Quote:
Originally posted by Mustang1988
I dunno, I'm stupid.
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wait, is the max # of players allowed on a server at a time still 255? (excepting ghost mode of course)
if not then it may be 2 bytes of data required to download, even still, lets do some maths here
there are usually 500 people online graal at one time
500 x 2 byte = 1 kilobyte
now, if there were 10 playerworlds
then 1kb x 10 = 10kb
now, of course, usually only 5 percent of these players actually have the serverlist open so
10kb * .05 = .5kb
now, the rate could be a refresh of one second which gives of .5kbs
so the bandwidth used by dynamically updating playerlist numbers is only .5kbs (10% of the upload speed of a standard 56k connection)