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tileset
ok umm im not sure how to work the addtiledef command so im asking help.. I want to replace a whole tileset over the current one... its the same pixels... how would I do it?
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addtiledef <tilesetimagefile>,<what the levels taht use the tile set start with>,0 or 1;
if thats wrong someone correct me |
i tried
NPC Code: but it doesnt work ;x |
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are you sure you're in a level that starts with overworld?
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try this...
NPC Code: |
this is what i usually do:
if (created||playerenters) { addtiledef imagename,,0; } |
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