![]() |
Even more ideas!
Okay here is my idea:
NPC Code: okay let me explain. this shows the designated image on the map. this would be GREAT for quests and showing where the player should go next, like in many other games. the x,y would be the map x and map y, which would be the given pixel x and y of the map. (duh) Share your thoughts :-) |
:cool:
|
kool sounds good
kinda like when you get the compass in Zelda it shows you where treasure and that is. but what map would they be placed on the mini map or the big map |
It would have to work out so that it would show even if the player didnt enter the level.
|
I will add it to the todo list for the
new gmap files :-) |
Quote:
|
And timeout's should work when the player views the map, so you can check if the player says anything and than shows an message/image on the map
|
also
showimg but so you can show light effects ! (i dont think its possible now) and then you can imcorporate that with the @map thingy ;) |
light effects would be cool, so you can make things glow like glowing dots.
and also, you can show the location of an npc on a map. (im sure there is a way) |
if you say so godspeed, just tryin to take the glory
:mad: |
but a code like:
NPC Code: would show the NPC like it would a player on the map with the given gfx, and you could replace it with #f or #i() |
| All times are GMT +2. The time now is 12:30 PM. |
Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2026, vBulletin Solutions Inc.
Copyright (C) 1998-2019 Toonslab All Rights Reserved.