user13-xo is offline
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Quote:
Originally posted by RavenTelvecho
i tried
NPC Code:

addtiledef pics1new.png,overworld,0;


but it doesnt work ;x
Have you tried changing the 0 to a 1?
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  #5  
Old 05-25-2002, 07:01 AM
Python523 Python523 is offline
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are you sure you're in a level that starts with overworld?
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  #6  
Old 05-25-2002, 08:40 AM
Goboom Goboom is offline
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try this...
NPC Code:

addtiledef pics1new.png,#L,0;

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  #7  
Old 05-25-2002, 11:12 AM
nyghtGT nyghtGT is offline
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this is what i usually do:

if (created||playerenters) {
addtiledef imagename,,0;
}
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Old 05-25-2002, 11:26 AM
Saga2001 Saga2001 is offline
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Quote:
Originally posted by nyghtGT
this is what i usually do:

if (created||playerenters) {
addtiledef imagename,,0;
}
I believe my approach also.
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  #9  
Old 05-25-2002, 11:38 AM
RavenTelvecho RavenTelvecho is offline
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Quote:
Originally posted by nyghtGT
this is what i usually do:

if (created||playerenters) {
addtiledef imagename,,0;
}
thanks it worked
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