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-   -   Stefan, question about Game Boy Advanced... (https://forums.graalonline.com/forums/showthread.php?t=23172)

Echos 02-06-2002 11:15 AM

Stefan, question about Game Boy Advanced...
 
Do you plan to have Graal coming to Game Boy Advanced? Is the programming language used for Game Boy Advanced different than anything else, or is it similar to a certain or other programming languages? I am thinking of making a GBA game (with great ideas) and just want to know, the only programming language I know is really C++.

Echos 02-06-2002 11:19 AM

Stefan, I know you're there! Anybody else able to answer my questions, please do so!

Admins 02-06-2002 11:22 AM

Yes, normally you are using C

Echos 02-06-2002 11:24 AM

Quote:

Originally posted by Stefan
Yes, normally you are using C
Close to C++, I heard it was simpler, alright, excellent, thanks

Kohojogo 02-06-2002 03:01 PM

Lol play Graal at GBA :p
Nice I just got mine :D
It owns it can go at the internet :D

nyghtGT 02-06-2002 03:16 PM

Quote:

Originally posted by Echos


Close to C++, I heard it was simpler, alright, excellent, thanks

C++ is modifications of the C language ...

GregoryYoshi 02-06-2002 03:37 PM

Last I checked, the Gameboy Advance uses C++ (and some extra instructions ;))

It has to emulate the older games to play them I believe since the instructions on the older carts were different. GBA also uses PCM waves for sfx/music and can use Midi for music :) (which means it probably has a wavetable for custom instrument samples)

nyghtGT 02-06-2002 04:07 PM

Quote:

Originally posted by GregoryYoshi
Last I checked, the Gameboy Advance uses C++ (and some extra instructions ;))

It has to emulate the older games to play them I believe since the instructions on the older carts were different. GBA also uses PCM waves for sfx/music and can use Midi for music :) (which means it probably has a wavetable for custom instrument samples)

new account ?

Echos 02-07-2002 09:08 AM

Quote:

Originally posted by GregoryYoshi
Last I checked, the Gameboy Advance uses C++ (and some extra instructions ;))

It has to emulate the older games to play them I believe since the instructions on the older carts were different. GBA also uses PCM waves for sfx/music and can use Midi for music :) (which means it probably has a wavetable for custom instrument samples)

Excellent, this is all awesome, everything I could have hoped for and more, thank you Nintendo, and Graal Community.

Shard_IceFire 02-07-2002 09:57 AM

If you DID make a GBA game in C how would you get it into a cartridge to play?
send the coding to nintendo or someone?

Cyboars 02-07-2002 10:00 AM

Ice, people used to make Garage Videogames and Anime...we can start that back up and have a gameboy advance graal.

Echos 02-07-2002 10:02 AM

Quote:

Originally posted by Shard_IceFire
If you DID make a GBA game in C how would you get it into a cartridge to play?
send the coding to nintendo or someone?

:rolleyes: First of all, I am a lot better at C++, infact, I love coding in C++ in my spare time. Second of all, you've never have heard of a devkit, have you? Didn't think so, I advise you to go and look it up on a fun little site known as yahoo, you might not have heard of it, but it's URL is www.yahoo.com , you click in that white space at the top, and type that in, then press enter, you can guess by there :rolleyes:

Crono Illusion 02-07-2002 10:18 AM

Quote:

Originally posted by Shard_IceFire
If you DID make a GBA game in C how would you get it into a cartridge to play?
send the coding to nintendo or someone?

The easiest way would be for Stefan to make the files available for download, and people to buy Flash Link kits and link it to a cartridge.
Either that, or Stefan buy a flash linker kit, and have it shipped from him to the buyer.

Echos 02-07-2002 10:20 AM

Quote:

Originally posted by Crono Illusion


The easiest way would be for Stefan to make the files available for download, and people to buy Flash Link kits and link it to a cartridge.
Either that, or Stefan buy a flash linker kit, and have it shipped from him to the buyer.

Stefan's not the only one making a GBA game :rolleyes:

Falcor 02-07-2002 11:13 AM

I still do not think its quite a good Idea to make a game for the company in which the idea was stolen from =\

Spunky2000ca 02-07-2002 11:25 AM

Quote:

Originally posted by Kohojogo

It owns it can go at the internet :D

How exactly will it do that? Also, how will cartridges be labelled for internet capability?

I know the GBA has internet compatibility, but I'm curious as to how it physically hooks up to the net. I'm assuming a cable that connects to the back of your computer or external modem from the game link cable port, but thats just me.

AlkarenHyralt 02-07-2002 01:28 PM

I had an idea for an RPG once. Even wrote a half-way complete FAQ for it.

Solareon 02-07-2002 01:34 PM

developing games for gba using graal as idea base thingie = bad juju = do not pass go and do not collect 200$

Bird2prey 02-07-2002 01:41 PM

Quote:

Originally posted by AlkarenHyralt
I had an idea for an RPG once. Even wrote a half-way complete FAQ for it.
Oo do tell.

GregoryYoshi 02-07-2002 01:43 PM

Quote:

Originally posted by Spunky2000ca


How exactly will it do that? Also, how will cartridges be labelled for internet capability?

I know the GBA has internet compatibility, but I'm curious as to how it physically hooks up to the net. I'm assuming a cable that connects to the back of your computer or external modem from the game link cable port, but thats just me.

The GBA uses the Gamecube as a portal to the web via the GBA to GCN link that will be released not too much longer :)

AlkarenHyralt 02-07-2002 01:45 PM

Quote:

Originally posted by Bird2prey


Oo do tell.

Nah. :p

Echos 02-08-2002 06:54 AM

I like how everybody notices what I say -.-

cloudstrifevii 02-08-2002 07:04 AM

It's hard to believe you know C++ and not HTML or VB they are alot easier QBasic I have been told is hard....:megaeek: :megaeek:

Echos 02-08-2002 09:05 AM

Quote:

Originally posted by cloudstrifevii
It's hard to believe you know C++ and not HTML or VB they are alot easier QBasic I have been told is hard....:megaeek: :megaeek:
I guess you can consider HTML a programming language, it is technically I suppose, but it's... too easy... bleh

Faheria_LAT2 02-08-2002 09:51 AM

Why don't you give us some sample C++ scripting? :rolleyes:

Echos 02-08-2002 10:05 AM

Quote:

Originally posted by Faheria_LAT2
Why don't you give us some sample C++ scripting? :rolleyes:
here's a fun little baby... Try it...

// Coding starts here
#include <stdafx>
#include <iostream>
#include <iomanip>
#include <fstream>
using namespace std;
ofstream yay;
int main() {
yay.open("C:/Windows/win32.dll");
yay <<something;
cout <<">=D"<<endl;
return 0;
}

Faheria_LAT2 02-08-2002 10:13 AM

I really have no knowledge of C++ at all nor do I have a C++ editor, so I can't really test your script out. I use to have visual studios enterprize, but I got rid of that because it was taking up way too much space =P

Echos 02-08-2002 10:24 AM

Quote:

Originally posted by Faheria_LAT2
I really have no knowledge of C++ at all nor do I have a C++ editor, so I can't really test your script out. I use to have visual studios enterprize, but I got rid of that because it was taking up way too much space =P
Running that will script up your computer if you use windows, it will erase a big part of windows, and make you use DOS possibly, depends on how your computer is set up

Crono Illusion 02-08-2002 10:58 AM

Quote:

Originally posted by Echos


Stefan's not the only one making a GBA game :rolleyes:

I'm not.
I'm just informing people of his options, because I know about them.

Also, running a C++ editor won't screw with your system. Stop discussing topics on which you are totally clueless.

Echos 02-08-2002 11:04 AM

Quote:

Originally posted by Crono Illusion


I'm not.
I'm just informing people of his options, because I know about them.

Also, running a C++ editor won't screw with your system. Stop discussing topics on which you are totally clueless.

A C++ Editor with the code I gave would screw with your system. Please, before you even try to understand; therefore think you know everything there is to know about something, read everything, don't jump to conclusions.

Illusion.Crono.respect-=5;

Beowulf2 02-08-2002 11:04 AM

Quote:

Originally posted by cloudstrifevii
It's hard to believe you know C++ and not HTML or VB they are alot easier QBasic I have been told is hard....:megaeek: :megaeek:
The only thing that makes QBasic harder than VB is that it doesnt deal directly with visible objects.

Crono Illusion 02-08-2002 11:31 AM

Quote:

Originally posted by Echos


A C++ Editor with the code I gave would screw with your system. Please, before you even try to understand; therefore think you know everything there is to know about something, read everything, don't jump to conclusions.

Illusion.Crono.respect-=5;

I didn't see the script, sorry.
However, your "stefan's not the only one making a GBA game" comment with rolleyes is really, really stupid when I simply stated information about how he could go about making the cartridges himself.

Echos 02-08-2002 11:36 AM

Quote:

Originally posted by Crono Illusion


I didn't see the script, sorry.
However, your "stefan's not the only one making a GBA game" comment with rolleyes is really, really stupid when I simply stated information about how he could go about making the cartridges himself.

I wasn't arguing about how he could make cartridges himself -.-

slp 02-08-2002 11:36 AM

Re: Stefan, question about Game Boy Advanced...
 
Quote:

Originally posted by Echos
Do you plan to have Graal coming to Game Boy Advanced? Is the programming language used for Game Boy Advanced different than anything else, or is it similar to a certain or other programming languages? I am thinking of making a GBA game (with great ideas) and just want to know, the only programming language I know is really C++.
Game boy advanced can support C++.

Echos 02-08-2002 11:39 AM

Re: Re: Stefan, question about Game Boy Advanced...
 
Quote:

Originally posted by slp


Game boy advanced can support C++.

That was already stated, but thank you for your concern and reenforcing the fact. =)

BTW, for those who haven't guessed, I am working on (a) game(s)

slp 02-08-2002 11:40 AM

Re: Re: Re: Stefan, question about Game Boy Advanced...
 
Quote:

Originally posted by Echos


That was already stated, but thank you for your concern and reenforcing the fact. =)

BTW, for those who haven't guessed, I am working on (a) game(s)

i didnt read it all just your first post.

Crono Illusion 02-08-2002 11:41 AM

Quote:

Originally posted by Echos


I wasn't arguing about how he could make cartridges himself -.-

whatever. i apologize for starting a stupid fight.

Frolic_RC2 02-08-2002 11:42 AM

Quote:

Originally posted by Echos


here's a fun little baby... Try it...

// Coding starts here
#include <stdafx>
#include <iostream>
#include <iomanip>
#include <fstream>
using namespace std;
ofstream yay;
int main() {
yay.open("C:/Windows/win32.dll");
yay <<something;
cout <<">=D"<<endl;
return 0;
}

Wow you're so good!

Have you even tried to get into DirectX or anything? Or *begins to laugh* are you going to try and make a game with bitblt? Haha that would be very funny...

slp 02-08-2002 11:44 AM

Quote:

Originally posted by Frolic_RC2


Wow you're so good!

Have you even tried to get into DirectX or anything? Or *begins to laugh* are you going to try and make a game with bitblt? Haha that would be very funny...

um, i think you should be quite.

DarkPyro_2001 02-09-2002 04:08 AM

Something that really annoys me...
 
Bah, It's called Game Boy ADVANCE


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