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  #1  
Old 01-24-2002, 12:20 PM
konidias konidias is offline
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Editor Controls rock.. anyone know how to make them?

Yes! Finally a super useful addition to the editor! This will save hundreds of hours of time consuming tiling.. I wanna see what can be done with this, I have no clue which tiles are what, (like wtf 0x176 is as a tile, someone needs to make a chart or something)

I tried to make a swamp thing and came out semi-successful.. I would like to see what this little baby can do.. just think.. it could be done to work with making water, swamps, grassy areas, pathways, mountains, trees.. this thing rocks my socks.

Does anyone know how to make controls for this thing? I'm kind of in the dark on how to go about making one.

Check out this little dirt area I made in oh.. 5 seconds using the new feature.. this would take a while to make the old way.
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  #2  
Old 01-24-2002, 12:23 PM
yoshee15 yoshee15 is offline
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Re: Editor Controls rock.. anyone know how to make them?

Quote:
Originally posted by konidias
Yes! Finally a super useful addition to the editor! This will save hundreds of hours of time consuming tiling.. I wanna see what can be done with this, I have no clue which tiles are what, (like wtf 0x176 is as a tile, someone needs to make a chart or something)

I tried to make a swamp thing and came out semi-successful.. I would like to see what this little baby can do.. just think.. it could be done to work with making water, swamps, grassy areas, pathways, mountains, trees.. this thing rocks my socks.

Does anyone know how to make controls for this thing? I'm kind of in the dark on how to go about making one.

Check out this little dirt area I made in oh.. 5 seconds using the new feature.. this would take a while to make the old way.
yea i did lots of experimenting...i wanna know how to make it 2 sand tiles across, instead of one
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  #3  
Old 01-24-2002, 12:30 PM
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whoa, that is nice
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  #4  
Old 01-24-2002, 08:02 PM
Androk2k1 Androk2k1 is offline
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Where the hell is that???

Now anyone can make really good levels... what's the point of LATs now?
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  #5  
Old 01-25-2002, 03:02 AM
Waltz5 Waltz5 is offline
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Stupid... because of what Androk said.
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Old 01-25-2002, 03:08 AM
Waltz5 Waltz5 is offline
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But then again, it looks too generated.. too many of the big and small rocks if you ask me.
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  #7  
Old 01-25-2002, 03:21 AM
AlexH AlexH is offline
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nice i like that
is there any way we can add our own stuff to it
like we can add npcs to the npc bit
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  #8  
Old 01-25-2002, 03:22 AM
konidias konidias is offline
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Quote:
Originally posted by Waltz5
But then again, it looks too generated.. too many of the big and small rocks if you ask me.
Um.. the fact is that you can script your own.. I don't see who the hell wouldn't want to use this.. I made a shallow water version, it came out good.. I'm going to do swamp in a minute.

Why are you all disappointed? Now levels will look 10 times better then before, and not take so damn long to make. Sure there are too many rocks, but you can edit it to exclude the rocks so you can add those yourself.. But for things like making groups of trees, swamp areas, paths, water, mountains, most all of the terrain stuff, this thing is awesome.
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  #9  
Old 01-25-2002, 03:23 AM
konidias konidias is offline
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You can script your own stuff to use for it.. you could use it for anything.. it supports 3 mouse buttons, you can't go wrong there.

Look in your levels/npcs/ folder, and the scripts are there.. just take a look at them.
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  #10  
Old 01-25-2002, 04:10 AM
psichill psichill is offline
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Is this on the new version??
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  #11  
Old 01-25-2002, 04:13 AM
AlexH AlexH is offline
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yes it is on the new version
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  #12  
Old 01-25-2002, 04:52 AM
Androk2k1 Androk2k1 is offline
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I still think it's very wrong... Now anyone with no abilities whatsoever can do wicked levels get good jobs! I mean now LATs are not needed only NATs... That's so wrong...
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  #13  
Old 01-25-2002, 05:27 AM
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Quote:
Originally posted by konidias
You can script your own stuff to use for it.. you could use it for anything.. it supports 3 mouse buttons, you can't go wrong there.

Look in your levels/npcs/ folder, and the scripts are there.. just take a look at them.
its not there =*(
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  #14  
Old 01-25-2002, 07:13 AM
Gangster88 Gangster88 is offline
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cool stuff
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  #15  
Old 01-25-2002, 07:51 AM
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Quote:
Originally posted by Androk2k1
I still think it's very wrong... Now anyone with no abilities whatsoever can do wicked levels get good jobs! I mean now LATs are not needed only NATs... That's so wrong...
There is so much more to a level than a pathway...
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  #16  
Old 01-25-2002, 07:53 AM
agretsguest agretsguest is offline
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Angry

Quote:
Originally posted by Androk2k1
Where the hell is that???

Now anyone can make really good levels... what's the point of LATs now?
dont say that I might lose my job :grrr:
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  #17  
Old 01-25-2002, 08:03 AM
ArchOwl ArchOwl is offline
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Quote:
Originally posted by Androk2k1
I still think it's very wrong... Now anyone with no abilities whatsoever can do wicked levels get good jobs! I mean now LATs are not needed only NATs... That's so wrong...

gyahahahahahahshshshdhhfgahsgahhagahaahagahagaha
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  #18  
Old 01-25-2002, 10:02 AM
Oxy-Moron Oxy-Moron is offline
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Quote:
Originally posted by Androk2k1
I still think it's very wrong... Now anyone with no abilities whatsoever can do wicked levels get good jobs! I mean now LATs are not needed only NATs... That's so wrong...
Well, now that a valuable LAT skill has basically been turned into a simple level editor function, this HELPS. It sort of "steps up the bar" for standards of level quality. Now this level of pathway detail should be expected no matter what. This is definitely a good thing.
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  #19  
Old 01-25-2002, 10:06 AM
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Where do I get this editor. Cuz I dun see it anywheres in the editor I got right now. I just see the thing to make predefined doors and lights. I dun see the new tile thingy.
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  #20  
Old 01-25-2002, 10:11 AM
Oxy-Moron Oxy-Moron is offline
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It's with the newest version.. 2.13-2 or whatever it's called. It should be in the pre-defined NPCs section at the very bottom...
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  #21  
Old 01-25-2002, 10:17 AM
Tojo Tojo is offline
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Wow I could have sworn I had the newest graal level editor. The one where you can use the guy to run around your levels, at the same time you edit. But I dun see not see the tile thing in the predefined npc section. I guess i,ll go redownload.
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  #22  
Old 01-25-2002, 10:23 AM
Oxy-Moron Oxy-Moron is offline
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Yah, that's version 2.12. New version came out yesterday.

-Got rid of the scroll guy, brought back scroll bars.
-Uses plain grass as default tile for new levels.
-Fixed the level clearing bug
-Path controls

Think that's about all the major fixes.
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  #23  
Old 01-25-2002, 11:07 AM
ArchOwl ArchOwl is offline
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I LOVED THE SCROLL GUY :'(
IT ALLOWED ME TO PERFECTLY CONNECT MY LEVELS
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  #24  
Old 01-25-2002, 11:26 AM
Oxy-Moron Oxy-Moron is offline
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Yeah I kinda got used to scroll-guy too

Now I will mourn for him...
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Old 01-25-2002, 02:32 PM
ArchOwl ArchOwl is offline
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Quote:
Originally posted by Oxy-*****
Yeah I kinda got used to scroll-guy too

Now I will mourn for him...
DAY & NIGHT MOURNING
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  #26  
Old 01-25-2002, 11:37 PM
VyralP2P VyralP2P is offline
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I hated the scroll guy , but that's probably beacuse I never learned how to use him..
Thought could anyone explain how this new addition works?
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  #27  
Old 01-26-2002, 02:24 AM
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Oh I forgot to add to the feature list
that you can now double-click on a sign to
open the signs window
or double-click on a link to open the linked level
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  #28  
Old 01-26-2002, 02:26 AM
Admins Admins is offline
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For easy editor scripts try this

if (mousedown) {
tiles[mousex,mousey] = 0;
updateboard mousex,mousey,1,1;
}

Save this as editnpcMyEditorNPC.txt in the
levels/npcs path, then open the editor, select
it and click somewhere
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  #29  
Old 01-26-2002, 02:57 AM
Slaktmaster Slaktmaster is offline
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Stefan, I still can't play Graal. The setup doesn't work for me!
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  #30  
Old 01-26-2002, 04:27 AM
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Um the setup should work on all windows now,
what error do you get?
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  #31  
Old 01-26-2002, 06:44 AM
Poogle Poogle is offline
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Quote:
Originally posted by Androk2k1
Where the hell is that???

Now anyone can make really good levels... what's the point of LATs now?
Stupid arent yeh? God get a life and look at the screen shot
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  #32  
Old 01-26-2002, 06:50 AM
Poogle Poogle is offline
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I like the Graal2002 Pathway maker one it kool (need the tiles to look like the ones on 2002 looky)
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  #33  
Old 01-26-2002, 12:29 PM
TheBig099 TheBig099 is offline
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I loved the scroll guy!
why have you got rid of him?
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  #34  
Old 01-26-2002, 01:06 PM
Psyker Psyker is offline
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aigh this is awesome
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  #35  
Old 01-26-2002, 05:01 PM
Slaktmaster Slaktmaster is offline
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Quote:
Originally posted by Stefan
Um the setup should work on all windows now,
what error do you get?
I didn't get any error but it fixed itself when I deleted my Graal folder and installed it in another folder.

I'm all very happy now!
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  #36  
Old 01-26-2002, 10:24 PM
Poogle Poogle is offline
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Im gonna figure out how to do water puddles and water
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  #37  
Old 01-27-2002, 02:31 AM
Thak2 Thak2 is offline
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Simple Random Grass Object laying thing.

How is it?

Maybe the dirt on grass tiles shouldn't be in it...
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  #38  
Old 01-27-2002, 04:06 AM
Gohan43331 Gohan43331 is offline
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Slightly Confused:

If you wanted to take the rocks out and have only sandtiles placed, how do you find out which hex (or whatever that stuff is) to take out?

*Edit* Take out the last 2 hexs and it'll do without rocks */Edit*

Gohan

Last edited by Gohan43331; 01-27-2002 at 06:01 AM..
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