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Stefan, question about Game Boy Advanced...
Do you plan to have Graal coming to Game Boy Advanced? Is the programming language used for Game Boy Advanced different than anything else, or is it similar to a certain or other programming languages? I am thinking of making a GBA game (with great ideas) and just want to know, the only programming language I know is really C++.
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Stefan, I know you're there! Anybody else able to answer my questions, please do so!
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Yes, normally you are using C
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Lol play Graal at GBA :p
Nice I just got mine :D It owns it can go at the internet :D |
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Last I checked, the Gameboy Advance uses C++ (and some extra instructions ;))
It has to emulate the older games to play them I believe since the instructions on the older carts were different. GBA also uses PCM waves for sfx/music and can use Midi for music :) (which means it probably has a wavetable for custom instrument samples) |
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If you DID make a GBA game in C how would you get it into a cartridge to play?
send the coding to nintendo or someone? |
Ice, people used to make Garage Videogames and Anime...we can start that back up and have a gameboy advance graal.
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Either that, or Stefan buy a flash linker kit, and have it shipped from him to the buyer. |
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I still do not think its quite a good Idea to make a game for the company in which the idea was stolen from =\
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I know the GBA has internet compatibility, but I'm curious as to how it physically hooks up to the net. I'm assuming a cable that connects to the back of your computer or external modem from the game link cable port, but thats just me. |
I had an idea for an RPG once. Even wrote a half-way complete FAQ for it.
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developing games for gba using graal as idea base thingie = bad juju = do not pass go and do not collect 200$
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I like how everybody notices what I say -.-
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It's hard to believe you know C++ and not HTML or VB they are alot easier QBasic I have been told is hard....:megaeek: :megaeek:
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Why don't you give us some sample C++ scripting? :rolleyes:
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// Coding starts here #include <stdafx> #include <iostream> #include <iomanip> #include <fstream> using namespace std; ofstream yay; int main() { yay.open("C:/Windows/win32.dll"); yay <<something; cout <<">=D"<<endl; return 0; } |
I really have no knowledge of C++ at all nor do I have a C++ editor, so I can't really test your script out. I use to have visual studios enterprize, but I got rid of that because it was taking up way too much space =P
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I'm just informing people of his options, because I know about them. Also, running a C++ editor won't screw with your system. Stop discussing topics on which you are totally clueless. |
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Illusion.Crono.respect-=5; |
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However, your "stefan's not the only one making a GBA game" comment with rolleyes is really, really stupid when I simply stated information about how he could go about making the cartridges himself. |
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Re: Stefan, question about Game Boy Advanced...
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Re: Re: Stefan, question about Game Boy Advanced...
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BTW, for those who haven't guessed, I am working on (a) game(s) |
Re: Re: Re: Stefan, question about Game Boy Advanced...
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Have you even tried to get into DirectX or anything? Or *begins to laugh* are you going to try and make a game with bitblt? Haha that would be very funny... |
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Something that really annoys me...
Bah, It's called Game Boy ADVANCE
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