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  #1  
Old 01-19-2002, 09:55 AM
Echos Echos is offline
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Stefan's mistake on "y"

Among other things, this has bothered me, but, I realize it is too late to fix, and trying to fix it could take forever, but Stefan used the "y" axis incorrectly...

For example, if the value of the x axis = 3 & y axis = 3, it would be like this:

............|..............
............|............*
............|..............
............|..............
----------------------
............|..............
............|..............
............|............%
............|..............

The asterix ('*') is where it should be, but according to the Graal engine, it would place it where the percentage sign ('%') is. Just telling you this, for the next program you make, so it's less confusing, thanks, bye.
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  #2  
Old 01-19-2002, 10:08 AM
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true, it measures the top corner to 0,0... so it measures to x and -y.
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  #3  
Old 01-19-2002, 10:09 AM
Nastazio Nastazio is offline
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Math sucks! and in Geomotry (SP) you have to do axis stuff.
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  #4  
Old 01-19-2002, 10:11 AM
Echos Echos is offline
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Quote:
Originally posted by Nastazio
Math sucks! and in Geomotry (SP) you have to do axis stuff.
Math is my strongest subject (followed by the Sciences), and I love Geometry, so please, post something intelligent before you post something ignorant. I swear that one day I will create a list of everybody here adding what I believe their IQ is. You knew the first letter of Geometry, so you would probably be one of the higher ones .
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  #5  
Old 01-19-2002, 10:18 AM
Nastazio Nastazio is offline
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I am not in Geometry or whatever. I am in pre-algebra. I am in all honors courses except math. Math is my weekest class and i can never come around to passing it.
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  #6  
Old 01-19-2002, 10:20 AM
Echos Echos is offline
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let's see how long it takes for Kaimetsu to proove me wrong...
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  #7  
Old 01-19-2002, 10:28 AM
toad1413 toad1413 is offline
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Kai isn't here anymore, his account died.

But your math is different to ours. you have seperate maths courses, whereas we only have the one. Well, year 11 and 12 have normal maths and maths methods, which focuses on algebra mostly. I'm doing that.
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Old 01-19-2002, 10:31 AM
G_yoshi G_yoshi is offline
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Re: Stefan's mistake on "y"

Quote:
Originally posted by Echos
Among other things, this has bothered me, but, I realize it is too late to fix, and trying to fix it could take forever, but Stefan used the "y" axis incorrectly...

For example, if the value of the x axis = 3 & y axis = 3, it would be like this:

............|..............
............|............*
............|..............
............|..............
----------------------
............|..............
............|..............
............|............%
............|..............

The asterix ('*') is where it should be, but according to the Graal engine, it would place it where the percentage sign ('%') is. Just telling you this, for the next program you make, so it's less confusing, thanks, bye.
Um, actually, it's normal. Even Windows behaves in the same manner as do most other programs. Graphical stuff on computers are not necessarily on a cartesian plane. 0,0 is always absolute and it starts in the upper left corner.
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  #9  
Old 01-19-2002, 10:32 AM
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Re: Re: Stefan's mistake on "y"

Quote:
Originally posted by G_yoshi


Um, actually, it's normal. Even Windows behaves in the same manner as do most other programs. Graphical stuff on computers are not necessarily on a cartesian plane. 0,0 is always absolute and it starts in the upper left corner.
Yes, but do you know why they do that? It is done for the people who don't know about this.
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  #10  
Old 01-19-2002, 10:36 AM
G_yoshi G_yoshi is offline
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Re: Re: Re: Stefan's mistake on "y"

Quote:
Originally posted by toad1413


Yes, but do you know why they do that? It is done for the people who don't know about this.
Actually, you need to at least know some geometery to program. Even though it's mostly postulates and theories, there are still a few things algebra-related that you do learn.

It's easier to use positive integers than negative ones. Typically, most values on a computer, depending upon what you use, have a certain length both ways or one way.
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  #11  
Old 01-19-2002, 10:37 AM
Echos Echos is offline
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yes, and I was just talking to Kaim, that's what he said to me, except in his Kaimetsu sort of way, I'm dumb, let this topic die out
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  #12  
Old 01-19-2002, 10:38 AM
G_yoshi G_yoshi is offline
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Quote:
Originally posted by Echos
yes, and I was just talking to Kaim, that's what he said to me, except in his Kaimetsu sort of way, I'm dumb, let this topic die out
Well, I could go on and on about the different value types a computer uses, but I wont
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  #13  
Old 01-19-2002, 10:43 AM
Echos Echos is offline
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I said.... LET IT DIE!
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  #14  
Old 01-19-2002, 10:44 AM
Griffyn Griffyn is offline
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Quote:
Originally posted by Echos
I said.... LET IT DIE!
ha ha...reading that and then looking at the guy in your sig made me laugh
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  #15  
Old 01-19-2002, 10:45 AM
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The axis can be any direction (ok shouldn't be on top
of each other , all calculations and algebra will still
work. You only need to know the direction / draw
an arrow to show the direction.
In school the y often goes north,
on computer monitors the y axis is leading south
when doing 2-dimensional stuff.
This is getting even more complicated when going
to the third dimension
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  #16  
Old 01-19-2002, 10:46 AM
freddyfox freddyfox is offline
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Quote:
Originally posted by Stefan

This is getting even more complicated when going
to the third dimension
Don't you need a spaceship for that?
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  #17  
Old 01-19-2002, 10:47 AM
Echos Echos is offline
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*smacks head*

Great, now even Stefan posted speaking of the 'z' axis, now everybody will see how stupid I am x.x


PLEASE LET IT DIE OR THE GUY IN MY SIG WILL CUT OFF YOUR HEAD AND DRINK YOUR BLOOD!!!111111211111 GARGH!
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  #18  
Old 01-19-2002, 10:49 AM
kyle0654 kyle0654 is offline
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*remembers the agony of learning geometry on a cartesian plane and dealing with an inverted y axis in Graal*
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  #19  
Old 01-19-2002, 10:51 AM
Echos Echos is offline
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Egads, the big shots are posting, please, go away =*( People will see you posted and suck up for a staff job, thus bumping this post up beyond belief, therefore allowing everybody to see the stupidity of me!
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  #20  
Old 01-19-2002, 11:00 AM
G_yoshi G_yoshi is offline
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Quote:
Originally posted by kyle0654
*remembers the agony of learning geometry on a cartesian plane and dealing with an inverted y axis in Graal*
I've never really had a problem with the differences. I figured it was normal and nothing to trifle with.
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  #21  
Old 01-19-2002, 11:01 AM
G_yoshi G_yoshi is offline
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Quote:
Originally posted by Echos
Egads, the big shots are posting, please, go away =*( People will see you posted and suck up for a staff job, thus bumping this post up beyond belief, therefore allowing everybody to see the stupidity of me!
Don't say that, you're not stupid. Think of this as a chance to gain knowledge on things that you do not know
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  #22  
Old 01-19-2002, 11:02 AM
Echos Echos is offline
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Quote:
Originally posted by G_yoshi


I've never really had a problem with the differences. I figured it was normal and nothing to trifle with.
You sir, have defied me, please, come to me, and bring an axe so I can hack into your face with it

(children, anything I say here is not serious, do not take it so, I am just playing around and really are friends to a lot of these people, just playing around, remember that)
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  #23  
Old 01-19-2002, 11:05 AM
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Quote:
Originally posted by Echos


You sir, have defied me, please, come to me, and bring an axe so I can hack into your face with it

(children, anything I say here is not serious, do not take it so, I am just playing around and really are friends to a lot of these people, just playing around, remember that)
I shall then do the "eye poke" *pokes your eyes* X.X
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Old 01-19-2002, 11:27 AM
toad1413 toad1413 is offline
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haha. Yes, the z axis would be hard to do, but isn't the z axis incorperated with the gmaps for g2k2?
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  #25  
Old 01-19-2002, 11:30 AM
G_yoshi G_yoshi is offline
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Quote:
Originally posted by toad1413
haha. Yes, the z axis would be hard to do, but isn't the z axis incorperated with the gmaps for g2k2?
yep
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  #26  
Old 01-19-2002, 11:35 AM
toad1413 toad1413 is offline
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Quote:
Originally posted by G_yoshi


yep
thought so. but... is that incorperated on the positive or negative..?
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Old 01-19-2002, 11:39 AM
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Quote:
Originally posted by toad1413


thought so. but... is that incorperated on the positive or negative..?
it goes both ways. There are gmaps located in your Graal2001\levels\maps directory. Open on in wordpad
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  #28  
Old 01-19-2002, 11:40 AM
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Clearly stefan forgot to add the sum+the square root of a piece of pie to get the addition sentance lel.
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  #29  
Old 01-20-2002, 04:26 AM
LiquidIce00 LiquidIce00 is offline
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yeah in computer if you have a square (10x10) it be like this
NPC Code:


0,0________
| |
| |
| |
| |
---------------10,10


b/c everything starts in top left corner and ends in 0 + width/height
whatever ;D
(unless u have like a negative value for width/height and it inverts.. if u can even do that)
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  #30  
Old 01-20-2002, 10:46 AM
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Quote:
Originally posted by Stefan
The axis can be any direction (ok shouldn't be on top
of each other , all calculations and algebra will still
work. You only need to know the direction / draw
an arrow to show the direction.
In school the y often goes north,
on computer monitors the y axis is leading south
when doing 2-dimensional stuff.
This is getting even more complicated when going
to the third dimension

Stefan's 1337/\/355 Rating before post: 13.5

Stefan's 1337/\/355 Rating after post: 5.5

I hate Math. What the hell... I'm stuck in a nightmare about math.
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  #31  
Old 01-20-2002, 10:53 AM
toad1413 toad1413 is offline
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Quote:
Originally posted by Neonight



Stefan's 1337/\/355 Rating before post: 13.5

Stefan's 1337/\/355 Rating after post: 5.5

I hate Math. What the hell... I'm stuck in a nightmare about math.
you're an idiot. Even if Stefan had a '1337/\/355 rating', it wouldn't go down because he was answering a question for us you fool.
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  #32  
Old 01-20-2002, 11:01 AM
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omi, it's our good friend the Zormite emperor...

How's the kingdom system going?
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  #33  
Old 01-21-2002, 11:31 AM
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I didn't take much geometry.

But Im going into some trig in a couple months.
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  #34  
Old 01-21-2002, 12:52 PM
Echos Echos is offline
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Quote:
Originally posted by Stefan
The axis can be any direction (ok shouldn't be on top
of each other , all calculations and algebra will still
work. You only need to know the direction / draw
an arrow to show the direction.
[Kaimetsu]

<3 for colinearity

[/Kaimetsu]
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