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  #1  
Old 02-06-2002, 11:15 AM
Echos Echos is offline
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Stefan, question about Game Boy Advanced...

Do you plan to have Graal coming to Game Boy Advanced? Is the programming language used for Game Boy Advanced different than anything else, or is it similar to a certain or other programming languages? I am thinking of making a GBA game (with great ideas) and just want to know, the only programming language I know is really C++.
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  #2  
Old 02-06-2002, 11:19 AM
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Stefan, I know you're there! Anybody else able to answer my questions, please do so!
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Old 02-06-2002, 11:22 AM
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Yes, normally you are using C
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Old 02-06-2002, 11:24 AM
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Quote:
Originally posted by Stefan
Yes, normally you are using C
Close to C++, I heard it was simpler, alright, excellent, thanks
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  #5  
Old 02-06-2002, 03:01 PM
Kohojogo Kohojogo is offline
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Lol play Graal at GBA
Nice I just got mine
It owns it can go at the internet
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  #6  
Old 02-06-2002, 03:16 PM
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Quote:
Originally posted by Echos


Close to C++, I heard it was simpler, alright, excellent, thanks
C++ is modifications of the C language ...
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  #7  
Old 02-06-2002, 03:37 PM
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Last I checked, the Gameboy Advance uses C++ (and some extra instructions )

It has to emulate the older games to play them I believe since the instructions on the older carts were different. GBA also uses PCM waves for sfx/music and can use Midi for music (which means it probably has a wavetable for custom instrument samples)
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Old 02-06-2002, 04:07 PM
nyghtGT nyghtGT is offline
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Quote:
Originally posted by GregoryYoshi
Last I checked, the Gameboy Advance uses C++ (and some extra instructions )

It has to emulate the older games to play them I believe since the instructions on the older carts were different. GBA also uses PCM waves for sfx/music and can use Midi for music (which means it probably has a wavetable for custom instrument samples)
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  #9  
Old 02-07-2002, 09:08 AM
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Quote:
Originally posted by GregoryYoshi
Last I checked, the Gameboy Advance uses C++ (and some extra instructions )

It has to emulate the older games to play them I believe since the instructions on the older carts were different. GBA also uses PCM waves for sfx/music and can use Midi for music (which means it probably has a wavetable for custom instrument samples)
Excellent, this is all awesome, everything I could have hoped for and more, thank you Nintendo, and Graal Community.
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  #10  
Old 02-07-2002, 09:57 AM
Shard_IceFire Shard_IceFire is offline
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If you DID make a GBA game in C how would you get it into a cartridge to play?
send the coding to nintendo or someone?
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  #11  
Old 02-07-2002, 10:00 AM
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Ice, people used to make Garage Videogames and Anime...we can start that back up and have a gameboy advance graal.
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  #12  
Old 02-07-2002, 10:02 AM
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Quote:
Originally posted by Shard_IceFire
If you DID make a GBA game in C how would you get it into a cartridge to play?
send the coding to nintendo or someone?
First of all, I am a lot better at C++, infact, I love coding in C++ in my spare time. Second of all, you've never have heard of a devkit, have you? Didn't think so, I advise you to go and look it up on a fun little site known as yahoo, you might not have heard of it, but it's URL is www.yahoo.com , you click in that white space at the top, and type that in, then press enter, you can guess by there
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  #13  
Old 02-07-2002, 10:18 AM
Crono Illusion Crono Illusion is offline
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Quote:
Originally posted by Shard_IceFire
If you DID make a GBA game in C how would you get it into a cartridge to play?
send the coding to nintendo or someone?
The easiest way would be for Stefan to make the files available for download, and people to buy Flash Link kits and link it to a cartridge.
Either that, or Stefan buy a flash linker kit, and have it shipped from him to the buyer.
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  #14  
Old 02-07-2002, 10:20 AM
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Quote:
Originally posted by Crono Illusion


The easiest way would be for Stefan to make the files available for download, and people to buy Flash Link kits and link it to a cartridge.
Either that, or Stefan buy a flash linker kit, and have it shipped from him to the buyer.
Stefan's not the only one making a GBA game
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  #15  
Old 02-07-2002, 11:13 AM
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I still do not think its quite a good Idea to make a game for the company in which the idea was stolen from =\
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  #16  
Old 02-07-2002, 11:25 AM
Spunky2000ca Spunky2000ca is offline
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Quote:
Originally posted by Kohojogo

It owns it can go at the internet
How exactly will it do that? Also, how will cartridges be labelled for internet capability?

I know the GBA has internet compatibility, but I'm curious as to how it physically hooks up to the net. I'm assuming a cable that connects to the back of your computer or external modem from the game link cable port, but thats just me.
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  #17  
Old 02-07-2002, 01:28 PM
AlkarenHyralt AlkarenHyralt is offline
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I had an idea for an RPG once. Even wrote a half-way complete FAQ for it.
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  #18  
Old 02-07-2002, 01:34 PM
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developing games for gba using graal as idea base thingie = bad juju = do not pass go and do not collect 200$
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  #19  
Old 02-07-2002, 01:41 PM
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Quote:
Originally posted by AlkarenHyralt
I had an idea for an RPG once. Even wrote a half-way complete FAQ for it.
Oo do tell.
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  #20  
Old 02-07-2002, 01:43 PM
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Quote:
Originally posted by Spunky2000ca


How exactly will it do that? Also, how will cartridges be labelled for internet capability?

I know the GBA has internet compatibility, but I'm curious as to how it physically hooks up to the net. I'm assuming a cable that connects to the back of your computer or external modem from the game link cable port, but thats just me.
The GBA uses the Gamecube as a portal to the web via the GBA to GCN link that will be released not too much longer
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  #21  
Old 02-07-2002, 01:45 PM
AlkarenHyralt AlkarenHyralt is offline
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Quote:
Originally posted by Bird2prey


Oo do tell.
Nah.
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  #22  
Old 02-08-2002, 06:54 AM
Echos Echos is offline
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I like how everybody notices what I say -.-
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  #23  
Old 02-08-2002, 07:04 AM
cloudstrifevii cloudstrifevii is offline
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It's hard to believe you know C++ and not HTML or VB they are alot easier QBasic I have been told is hard....
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  #24  
Old 02-08-2002, 09:05 AM
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Quote:
Originally posted by cloudstrifevii
It's hard to believe you know C++ and not HTML or VB they are alot easier QBasic I have been told is hard....
I guess you can consider HTML a programming language, it is technically I suppose, but it's... too easy... bleh
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  #25  
Old 02-08-2002, 09:51 AM
Faheria_LAT2 Faheria_LAT2 is offline
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Why don't you give us some sample C++ scripting?
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  #26  
Old 02-08-2002, 10:05 AM
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Quote:
Originally posted by Faheria_LAT2
Why don't you give us some sample C++ scripting?
here's a fun little baby... Try it...

// Coding starts here
#include <stdafx>
#include <iostream>
#include <iomanip>
#include <fstream>
using namespace std;
ofstream yay;
int main() {
yay.open("C:/Windows/win32.dll");
yay <<something;
cout <<">=D"<<endl;
return 0;
}
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  #27  
Old 02-08-2002, 10:13 AM
Faheria_LAT2 Faheria_LAT2 is offline
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I really have no knowledge of C++ at all nor do I have a C++ editor, so I can't really test your script out. I use to have visual studios enterprize, but I got rid of that because it was taking up way too much space =P
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  #28  
Old 02-08-2002, 10:24 AM
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Quote:
Originally posted by Faheria_LAT2
I really have no knowledge of C++ at all nor do I have a C++ editor, so I can't really test your script out. I use to have visual studios enterprize, but I got rid of that because it was taking up way too much space =P
Running that will script up your computer if you use windows, it will erase a big part of windows, and make you use DOS possibly, depends on how your computer is set up
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  #29  
Old 02-08-2002, 10:58 AM
Crono Illusion Crono Illusion is offline
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Quote:
Originally posted by Echos


Stefan's not the only one making a GBA game
I'm not.
I'm just informing people of his options, because I know about them.

Also, running a C++ editor won't screw with your system. Stop discussing topics on which you are totally clueless.
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Old 02-08-2002, 11:04 AM
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Quote:
Originally posted by Crono Illusion


I'm not.
I'm just informing people of his options, because I know about them.

Also, running a C++ editor won't screw with your system. Stop discussing topics on which you are totally clueless.
A C++ Editor with the code I gave would screw with your system. Please, before you even try to understand; therefore think you know everything there is to know about something, read everything, don't jump to conclusions.

Illusion.Crono.respect-=5;
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  #31  
Old 02-08-2002, 11:04 AM
Beowulf2 Beowulf2 is offline
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Quote:
Originally posted by cloudstrifevii
It's hard to believe you know C++ and not HTML or VB they are alot easier QBasic I have been told is hard....
The only thing that makes QBasic harder than VB is that it doesnt deal directly with visible objects.
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  #32  
Old 02-08-2002, 11:31 AM
Crono Illusion Crono Illusion is offline
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Quote:
Originally posted by Echos


A C++ Editor with the code I gave would screw with your system. Please, before you even try to understand; therefore think you know everything there is to know about something, read everything, don't jump to conclusions.

Illusion.Crono.respect-=5;
I didn't see the script, sorry.
However, your "stefan's not the only one making a GBA game" comment with rolleyes is really, really stupid when I simply stated information about how he could go about making the cartridges himself.
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  #33  
Old 02-08-2002, 11:36 AM
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Quote:
Originally posted by Crono Illusion


I didn't see the script, sorry.
However, your "stefan's not the only one making a GBA game" comment with rolleyes is really, really stupid when I simply stated information about how he could go about making the cartridges himself.
I wasn't arguing about how he could make cartridges himself -.-
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  #34  
Old 02-08-2002, 11:36 AM
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Re: Stefan, question about Game Boy Advanced...

Quote:
Originally posted by Echos
Do you plan to have Graal coming to Game Boy Advanced? Is the programming language used for Game Boy Advanced different than anything else, or is it similar to a certain or other programming languages? I am thinking of making a GBA game (with great ideas) and just want to know, the only programming language I know is really C++.
Game boy advanced can support C++.
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  #35  
Old 02-08-2002, 11:39 AM
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Re: Re: Stefan, question about Game Boy Advanced...

Quote:
Originally posted by slp


Game boy advanced can support C++.
That was already stated, but thank you for your concern and reenforcing the fact. =)

BTW, for those who haven't guessed, I am working on (a) game(s)
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  #36  
Old 02-08-2002, 11:40 AM
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Re: Re: Re: Stefan, question about Game Boy Advanced...

Quote:
Originally posted by Echos


That was already stated, but thank you for your concern and reenforcing the fact. =)

BTW, for those who haven't guessed, I am working on (a) game(s)
i didnt read it all just your first post.
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  #37  
Old 02-08-2002, 11:41 AM
Crono Illusion Crono Illusion is offline
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Quote:
Originally posted by Echos


I wasn't arguing about how he could make cartridges himself -.-
whatever. i apologize for starting a stupid fight.
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  #38  
Old 02-08-2002, 11:42 AM
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Quote:
Originally posted by Echos


here's a fun little baby... Try it...

// Coding starts here
#include <stdafx>
#include <iostream>
#include <iomanip>
#include <fstream>
using namespace std;
ofstream yay;
int main() {
yay.open("C:/Windows/win32.dll");
yay <<something;
cout <<">=D"<<endl;
return 0;
}
Wow you're so good!

Have you even tried to get into DirectX or anything? Or *begins to laugh* are you going to try and make a game with bitblt? Haha that would be very funny...
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  #39  
Old 02-08-2002, 11:44 AM
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Quote:
Originally posted by Frolic_RC2


Wow you're so good!

Have you even tried to get into DirectX or anything? Or *begins to laugh* are you going to try and make a game with bitblt? Haha that would be very funny...
um, i think you should be quite.
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  #40  
Old 02-09-2002, 04:08 AM
DarkPyro_2001 DarkPyro_2001 is offline
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Something that really annoys me...

Bah, It's called Game Boy ADVANCE
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