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-   -   My concept for the perfect PW (https://forums.graalonline.com/forums/showthread.php?t=19973)

Faheria_GP2 12-30-2001 02:51 PM

My concept for the perfect PW
 
Okay, here are my guidelines that I should make a PW good

1) Plot comes first!

This rule has been broken so many times I feel it deserves to be at the top of my list! Don't make something if it does not fit into the plot! Also, make sure that the plot is gradually given to the player by NPCs and what not...

2) Quests should be HUGE!

The most terrible thing I hate about a PW is when it has 1 or 2 quests, and they only have 2 or 3 levels to them, another thing I hate is linear quests, where you kill all the baddies in the room and the next door opens...AND FOR GODS SAKE! NEVER EVER DO A "CARRY [OBJECTHERE] ACROSS PATH WITH WATER" QUEST! THEY ARE TERRIBLY CLICHE!

3) Quests should have order

The quests should be in some sort of order, it doesn't have to be in an extreme you *must* do this before doing this, but it should require some order to the quests...

4) Towns need unique buildings that actually serve a purpose

This is a terrible problem in Today's PWs...each building actually needs to serve a purpose, be it a Shop, an Inn, a PlayerHouse, whatever, just some sort of purpose!

5) Levels need to look good when connected via map

Read title

K, later folks

Spectre1337 12-30-2001 03:17 PM

Re: My concept for the perfect PW
 
Quote:

Originally posted by Faheria_GP2
Okay, here are my guidelines that I should make a PW good

1) Plot comes first!

This rule has been broken so many times I feel it deserves to be at the top of my list! Don't make something if it does not fit into the plot! Also, make sure that the plot is gradually given to the player by NPCs and what not...

2) Quests should be HUGE!

The most terrible thing I hate about a PW is when it has 1 or 2 quests, and they only have 2 or 3 levels to them, another thing I hate is linear quests, where you kill all the baddies in the room and the next door opens...AND FOR GODS SAKE! NEVER EVER DO A "CARRY [OBJECTHERE] ACROSS PATH WITH WATER" QUEST! THEY ARE TERRIBLY CLICHE!

3) Quests should have order

The quests should be in some sort of order, it doesn't have to be in an extreme you *must* do this before doing this, but it should require some order to the quests...

4) Towns need unique buildings that actually serve a purpose

This is a terrible problem in Today's PWs...each building actually needs to serve a purpose, be it a Shop, an Inn, a PlayerHouse, whatever, just some sort of purpose!

5) Levels need to look good when connected via map

Read title

K, later folks

My quest is about 43 levels long so far:( There are spikes that come out of the floor and the walls, and crap o_o

Faheria_LAT1 12-30-2001 03:19 PM

Re: Re: My concept for the perfect PW
 
Quote:

Originally posted by Spectre1337

My quest is about 43 levels long so far:( There are spikes that come out of the floor and the walls, and crap o_o

the old faheria was like that, the quests truly owned.. :(

lordhelmut 12-30-2001 03:28 PM

Sounds like Babylon meets ur standards =D unfortunately we are 95% bugs due to lack of FTP

Faheria_LAT3 12-30-2001 03:31 PM

Re: Re: Re: My concept for the perfect PW
 
Quote:

Originally posted by Faheria_LAT1


the old faheria was like that, the quests truly owned.. :(

Haha, I still have them all. ^-^

Faheria_LAT1 12-30-2001 03:55 PM

Re: Re: Re: Re: My concept for the perfect PW
 
Quote:

Originally posted by Faheria_LAT3


Haha, I still have them all. ^-^

! must..... have....... >_<

Shard_IceFire 12-30-2001 10:56 PM

Faheria actually had quests...?
Are you talking about something you didn't put online?

spanky7124 12-30-2001 11:34 PM

No faheria had quests back in the day when it first came out with ToT, I remember it was fun running around with a FAQ tag on doing all the quests with people who needed helpers.

Faheria_LAT1 12-31-2001 12:12 AM

Quote:

Originally posted by Shard_IceFire
Faheria actually had quests...?
Are you talking about something you didn't put online?

February 2001. The month Faheria was put online. It had a LOT of quests, very well made, the boss scripts were incredible, nothing compared to what we now have but if you had spent the time exploring the world, you would've seen how great it was.

royce 12-31-2001 02:01 AM

Little bit more than a year ago I was a Classic lover. I hit no lag whatsoever. I had around 17 hearts and always on a ok spree. Avalanche was my first guild.

Faheria_LAT3 12-31-2001 02:24 AM

TB3 wanted to put the old world back up so people could play it while we worked on the new stuff. But it was just too much work to get back up and it was taking us away from the real faheria.

Neglegence2002 12-31-2001 05:03 AM

Re: My concept for the perfect PW
 
Quote:

Originally posted by Faheria_GP2
Okay, here are my guidelines that I should make a PW good

1) Plot comes first!

This rule has been broken so many times I feel it deserves to be at the top of my list! Don't make something if it does not fit into the plot! Also, make sure that the plot is gradually given to the player by NPCs and what not...

2) Quests should be HUGE!

The most terrible thing I hate about a PW is when it has 1 or 2 quests, and they only have 2 or 3 levels to them, another thing I hate is linear quests, where you kill all the baddies in the room and the next door opens...AND FOR GODS SAKE! NEVER EVER DO A "CARRY [OBJECTHERE] ACROSS PATH WITH WATER" QUEST! THEY ARE TERRIBLY CLICHE!

3) Quests should have order

The quests should be in some sort of order, it doesn't have to be in an extreme you *must* do this before doing this, but it should require some order to the quests...

4) Towns need unique buildings that actually serve a purpose

This is a terrible problem in Today's PWs...each building actually needs to serve a purpose, be it a Shop, an Inn, a PlayerHouse, whatever, just some sort of purpose!

5) Levels need to look good when connected via map

Read title

K, later folks

kthxbye

BocoC 12-31-2001 05:10 AM

Re: My concept for the perfect PW
 
Quote:

Originally posted by Faheria_GP2
2) Quests should be HUGE!

The most terrible thing I hate about a PW is when it has 1 or 2 quests, and they only have 2 or 3 levels to them, another thing I hate is linear quests, where you kill all the baddies in the room and the next door opens...AND FOR GODS SAKE! NEVER EVER DO A "CARRY [OBJECTHERE] ACROSS PATH WITH WATER" QUEST! THEY ARE TERRIBLY CLICHE!

OMG DO I EVER HATE THE CARRY THE POT OVER THE WATER ON A 1 TILE PATH QUESTS! I ALSO hate EXTREMELY much the quests where you have to walk a certain way across the room because there are WARP TILES ALL OVER THE PLACE #*$^&%*^$%&^$%

WHIPENIE4 12-31-2001 08:16 AM

n-pulse has one of those in about every quest.... im not sure if they took them out now tho....


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