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-   -   Stefan's mistake on "y" (https://forums.graalonline.com/forums/showthread.php?t=21485)

Echos 01-19-2002 09:55 AM

Stefan's mistake on "y"
 
Among other things, this has bothered me, but, I realize it is too late to fix, and trying to fix it could take forever, but Stefan used the "y" axis incorrectly... :rolleyes:

For example, if the value of the x axis = 3 & y axis = 3, it would be like this:

............|..............
............|............*
............|..............
............|..............
----------------------
............|..............
............|..............
............|............%
............|..............

The asterix ('*') is where it should be, but according to the Graal engine, it would place it where the percentage sign ('%') is. Just telling you this, for the next program you make, so it's less confusing, thanks, bye.

toad1413 01-19-2002 10:08 AM

true, it measures the top corner to 0,0... so it measures to x and -y.

Nastazio 01-19-2002 10:09 AM

Math sucks! and in Geomotry (SP) you have to do axis stuff.

Echos 01-19-2002 10:11 AM

Quote:

Originally posted by Nastazio
Math sucks! and in Geomotry (SP) you have to do axis stuff.
Math is my strongest subject (followed by the Sciences), and I love Geometry, so please, post something intelligent before you post something ignorant. I swear that one day I will create a list of everybody here adding what I believe their IQ is. You knew the first letter of Geometry, so you would probably be one of the higher ones :( .

Nastazio 01-19-2002 10:18 AM

I am not in Geometry or whatever. I am in pre-algebra. I am in all honors courses except math. Math is my weekest class and i can never come around to passing it.

Echos 01-19-2002 10:20 AM

let's see how long it takes for Kaimetsu to proove me wrong...

toad1413 01-19-2002 10:28 AM

Kai isn't here anymore, his account died.

But your math is different to ours. you have seperate maths courses, whereas we only have the one. Well, year 11 and 12 have normal maths and maths methods, which focuses on algebra mostly. I'm doing that. :)

G_yoshi 01-19-2002 10:31 AM

Re: Stefan's mistake on "y"
 
Quote:

Originally posted by Echos
Among other things, this has bothered me, but, I realize it is too late to fix, and trying to fix it could take forever, but Stefan used the "y" axis incorrectly... :rolleyes:

For example, if the value of the x axis = 3 & y axis = 3, it would be like this:

............|..............
............|............*
............|..............
............|..............
----------------------
............|..............
............|..............
............|............%
............|..............

The asterix ('*') is where it should be, but according to the Graal engine, it would place it where the percentage sign ('%') is. Just telling you this, for the next program you make, so it's less confusing, thanks, bye.

Um, actually, it's normal. Even Windows behaves in the same manner as do most other programs. Graphical stuff on computers are not necessarily on a cartesian plane. 0,0 is always absolute and it starts in the upper left corner.

toad1413 01-19-2002 10:32 AM

Re: Re: Stefan's mistake on "y"
 
Quote:

Originally posted by G_yoshi


Um, actually, it's normal. Even Windows behaves in the same manner as do most other programs. Graphical stuff on computers are not necessarily on a cartesian plane. 0,0 is always absolute and it starts in the upper left corner.

Yes, but do you know why they do that? It is done for the people who don't know about this.

G_yoshi 01-19-2002 10:36 AM

Re: Re: Re: Stefan's mistake on "y"
 
Quote:

Originally posted by toad1413


Yes, but do you know why they do that? It is done for the people who don't know about this.

Actually, you need to at least know some geometery to program. Even though it's mostly postulates and theories, there are still a few things algebra-related that you do learn.

It's easier to use positive integers than negative ones. Typically, most values on a computer, depending upon what you use, have a certain length both ways or one way.

Echos 01-19-2002 10:37 AM

yes, and I was just talking to Kaim, that's what he said to me, except in his Kaimetsu sort of way, I'm dumb, let this topic die out

G_yoshi 01-19-2002 10:38 AM

Quote:

Originally posted by Echos
yes, and I was just talking to Kaim, that's what he said to me, except in his Kaimetsu sort of way, I'm dumb, let this topic die out
Well, I could go on and on about the different value types a computer uses, but I wont ;)

Echos 01-19-2002 10:43 AM

I said.... LET IT DIE!

Griffyn 01-19-2002 10:44 AM

Quote:

Originally posted by Echos
I said.... LET IT DIE!
ha ha...reading that and then looking at the guy in your sig made me laugh

Admins 01-19-2002 10:45 AM

The axis can be any direction (ok shouldn't be on top
of each other :), all calculations and algebra will still
work. You only need to know the direction / draw
an arrow to show the direction.
In school the y often goes north,
on computer monitors the y axis is leading south
when doing 2-dimensional stuff.
This is getting even more complicated when going
to the third dimension :)

freddyfox 01-19-2002 10:46 AM

Quote:

Originally posted by Stefan

This is getting even more complicated when going
to the third dimension :)

Don't you need a spaceship for that? ;)

Echos 01-19-2002 10:47 AM

*smacks head*

Great, now even Stefan posted speaking of the 'z' axis, now everybody will see how stupid I am x.x


PLEASE LET IT DIE OR THE GUY IN MY SIG WILL CUT OFF YOUR HEAD AND DRINK YOUR BLOOD!!!111111211111 GARGH!

kyle0654 01-19-2002 10:49 AM

*remembers the agony of learning geometry on a cartesian plane and dealing with an inverted y axis in Graal*

Echos 01-19-2002 10:51 AM

Egads, the big shots are posting, please, go away =*( People will see you posted and suck up for a staff job, thus bumping this post up beyond belief, therefore allowing everybody to see the stupidity of me!

G_yoshi 01-19-2002 11:00 AM

Quote:

Originally posted by kyle0654
*remembers the agony of learning geometry on a cartesian plane and dealing with an inverted y axis in Graal*
I've never really had a problem with the differences. I figured it was normal and nothing to trifle with.

G_yoshi 01-19-2002 11:01 AM

Quote:

Originally posted by Echos
Egads, the big shots are posting, please, go away =*( People will see you posted and suck up for a staff job, thus bumping this post up beyond belief, therefore allowing everybody to see the stupidity of me!
Don't say that, you're not stupid. Think of this as a chance to gain knowledge on things that you do not know :)

Echos 01-19-2002 11:02 AM

Quote:

Originally posted by G_yoshi


I've never really had a problem with the differences. I figured it was normal and nothing to trifle with.

You sir, have defied me, please, come to me, and bring an axe so I can hack into your face with it

(children, anything I say here is not serious, do not take it so, I am just playing around and really are friends to a lot of these people, just playing around, remember that)

G_yoshi 01-19-2002 11:05 AM

Quote:

Originally posted by Echos


You sir, have defied me, please, come to me, and bring an axe so I can hack into your face with it

(children, anything I say here is not serious, do not take it so, I am just playing around and really are friends to a lot of these people, just playing around, remember that)

I shall then do the "eye poke" *pokes your eyes* X.X

toad1413 01-19-2002 11:27 AM

haha. Yes, the z axis would be hard to do, but isn't the z axis incorperated with the gmaps for g2k2?

G_yoshi 01-19-2002 11:30 AM

Quote:

Originally posted by toad1413
haha. Yes, the z axis would be hard to do, but isn't the z axis incorperated with the gmaps for g2k2?
yep :D

toad1413 01-19-2002 11:35 AM

Quote:

Originally posted by G_yoshi


yep :D

thought so. but... is that incorperated on the positive or negative..? ;)

G_yoshi 01-19-2002 11:39 AM

Quote:

Originally posted by toad1413


thought so. but... is that incorperated on the positive or negative..? ;)

it goes both ways. There are gmaps located in your Graal2001\levels\maps directory. Open on in wordpad :)

cshank4 01-19-2002 11:40 AM

Clearly stefan forgot to add the sum+the square root of a piece of pie to get the addition sentance lel.

LiquidIce00 01-20-2002 04:26 AM

yeah in computer if you have a square (10x10) it be like this
NPC Code:


0,0________
| |
| |
| |
| |
---------------10,10


b/c everything starts in top left corner and ends in 0 + width/height
whatever ;D
(unless u have like a negative value for width/height and it inverts.. if u can even do that)

Neonight 01-20-2002 10:46 AM

Quote:

Originally posted by Stefan
The axis can be any direction (ok shouldn't be on top
of each other :), all calculations and algebra will still
work. You only need to know the direction / draw
an arrow to show the direction.
In school the y often goes north,
on computer monitors the y axis is leading south
when doing 2-dimensional stuff.
This is getting even more complicated when going
to the third dimension :)


Stefan's 1337/\/355 Rating before post: 13.5

Stefan's 1337/\/355 Rating after post: 5.5

:( I hate Math. What the hell... I'm stuck in a nightmare about math. :(:(:(:(

toad1413 01-20-2002 10:53 AM

Quote:

Originally posted by Neonight



Stefan's 1337/\/355 Rating before post: 13.5

Stefan's 1337/\/355 Rating after post: 5.5

:( I hate Math. What the hell... I'm stuck in a nightmare about math. :(:(:(:(

you're an idiot. Even if Stefan had a '1337/\/355 rating', it wouldn't go down because he was answering a question for us you fool.

Googi 01-20-2002 11:01 AM

omi, it's our good friend the Zormite emperor...

How's the kingdom system going?

adam 01-21-2002 11:31 AM

I didn't take much geometry.

But Im going into some trig in a couple months.

Echos 01-21-2002 12:52 PM

Quote:

Originally posted by Stefan
The axis can be any direction (ok shouldn't be on top
of each other :), all calculations and algebra will still
work. You only need to know the direction / draw
an arrow to show the direction.

[Kaimetsu]

<3 for colinearity :)

[/Kaimetsu]


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