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My concept for the perfect PW
Okay, here are my guidelines that I should make a PW good
1) Plot comes first! This rule has been broken so many times I feel it deserves to be at the top of my list! Don't make something if it does not fit into the plot! Also, make sure that the plot is gradually given to the player by NPCs and what not... 2) Quests should be HUGE! The most terrible thing I hate about a PW is when it has 1 or 2 quests, and they only have 2 or 3 levels to them, another thing I hate is linear quests, where you kill all the baddies in the room and the next door opens...AND FOR GODS SAKE! NEVER EVER DO A "CARRY [OBJECTHERE] ACROSS PATH WITH WATER" QUEST! THEY ARE TERRIBLY CLICHE! 3) Quests should have order The quests should be in some sort of order, it doesn't have to be in an extreme you *must* do this before doing this, but it should require some order to the quests... 4) Towns need unique buildings that actually serve a purpose This is a terrible problem in Today's PWs...each building actually needs to serve a purpose, be it a Shop, an Inn, a PlayerHouse, whatever, just some sort of purpose! 5) Levels need to look good when connected via map Read title K, later folks |
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Sounds like Babylon meets ur standards =D unfortunately we are 95% bugs due to lack of FTP
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Faheria actually had quests...?
Are you talking about something you didn't put online? |
No faheria had quests back in the day when it first came out with ToT, I remember it was fun running around with a FAQ tag on doing all the quests with people who needed helpers.
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Little bit more than a year ago I was a Classic lover. I hit no lag whatsoever. I had around 17 hearts and always on a ok spree. Avalanche was my first guild.
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TB3 wanted to put the old world back up so people could play it while we worked on the new stuff. But it was just too much work to get back up and it was taking us away from the real faheria.
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n-pulse has one of those in about every quest.... im not sure if they took them out now tho....
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