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  #1  
Old 12-30-2001, 02:51 PM
Faheria_GP2 Faheria_GP2 is offline
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My concept for the perfect PW

Okay, here are my guidelines that I should make a PW good

1) Plot comes first!

This rule has been broken so many times I feel it deserves to be at the top of my list! Don't make something if it does not fit into the plot! Also, make sure that the plot is gradually given to the player by NPCs and what not...

2) Quests should be HUGE!

The most terrible thing I hate about a PW is when it has 1 or 2 quests, and they only have 2 or 3 levels to them, another thing I hate is linear quests, where you kill all the baddies in the room and the next door opens...AND FOR GODS SAKE! NEVER EVER DO A "CARRY [OBJECTHERE] ACROSS PATH WITH WATER" QUEST! THEY ARE TERRIBLY CLICHE!

3) Quests should have order

The quests should be in some sort of order, it doesn't have to be in an extreme you *must* do this before doing this, but it should require some order to the quests...

4) Towns need unique buildings that actually serve a purpose

This is a terrible problem in Today's PWs...each building actually needs to serve a purpose, be it a Shop, an Inn, a PlayerHouse, whatever, just some sort of purpose!

5) Levels need to look good when connected via map

Read title

K, later folks
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  #2  
Old 12-30-2001, 03:17 PM
Spectre1337 Spectre1337 is offline
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Re: My concept for the perfect PW

Quote:
Originally posted by Faheria_GP2
Okay, here are my guidelines that I should make a PW good

1) Plot comes first!

This rule has been broken so many times I feel it deserves to be at the top of my list! Don't make something if it does not fit into the plot! Also, make sure that the plot is gradually given to the player by NPCs and what not...

2) Quests should be HUGE!

The most terrible thing I hate about a PW is when it has 1 or 2 quests, and they only have 2 or 3 levels to them, another thing I hate is linear quests, where you kill all the baddies in the room and the next door opens...AND FOR GODS SAKE! NEVER EVER DO A "CARRY [OBJECTHERE] ACROSS PATH WITH WATER" QUEST! THEY ARE TERRIBLY CLICHE!

3) Quests should have order

The quests should be in some sort of order, it doesn't have to be in an extreme you *must* do this before doing this, but it should require some order to the quests...

4) Towns need unique buildings that actually serve a purpose

This is a terrible problem in Today's PWs...each building actually needs to serve a purpose, be it a Shop, an Inn, a PlayerHouse, whatever, just some sort of purpose!

5) Levels need to look good when connected via map

Read title

K, later folks
My quest is about 43 levels long so far There are spikes that come out of the floor and the walls, and crap o_o
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  #3  
Old 12-30-2001, 03:19 PM
Faheria_LAT1 Faheria_LAT1 is offline
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Re: Re: My concept for the perfect PW

Quote:
Originally posted by Spectre1337

My quest is about 43 levels long so far There are spikes that come out of the floor and the walls, and crap o_o
the old faheria was like that, the quests truly owned..
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  #4  
Old 12-30-2001, 03:28 PM
lordhelmut lordhelmut is offline
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Sounds like Babylon meets ur standards =D unfortunately we are 95% bugs due to lack of FTP
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  #5  
Old 12-30-2001, 03:31 PM
Faheria_LAT3 Faheria_LAT3 is offline
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Re: Re: Re: My concept for the perfect PW

Quote:
Originally posted by Faheria_LAT1


the old faheria was like that, the quests truly owned..
Haha, I still have them all. ^-^
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  #6  
Old 12-30-2001, 03:55 PM
Faheria_LAT1 Faheria_LAT1 is offline
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Re: Re: Re: Re: My concept for the perfect PW

Quote:
Originally posted by Faheria_LAT3


Haha, I still have them all. ^-^
! must..... have.......
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"I like movies where the guy shoots stuff, and then it blows up, and then this other guy shoots him, and then the first guy drives through a Coke sign, and it blows up, and the car flips over in slow motion, and then the guy gets out and pops his arm back in place, and then they fight 'cause they're out of bullets, and the guy says something like "This is Walmart, boy...and you just got price-checked!" - Broken Saints

"There is no greater sorrow than to recall in misery when we were happy" - Dante

"If you know yourself but not the enemy, for every victory gained you will also suffer a defeat" - Sun Tzu, The Art Of War

"Kingdoms ...rising without word. Collapsing without warning." - Broken Saints

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  #7  
Old 12-30-2001, 10:56 PM
Shard_IceFire Shard_IceFire is offline
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Faheria actually had quests...?
Are you talking about something you didn't put online?
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  #8  
Old 12-30-2001, 11:34 PM
spanky7124 spanky7124 is offline
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No faheria had quests back in the day when it first came out with ToT, I remember it was fun running around with a FAQ tag on doing all the quests with people who needed helpers.
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  #9  
Old 12-31-2001, 12:12 AM
Faheria_LAT1 Faheria_LAT1 is offline
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Quote:
Originally posted by Shard_IceFire
Faheria actually had quests...?
Are you talking about something you didn't put online?
February 2001. The month Faheria was put online. It had a LOT of quests, very well made, the boss scripts were incredible, nothing compared to what we now have but if you had spent the time exploring the world, you would've seen how great it was.
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"I like movies where the guy shoots stuff, and then it blows up, and then this other guy shoots him, and then the first guy drives through a Coke sign, and it blows up, and the car flips over in slow motion, and then the guy gets out and pops his arm back in place, and then they fight 'cause they're out of bullets, and the guy says something like "This is Walmart, boy...and you just got price-checked!" - Broken Saints

"There is no greater sorrow than to recall in misery when we were happy" - Dante

"If you know yourself but not the enemy, for every victory gained you will also suffer a defeat" - Sun Tzu, The Art Of War

"Kingdoms ...rising without word. Collapsing without warning." - Broken Saints

Account now used by Silver and Mmmmkay
yoshee15 account has run out :[[[
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  #10  
Old 12-31-2001, 02:01 AM
royce royce is offline
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Little bit more than a year ago I was a Classic lover. I hit no lag whatsoever. I had around 17 hearts and always on a ok spree. Avalanche was my first guild.
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  #11  
Old 12-31-2001, 02:24 AM
Faheria_LAT3 Faheria_LAT3 is offline
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TB3 wanted to put the old world back up so people could play it while we worked on the new stuff. But it was just too much work to get back up and it was taking us away from the real faheria.
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  #12  
Old 12-31-2001, 05:03 AM
Neglegence2002 Neglegence2002 is offline
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Re: My concept for the perfect PW

Quote:
Originally posted by Faheria_GP2
Okay, here are my guidelines that I should make a PW good

1) Plot comes first!

This rule has been broken so many times I feel it deserves to be at the top of my list! Don't make something if it does not fit into the plot! Also, make sure that the plot is gradually given to the player by NPCs and what not...

2) Quests should be HUGE!

The most terrible thing I hate about a PW is when it has 1 or 2 quests, and they only have 2 or 3 levels to them, another thing I hate is linear quests, where you kill all the baddies in the room and the next door opens...AND FOR GODS SAKE! NEVER EVER DO A "CARRY [OBJECTHERE] ACROSS PATH WITH WATER" QUEST! THEY ARE TERRIBLY CLICHE!

3) Quests should have order

The quests should be in some sort of order, it doesn't have to be in an extreme you *must* do this before doing this, but it should require some order to the quests...

4) Towns need unique buildings that actually serve a purpose

This is a terrible problem in Today's PWs...each building actually needs to serve a purpose, be it a Shop, an Inn, a PlayerHouse, whatever, just some sort of purpose!

5) Levels need to look good when connected via map

Read title

K, later folks
kthxbye
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  #13  
Old 12-31-2001, 05:10 AM
BocoC BocoC is offline
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Re: My concept for the perfect PW

Quote:
Originally posted by Faheria_GP2
2) Quests should be HUGE!

The most terrible thing I hate about a PW is when it has 1 or 2 quests, and they only have 2 or 3 levels to them, another thing I hate is linear quests, where you kill all the baddies in the room and the next door opens...AND FOR GODS SAKE! NEVER EVER DO A "CARRY [OBJECTHERE] ACROSS PATH WITH WATER" QUEST! THEY ARE TERRIBLY CLICHE!
OMG DO I EVER HATE THE CARRY THE POT OVER THE WATER ON A 1 TILE PATH QUESTS! I ALSO hate EXTREMELY much the quests where you have to walk a certain way across the room because there are WARP TILES ALL OVER THE PLACE #*$^&%*^$%&^$%
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  #14  
Old 12-31-2001, 08:16 AM
WHIPENIE4 WHIPENIE4 is offline
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n-pulse has one of those in about every quest.... im not sure if they took them out now tho....
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