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  #1  
Old 08-28-2001, 10:59 PM
Warcaptain Warcaptain is offline
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Lightbulb Even more ideas!

Okay here is my idea:

NPC Code:

showimg index,@@[email protected],x,y;



okay let me explain.

this shows the designated image on the map.
this would be GREAT for quests and showing where the player should go next, like in many other games.
the x,y would be the map x and map y, which would be the given pixel x and y of the map. (duh)

Share your thoughts :-)
  #2  
Old 08-28-2001, 11:01 PM
Merlin Merlin is offline
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  #3  
Old 08-28-2001, 11:59 PM
AlexH AlexH is offline
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kool sounds good
kinda like when you get the compass in Zelda it shows you where treasure and that is.
but what map would they be placed on the mini map or the big map
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  #4  
Old 08-29-2001, 12:01 AM
Warcaptain Warcaptain is offline
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It would have to work out so that it would show even if the player didnt enter the level.
  #5  
Old 08-29-2001, 12:08 AM
Admins Admins is offline
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I will add it to the todo list for the
new gmap files :-)
  #6  
Old 08-29-2001, 12:38 AM
Warcaptain Warcaptain is offline
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Talking

Quote:
Originally posted by Stefan
I will add it to the todo list for the
new gmap files :-)
  #7  
Old 08-29-2001, 03:05 AM
EikeSiewertsen EikeSiewertsen is offline
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And timeout's should work when the player views the map, so you can check if the player says anything and than shows an message/image on the map
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  #8  
Old 08-29-2001, 03:09 AM
LiquidIce00 LiquidIce00 is offline
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also
showimg but so you can show light effects !
(i dont think its possible now)
and then you can imcorporate that with the @map thingy
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  #9  
Old 08-29-2001, 03:28 AM
Warcaptain Warcaptain is offline
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light effects would be cool, so you can make things glow like glowing dots.

and also, you can show the location of an npc on a map.

(im sure there is a way)
  #10  
Old 08-29-2001, 10:21 AM
Warcaptain Warcaptain is offline
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if you say so godspeed, just tryin to take the glory
  #11  
Old 08-29-2001, 10:24 AM
Warcaptain Warcaptain is offline
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but a code like:
NPC Code:

drawonmap image to show;
undrawonmap;



would show the NPC like it would a player on the map with the given gfx, and you could replace it with #f or #i()
 


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