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  #41  
Old 01-27-2002, 08:13 AM
Aknts Aknts is offline
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Umm when you edit then play then edit again and then play again you cant move the guy.

When making levesl u have to hold down on the tile to move it over make it like it used to be where you just click the tile b/c if you click it it goes into the level without meaning to.

When you go from bars to map levels the bottom of the editor is what the last level was like a part of it.

shootball works but it doesnt hurt the player like it used to.. Unless you changed something else thats in the shootball script I got.
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  #42  
Old 01-27-2002, 12:59 PM
BocoC BocoC is offline
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I think I found another bug. You know you can do this with setstring:
setstring this.mystring#t(2),Blah;

But, you cannot do this:
setarray this.myarray#t(2),20;

Is that a bug? You also cannot do this:
this.myarray#t(2)={0,0,0,0,0,0,0,0};

I can't explain it very well, so I just showed it.
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  #43  
Old 01-27-2002, 03:42 PM
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omfg , I have noticed lots of bugs!
like when I make levels and things then sometimes when I place tiles somewhere the appear like where I placed them and on another place , and this secretsign npc blocks so you can't walk in some påaces , I don't know what this ****ing secretsign that you inplanted stefan is but it's very iritating and it appears evrytime I have played the level and press f4 , then there is the bug that my guy appears where the scrollbar is , I liked it better when he appeared there you last time walked..
Then there is a bug in setup.exe when I select what to download I can only see
all
base




dev

previews

And when I play online on Valikorlia when I use like "showmade" or "showskill" but nothing happends sime guy told me it is beacuse of some timeout thing you have to have beacuse of the new verson or it won't work ..There are probably more bugs ..But I have only noticed these so far , and I like the new editor besides some of those bugs , I hated the scroll guy!

[edit]the arrow thing doesn't work for me either , and when I use the command "drawoverplayer" it instead drawsunderplayer but the drawunderplayer command still works fine..also sometimes when I load a level anbd play and press f4 I have 2copys of the level up in that thing where you select and go trough levels..
There are to many bugs in this discusting version >.<
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  #44  
Old 01-27-2002, 03:54 PM
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-off topic-
Stefan could you make a guide or something how to use these new things like patheditor , I don't understand how it works...
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  #45  
Old 01-28-2002, 04:08 AM
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secretsign?
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  #46  
Old 01-28-2002, 04:15 AM
Warcaptain Warcaptain is offline
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its an invisible gfx, for making gfx that people cant edit (at least in editor)
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  #47  
Old 01-28-2002, 04:18 AM
Kaimetsu Kaimetsu is offline
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Quote:
Originally posted by BocoC
I think I found another bug. You know you can do this with setstring:
setstring this.mystring#t(2),Blah;

But, you cannot do this:
setarray this.myarray#t(2),20;

Is that a bug? You also cannot do this:
this.myarray#t(2)={0,0,0,0,0,0,0,0};

I can't explain it very well, so I just showed it.
That's not a bug, dude... You can't refer to variables with expressions that must be constructed at runtime, because variable names aren't stored past compilation/interpretation in most languages.
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  #48  
Old 01-28-2002, 04:37 AM
konidias konidias is offline
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This isn't a bug, but since you're releasing a new update..

ADD TILES THAT OVERLAP THE PLAYER THANKS

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  #49  
Old 01-28-2002, 04:47 AM
Faheria_GP2 Faheria_GP2 is offline
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Quote:
Originally posted by BocoC
I think I found another bug. You know you can do this with setstring:
setstring this.mystring#t(2),Blah;

But, you cannot do this:
setarray this.myarray#t(2),20;

Is that a bug? You also cannot do this:
this.myarray#t(2)={0,0,0,0,0,0,0,0};

I can't explain it very well, so I just showed it.
you can't do that with variables, and shouldn't need to anyways end of story

heh, half the bugs in TDK's control NPC are because of dumb staff trying to do

this.#s(***)=1;
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  #50  
Old 01-28-2002, 07:16 AM
BocoC BocoC is offline
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Oh well. I guess I can convert it to a string array...
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  #51  
Old 01-28-2002, 07:28 AM
Warcaptain Warcaptain is offline
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Quote:
Originally posted by konidias
This isn't a bug, but since you're releasing a new update..

ADD TILES THAT OVERLAP THE PLAYER THANKS


for real stefan

games that i played on gameboy from the early 90's had layers for things.

you have layers on nw, release it already.
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  #52  
Old 01-28-2002, 07:12 PM
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But it makes drawing 50% slower because
PC gfx cards don't have things to speed it up
(in 2D mode)
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  #53  
Old 01-28-2002, 07:50 PM
Yakuna2001 Yakuna2001 is offline
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Quote:
Originally posted by Stefan
But it makes drawing 50% slower because
PC gfx cards don't have things to speed it up
(in 2D mode)
most people nowadays have a 3d card anyhows.....
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  #54  
Old 01-28-2002, 09:01 PM
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Wait a second...so you are saying that SNES games were able to draw levels faster, which most like SOM has layers, then todays superior computers? I don't believe it. With DirectDraw it should be able to draw fast enough, and if not, use Direct3D...Stefan you are supposed to make a good engine, and most people have 3D support...stop worrying about the people that don't because they have very outdated computers, and need to update them...
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  #55  
Old 01-28-2002, 09:11 PM
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Yes Direct3D can do things faster (like displaying 300
lights don't make my computer laggy, but 300 little images
lag it). The problem is that a lot of people don't
have support for Direct3D (probably >50%). If we
add support for layering then those people could not
see it, and making some compatible thing would make
things very laggy for them.
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  #56  
Old 01-28-2002, 09:15 PM
Frolic_RC2 Frolic_RC2 is offline
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Quote:
Originally posted by Stefan
Yes Direct3D can do things faster (like displaying 300
lights don't make my computer laggy, but 300 little images
lag it). The problem is that a lot of people don't
have support for Direct3D (probably >50%). If we
add support for layering then those people could not
see it, and making some compatible thing would make
things very laggy for them.
Well, certain servers could always prevent people without 3D support from playing the server...I mean, look at all the great 3D games out, like UT, and hundreds of thousands of servers and players player it...they all have 3D cards.
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  #57  
Old 01-29-2002, 02:16 AM
Yakuna2001 Yakuna2001 is offline
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Quote:
Originally posted by Frolic_RC2


Well, certain servers could always prevent people without 3D support from playing the server...I mean, look at all the great 3D games out, like UT, and hundreds of thousands of servers and players player it...they all have 3D cards.
maybe if u made it with layers, it would make all the laggy ****ers quit graal and make us all happy
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  #58  
Old 01-29-2002, 02:50 AM
Warcaptain Warcaptain is offline
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Quote:
Originally posted by Stefan
Yes Direct3D can do things faster (like displaying 300
lights don't make my computer laggy, but 300 little images
lag it). The problem is that a lot of people don't
have support for Direct3D (probably >50%). If we
add support for layering then those people could not
see it, and making some compatible thing would make
things very laggy for them.
graal is very laggy as it is.

try laying around 200 bombs in a single level, and see how fast you can move.

update to the Direct3d, those who have it dont need to play it, or should just upgrade their pc's.

professional made games come with pc requirements, i know i couldnt buy one or two when i first got my pc, now I have l33t stuff on my pc, I can play anything. (in fact i just got a new gfx card)

If you refuse to update to direct 3d, then quit 2k2, because the way the 3d levels are now, is very bad.

if i make a hill and walk up it, i go fast on one side no matter what, even if i go up or down. and the other side i go slow, regardless of the direction im moving in.
also if its tall, and you are on the other side of it, it appears like you are on the front moving backwards.( bad )

direct3d is the way to go, unless the pc gods provide us with a 3rd option.
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  #59  
Old 01-29-2002, 03:28 AM
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If 50% of the peop dont have a 3d accelerator, Its really sad, Times change! your 128 MHZ and 16 Mgs of ram dont cut it anymore, its time to realize that, Heck I got a 16 meg Riva TNT2 card for around $40, im sure someone could spare that much money because it is a good investment.
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  #60  
Old 01-29-2002, 04:21 AM
Aknts Aknts is offline
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I have a brand new computer but you have to think about the people who have a shitty copm and scrapped up money just to have a 2001 account. Its no fair to them if they can't afford the stuff for a game that they already paid for.
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  #61  
Old 01-29-2002, 05:43 AM
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Quote:
Originally posted by Aknts
I have a brand new computer but you have to think about the people who have a shitty copm and scrapped up money just to have a 2001 account. Its no fair to them if they can't afford the stuff for a game that they already paid for.
didnt you hear me when i said to show somewhere 'System Requirements'
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  #62  
Old 01-29-2002, 09:15 AM
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Quote:
Originally posted by Falcor
If 50% of the peop dont have a 3d accelerator, Its really sad, Times change! your 128 MHZ and 16 Mgs of ram dont cut it anymore, its time to realize that, Heck I got a 16 meg Riva TNT2 card for around $40, im sure someone could spare that much money because it is a good investment.
Heh, I got Riva TNT2 32 meg video card =P
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  #63  
Old 01-29-2002, 10:05 AM
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Dont matter, 16 is all you need unless you wanna go higher (and it dont get much better, maybe a little bit)

Anyway bugs I found...

in Rev4:

Sound sometimes sound shuts off, this happend whilst I was playing the ocorina on 2K1 and sparring on Godspeed's arena #2.

Arrows draw on the level only for a second =\ (that cursor thing)

Iprovments: Make the Style button make new lines after semicolons ; and Braces {} please! So big long scripts in one line can be esily styled correctly
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  #64  
Old 01-29-2002, 10:42 AM
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Quote:
Originally posted by Falcor
Dont matter, 16 is all you need unless you wanna go higher (and it dont get much better, maybe a little bit)

Anyway bugs I found...

in Rev4:

Sound sometimes sound shuts off, this happend whilst I was playing the ocorina on 2K1 and sparring on Godspeed's arena #2.

Arrows draw on the level only for a second =\ (that cursor thing)

Iprovments: Make the Style button make new lines after semicolons ; and Braces {} please! So big long scripts in one line can be esily styled correctly
or could have like checkbox if u want it wrapped or nonwrapped
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  #65  
Old 01-29-2002, 10:47 AM
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I am working on redoing the npc parsing and scripting engine,
can take some months though; the error msgs and syntax
styler will be better then

The editor cursor is only displayed when editing
map levels, people wanted that (probably better for
editing little rooms and stuff)

Sound: yes there are some sfx on the server which
mess up some sound cards so that the sound output
stop
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  #66  
Old 01-29-2002, 10:54 AM
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The advantage of Graal is that it takes less
system resources for slow computers,
going 3D will make it run a little bit faster on
good configured computers and enable some
more features,
but actualy you can do a lot with the current
features, the potential is not half used,
and when going 3D then people would expect
to have it look nearly as good as games like
Max Payne or whatever which we have not
the resources for.
The major engine stuff of Graal2002 is not the
3D terrain, it's the global positioning (a map is
like a big level, the level borders are not important
for the gameplay anymore, only for caching/optimizing)
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  #67  
Old 01-29-2002, 11:08 AM
Kaimetsu Kaimetsu is offline
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Quote:
Originally posted by Stefan
I am working on redoing the npc parsing and scripting engine,
can take some months though; the error msgs and syntax
styler will be better then
Hey Stefan, remember to add function-folding!

In case I have to explain this to anybody: When working on functions we usually make general case stuff like "swingSword" or whatever and then once it works we never touch it again. So what'd be supremely good is if we could have the code for that function be hidden, leaving only something like "swingSword()" on a line. Then we can click this to expand the function and display all the code. It'd make editing scripts way quicker since we won't have to scroll through a million miles of code on complicated NPCs.
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  #68  
Old 01-29-2002, 11:27 AM
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Quote:
Originally posted by Kaimetsu


Hey Stefan, remember to add function-folding!

In case I have to explain this to anybody: When working on functions we usually make general case stuff like "swingSword" or whatever and then once it works we never touch it again. So what'd be supremely good is if we could have the code for that function be hidden, leaving only something like "swingSword()" on a line. Then we can click this to expand the function and display all the code. It'd make editing scripts way quicker since we won't have to scroll through a million miles of code on complicated NPCs.
!! Wonderful idea!

Hmm...Stefan, are 2 dimensional arrays in graal? I have never tryed to used them, but I thought I saw one of your scripts using them (tiles[x,y] = #). I need some 2d arrays for a few things...yeah fine you can make 2 arrays, but, 2d arrays are way cooler. Hehe...
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  #69  
Old 01-29-2002, 11:29 AM
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Hm. So the big deal in G2K2 is that the level borders are less noticible? It's good, I think such should be the case for all worlds, but I do not know that the casual observer will notice. I look at G2K2 and first say "Oo, 3D terrain!" Only after wandering do I say "Hey, no level borders? Nice!", and I'm the thrice-accursed Classic LAT guy!
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Old 01-29-2002, 11:30 AM
Kaimetsu Kaimetsu is offline
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Quote:
Originally posted by Frolic_RC2


!! Wonderful idea!

Hmm...Stefan, are 2 dimensional arrays in graal? I have never tryed to used them, but I thought I saw one of your scripts using them (tiles[x,y] = #). I need some 2d arrays for a few things...yeah fine you can make 2 arrays, but, 2d arrays are way cooler. Hehe...
tiles is an inbuilt thing. It's more of a function than an array. But yeah, multidimensional arrays would be nice.
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Old 01-29-2002, 11:56 AM
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it can be simulated =\

I mean like dont we all at one point do things like

myarray[i*2+1] and stuff? Thats simulating the 2d array, but yes, miltidimential arrays would be nice. But we always have ways areound disabilities :P
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  #72  
Old 01-29-2002, 02:12 PM
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Stefan... Consider this. For the price of paying for a full subscription to graal a person could buy a cheap 3d card that supports directx.


It's not our fault thier too lazy to buy a cheap 3d card!




Goto www.pricewatch.com I garentee you can find a quality 3d card for $20 that is very able to run graal good!
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  #73  
Old 01-30-2002, 03:44 AM
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The problem is that you cannot always use it in your
old card. 3 years ago I had a P166. To use Riva TNT
I needed to buy a new mainboard (with AGP support),
new CPU and new Windows (Windows98) because Win95
didn't support AGP.
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  #74  
Old 01-30-2002, 04:45 AM
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Quote:
Originally posted by Stefan
The problem is that you cannot always use it in your
old card. 3 years ago I had a P166. To use Riva TNT
I needed to buy a new mainboard (with AGP support),
new CPU and new Windows (Windows98) because Win95
didn't support AGP.
stefan.. its the 21st centurty, if their pc is as old as yours was, then you are doing them a favor by forcing them to go buy a new one... windows 95 *shivver*
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  #75  
Old 01-30-2002, 06:24 AM
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Bleh. 1) this thread's gone way off the topic of bug reports, 2) a big part of Graal's charm is that it's so oldschool. If it needs a 2GHz P4 and 128M VRAM, it had better be on par with Resident Evil 3 or whatever. It isn't, so why should it suck the same resources?
I'll grant you that the bigger pond is more attractive, but this fish isn't big enough to survive in it yet. We're the big fish in the little pond, and better that than the bait in the shark tank.
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  #76  
Old 01-30-2002, 06:44 AM
Frolic_RC2 Frolic_RC2 is offline
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Quote:
Originally posted by Tyhm
Bleh. 1) this thread's gone way off the topic of bug reports, 2) a big part of Graal's charm is that it's so oldschool. If it needs a 2GHz P4 and 128M VRAM, it had better be on par with Resident Evil 3 or whatever. It isn't, so why should it suck the same resources?
I'll grant you that the bigger pond is more attractive, but this fish isn't big enough to survive in it yet. We're the big fish in the little pond, and better that than the bait in the shark tank.
Yeah thats true...Graals old style is what brought me to play it. To many games care about super gfx and have horrible gameplay, or *** freaks who play it as there life and ruin the game because all they care about is winning...graal has some of that, but for the most part it doesn't.
I wouldn't mind great gfx though, or 3d features, and with proper use it could go good...thats why I think they should at least be available.
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  #77  
Old 01-31-2002, 07:01 AM
xanatos2003 xanatos2003 is offline
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why not have an option that sayed scroll bar or the little dude, or the weird arrow thingys??
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  #78  
Old 01-31-2002, 07:30 AM
BocoC BocoC is offline
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Or, how about being able to pass values to functions?

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  #79  
Old 01-31-2002, 07:58 AM
Admins Admins is offline
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Yes the scripting engine will be redone
completely (C compatible, new better way of
accessing strings, function parameters).

Yes Tyhm that is true. Btw the 3D terrain engine
took look 1 week of work, the major engine update
in Graal2002 is actually the global positioning
(gmaps are like one big level) which makes things
like the ship possible and avoid the strange npc
loading problems on Graal2001 (railroads hanging
in the air till you get nearer and see the rest).
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  #80  
Old 01-31-2002, 08:07 AM
Frolic_RC2 Frolic_RC2 is offline
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Quote:
Originally posted by Stefan
Yes the scripting engine will be redone
completely (C compatible, new better way of
accessing strings, function parameters).

Yes Tyhm that is true. Btw the 3D terrain engine
took look 1 week of work, the major engine update
in Graal2002 is actually the global positioning
(gmaps are like one big level) which makes things
like the ship possible and avoid the strange npc
loading problems on Graal2001 (railroads hanging
in the air till you get nearer and see the rest).
C/C++ compatible? If so, then I will be very happy. So very happy I will have to give Stefan a hug once he release it *ok, I would never do that, but he would have my greatest thanks*

You do mean you can basicly import C/C++ coding into the graal engine, allowing you to adjust virtually anything correct?
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