Quote:
Originally posted by Stefan
If you have ideas, or know good guild
systems from other games then post them
here. I thought of a in-game guild subscription
thing, so no global guilds anymore.
When you create a guild you can
say what people need to subscribe
(like swordpower>=2). Then people
can subscribe, if after one week the
needed count of people is not reached
then the guild will not get official.
It could be done in a special game
window or so
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The sword idea is pretty cool, like guild requirements in order to be a member. Why stop at just swords? Go for the shield power, heart count, perhaps gralat ammount, online time, spar ratings, etc.
oh! And another thing I've been wanting for a while... Would it be possible to make a section in the guild manager to make allies? When you're allied with a certain guild, you can't harm that guild with swords(as if they were a part of your own guild). Although the other guild must accept the inventation for the alliance before the two guilds become allies.