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  #41  
Old 02-16-2015, 04:07 AM
Tim_Rocks Tim_Rocks is offline
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Should max heal you if you can take out the opposing gang.
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  #42  
Old 02-16-2015, 05:24 AM
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suggestion; make a better betting system, betflipping is boring, I wanted to see how long it would take me to lose all of my money; result was;

well it took less than 24 hours to lose every single dollar in my bank through betflipping, had a few good laughs a long the way letting other people call for me, good job to koho though for not losing a single flip while I was asleep, that was impressive, atleast you're decent at something I suppose
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  #43  
Old 02-16-2015, 08:30 AM
shrimps shrimps is offline
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Go betflip the NPC. I think odds are like 65/35?
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  #44  
Old 02-16-2015, 02:10 PM
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All i see is the same old ideas being tossed up i still fail to see any objectives to raiding.

Why raid, raid for what? What are you getting out of it? What are you winning?

Bragging rights don't exist anymore.
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  #45  
Old 02-16-2015, 03:16 PM
MysticalDragon MysticalDragon is offline
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Originally Posted by Kohola_KinG View Post
All i see is the same old ideas being tossed up i still fail to see any objectives to raiding.

Why raid, raid for what? What are you getting out of it? What are you winning?

Bragging rights don't exist anymore.
Would be great if there was certain perks people benefited from raids. Such as Guild Perks, that stay active as long as your holding that specific spot. Would make people raid a lot more often.
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  #46  
Old 02-16-2015, 03:31 PM
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Bragging rights don't exist because just like Tim said the game is endless running. Betflipping has always been boring?? Saying heads or tails can get some people off though I guess. If I wanted to make money and people raided then I would be raiding like when they initially made points worth $150/each, but I actually agree with making deaths/K not important and nnot recording **** with the p menu. Chaos system ftw who needs menus when we can have chat commands and toalls
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  #47  
Old 02-16-2015, 03:57 PM
Kohola_KinG Kohola_KinG is offline
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Quote:
Originally Posted by MysticalDragon View Post
Would be great if there was certain perks people benefited from raids. Such as Guild Perks, that stay active as long as your holding that specific spot. Would make people raid a lot more often.
We have perks that CVimes implemented and they have caused more problems than enough. Players don't usually like them and perks are only good if you're getting kills.

You raid a building for a reason, you don't raid a building to stand in it? If you raid a bank, you raid to get the money?

So we need a purpose for raiding. I had great ideas and different type of rotation raids that could of taken place in different rooms and they end with a gang winning that certain type of raid.

All objective based raiding. Giving it a meaning.
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  #48  
Old 02-16-2015, 04:03 PM
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Quote:
Originally Posted by Kohola_KinG View Post
We have perks that CVimes implemented and they have caused more problems than enough. Players don't usually like them and perks are only good if you're getting kills.

You raid a building for a reason, you don't raid a building to stand in it? If you raid a bank, you raid to get the money?

So we need a purpose for raiding. I had great ideas and different type of rotation raids that could of taken place in different rooms and they end with a gang winning that certain type of raid.

All objective based raiding. Giving it a meaning.
Maybe those perks was just done wrong, don't speak for the people of era.. Most your opinions are biased speak for your self. But because I used the same name as chris vimes, didn't mean I was talking about the same approach.
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  #49  
Old 02-16-2015, 04:12 PM
Kohola_KinG Kohola_KinG is offline
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Quote:
Originally Posted by MysticalDragon View Post
Maybe those perks was just done wrong, don't speak for the people of era.. Most your opinions are biased speak for your self. But because I used the same name as chris vimes, didn't mean I was talking about the same approach.
Those perks were done perfectly. How else could you do them? We even have a 15 kill streak perk than drops a crate on a parachute to give you a chance at winning things. It's only a bonus to raiding not a solution.

I'm not speaking for myself. I play the game, you don't. My ideas and strategies are built around the opinions of many not just for myself. I would never implement something on my own terms because then how would you know if anybody else likes it.

I hear people talking about gang ideas every day, we discuss these things and the big problem is people want a reason to raid. They need things to win, they aren't asking for items. Take Koth or CTF for example.. They love taking part in them because they have something to fight and win for.

Well, what if i told you, you could use CTF etc as a type of raiding with a lot of other types of raiding on a rotating basis. Now, that's where s hit gets fun. If you really want, i can post up the plan i had in a thread, some you might like some you might not. We will never agree on everything as people like different things. Exactly why i discussed it with a lot of people and came up with it.

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  #50  
Old 02-16-2015, 06:27 PM
Supaman771 Supaman771 is offline
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I'll forward your problems to the Gang Admin.
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  #51  
Old 02-16-2015, 07:49 PM
punkrules punkrules is offline
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I can't say I've ever raided to gain points or money. I raided because I wanted to do better than the guy on the opposite team. Why do we have to be rewarded? What's better than pissing off your opponent? Nothing.
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  #52  
Old 02-16-2015, 07:52 PM
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People don't think that way any more Katbot.
It's all about catering to the lazy and earn everything for free players now a days.
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  #53  
Old 02-16-2015, 07:59 PM
Tim_Rocks Tim_Rocks is offline
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I blame society.
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  #54  
Old 02-16-2015, 09:37 PM
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Thanks Obama.
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  #55  
Old 02-16-2015, 09:46 PM
shrimps shrimps is offline
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Blame the parents.
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  #56  
Old 02-16-2015, 10:14 PM
Kamaeru Kamaeru is offline
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Make it more like Graal2001 again. All redundancy aside Era is a strange cousin to 2k1 in my opinion, it was made by a majority of 2k1 players. I think that's Era's strong point.
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  #57  
Old 02-16-2015, 11:02 PM
paintballdude956 paintballdude956 is offline
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While I don't see the problems with incentives for raiding/PKing, the fact is that people will quickly get bored if the core mechanic is not fun. We have plenty of incentives already.
Let me list all of them that come to mind: gang base perks, gang items (guns/hats), gang point items, top gang perks (spartan laser (?) and 5 EC a week), gang point money ($150/point), top gang player/week,, killdrop money, kill streak rewards, top 3 PKer/day.
That's a lot of added currency/stuff to the economy just to get people to play the game. Other games often delineate the "fun" and the "grinding" part. Even when we combine them, we can't get people to play... obviously something is wrong with the current system.

Honestly I think the biggest two issues are:
1) Outside PKing is gone. The spawn system does not let people hold the bases at all, and the GMAP has become a ghost town. Additionally, there can't be any "let's group up + go sewers" type of strategy any more. It's just rush in, shoot shoot, die. Repeat.
2) The GMAP gang bases are too big for the current activity level. When there are only 5-10 active PKers at a time, it doesn't make sense to have such a huge GMAP. It was a lot harder to run away in old BH base.

Overall, I really really appreciate all the work Tim, Mesh, Nas, and everyone else did on these new systems. I really do. But I think the current reality of the game means we need to rethink some of the basics to make it a more fun experience for players

Last edited by paintballdude956; 02-16-2015 at 11:02 PM.. Reason: Fixed grammar
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  #58  
Old 02-16-2015, 11:54 PM
ilovegirlzz ilovegirlzz is offline
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fix the server lag please...im tired of spiking during crunch time in raids
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  #59  
Old 02-16-2015, 11:57 PM
Tim_Rocks Tim_Rocks is offline
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I don't take offense to it. The system was broke before and it's broke now. It worked fine for about a month. But if you guys wanna go back to the old bases there's nothing stopping you.
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  #60  
Old 02-17-2015, 01:33 AM
SharkeySprinkles SharkeySprinkles is offline
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I don't take offense to it. The system was broke before and it's broke now. It worked fine for about a month. But if you guys wanna go back to the old bases there's nothing stopping you.
I am completely against this, as it feels like everything we do is one step forward, two steps back. We're going to go back to the old way, it'll last for a month again, and we'll be right back here on the forums dealing with the same messages about how "the management team is failing, the server sucks, blah blah blah."

I do like the idea of re-working Sales event bot to host in non-peak times, as well as maybe some base tweaks to make them more friendly to 5-10PKing groups, and make them a bit less spacious.
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  #61  
Old 02-17-2015, 02:02 AM
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I mentioned making everything PK just like in real life so you have to hide or own a house/apartment/condo to be safe. Someone said of course not the Hospital because of spawn killing but a few people seemed interested. Not saying this is a answer to solve Era's problems but just something to consider.
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  #62  
Old 02-17-2015, 02:04 AM
Lime_O_Matic Lime_O_Matic is offline
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The problem with today's raiding

As Katbot and Koho mentioned earlier, there was never an incentive to raid when we all did back in the day with over 100 people on everyday. There were bragging rights, massing that you were pissing all over BB's carpets, and talking more trash. However, the bragging rights were maintained if you could actually hold the base. The other gang(s) would meet up at devise a plan to attack the team that just healed to full holding the gang. Somewhere along the way, Era became a fast warp in shoot and die type game with no strategy or team play. When people don't do well, they lose motivation because there is only success through yourself.

My ideas to try and increase raiding
1) Small Custom Gangs, no fee to add or delete a gang, members 5-10 people. Count Gang points as a team forever, weekly, and daily. Give people leaderboards, they want to see how they rank. No point deduction for kicking people, you'll constantly be adding/removing people in this system.
2.Decrease the amount of health you spawn with after death.
3. Increase the amount you heal in a bed (At base) if your gang holds the base. Times 3 or 4 the amount.
4. Everyone always raids at one base. No reason to have more than 1
5. The /weaponkills command needs to become a leaderboard like Zone used to have. Players competing to be #1, top 10, or top 20 with certain guns will make everyone be raiding more.

In my theory, that can all work. Of course the economic class system Era has HIGHLY discourages new players, there is nothing we can do without a reset. And the current players are content with their wealth and not having new players. So there you go.
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  #63  
Old 02-17-2015, 02:38 AM
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Literally the only thing I hear anyone complain about is the random warping into gmap bases, and the gmap bases themselves. Those two things need to go IMO.
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  #64  
Old 02-17-2015, 02:46 AM
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Quote:
Originally Posted by Lime_O_Matic View Post
My ideas to try and increase raiding
1) Small Custom Gangs, no fee to add or delete a gang, members 5-10 people. Count Gang points as a team forever, weekly, and daily. Give people leaderboards, they want to see how they rank. No point deduction for kicking people, you'll constantly be adding/removing people in this system.
2.Decrease the amount of health you spawn with after death.
3. Increase the amount you heal in a bed (At base) if your gang holds the base. Times 3 or 4 the amount.
4. Everyone always raids at one base. No reason to have more than 1
5. The /weaponkills command needs to become a leaderboard like Zone used to have. Players competing to be #1, top 10, or top 20 with certain guns will make everyone be raiding more.

In my theory, that can all work. Of course the economic class system Era has HIGHLY discourages new players, there is nothing we can do without a reset. And the current players are content with their wealth and not having new players. So there you go.
1. Ya. Having smaller teams always added more to pking as in regards to strategy... leaders had to actually pick and choose the right members and you never login to see a guild have 14 people just sitting in the base killing the 1 who comes inside; if you have to fight/compete against your teammates for kills then there's an issue.

2. I like and dislike this. I like it because people shouldn't just be right back in the action (my favorite event is Sales CTF where dying is actually penalized with a respawn timer). It also promotes using food items and controlling specific healing zones (beds or medkits).
However this promotes further the use of raid events like BHPK** which is the wrong direction for sure.

3. 3-4x might be steep; I would see this being considered OP... players would just never leave this area and get huge kill-streaks. However I like the idea Tim proposed somewhere that when your gang clears all other gang members from the base, you would be passively healed in some way (this could be a 1-shot instaheal, or it could be a steady +5 ... +5 ... +5).

4. Players enjoy different things. One player might like sitting in a door with a shotgun, and another player might like using flak over walls. We need different types of bases to raid just like FPS have different maps.

5. I got Alf started on this a long time ago; but it wasn't worked on for more than a day before he disappeared like usual. Though all I see here is people crying about stats being displayed; so do you really want this?

6? Players can earn a million bucks to buy any item on the server in a matter of a dozen hours or so. The economy is actually so bad that it has become a non-issue from a player standpoint. Since there is an infinite inlet of money and very few outlets (as I've been saying for years) money is virtually worthless, the only real wealth can be found in restricted/exclusive items.
-----

**Since I'm already typing a novel here I want to elaborate on this anomaly known as BHPK:

As a little test; about a month ago I hosted a BHPK and measured the participation using the nifty new radar that shows how-many players are in the base. There was about 28~ unique players at any given time with the player-count peaking around 75. The lowest #of participants (while the warp was active) was around 22, and it peaked above 30 a couple times.

To compare; I temporarily removed any variables separating a raid from BHPK and announced it. Players would re-spawn with full health, and you would be able to warp randomly back into the base. The only remaining difference between this announced raid and the event BHPK was that players earned double the points during the announced raid.

I let it go for about an hour, and at best hit 23 players on my radar whilst the player-count was above 80 for the entire duration. The average count was under 20 however.

So, in my expert opinion... it seems our player-base is just retarded.
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  #65  
Old 02-17-2015, 03:15 AM
Reddy548 Reddy548 is offline
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1)Bases : The current bases are just stupid. Theres no need on 500 doors and barrels per base , also a base should be 1single map with a side room to heal/spar, not ladders and sewer **** to people lame and run. Bring back 1 of old bases (EP/BB old map bases are cool, or just make a votation?)
2)Bring the Personal gangs again with 10-15 limit , that should help with gang stacking and 2vs99 raids.
3)P shop menu : that thing is rly useless , noone want a nightvision hat or shitty guns , and why theres nothing to gangs purchase , they need something to spend points to keep getting them, like custom gang gun skins /Adding perks to gang purchase window not a bad idea , like spawning with more hp ,increase the speed u cap the base by %x ,Reviving player for free (another buggy thing , u cant grab people you just pass trought them)
4)Let players start a BH pk or raid events , by spending gang points or votation?
5)Allow ets to host gang raids (why the hell its disabled?) and Daily gang events should be easy to host if theres enouth members , the leaders or co-leaders pm Gang admin or ETA to host them.

and this is a good idea; The /weaponkills command needs to become a leaderboard like Zone used to have. Players competing to be #1, top 10, or top 20 with certain guns will make everyone be raiding more.
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  #66  
Old 02-17-2015, 03:24 AM
Lime_O_Matic Lime_O_Matic is offline
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Rogue you raised some good points, and I also have some counters.

I didn't realize it would further promote the ULMS or BHPK event. For that, I suggest we get rid of it or just make sure it happens less. But it promotes food items (which are being revamped) and healing beds (Which is controlling the base like Era Mafia, beds in the back after capture point) (The ones in front in the hideaway wouldn't get the buff and so many people swarmed that area it was hard to heal anyway).

Those were just example x3-4 with the bed buff, but if you think about it, every kill you get the person spawns at 70 health and is out of the hospital so fast. If your gang fights off two gangs one at a time, by time you fight off the second gang and are at 30hp, the first gang has 3 members running in full and 2 more that will be in 5 more seconds. Raiding needs to be the last gang standing can heal before the next wave. Made it MUCH more fun imo. However we can do I say we go for it.

For the people who like shotguns and flaks, why the hell do we need to do that? Everyone on Era complains about them all the time. Shooting over walls is something that shouldn't have been introduced to Era (The concept is so stupid). Shotguns were never meant to be OP to sit back and fire aimlessly. If you want a support with a shotgun that's fine, but a well detailed map should focus on those points. And you can include a couple lame walls for the lame flak users. It should be feasible to include all types of level into one level (Big, Medium, Small, and Walls)

The /weaponkills just offers prestige to players. No reward besides seeing yourself up there. Trust me Rogue, (I think mp5 is your gun?), seeing yourself in the top 10 of mp5 users would get you giddy if you still actively played. All the zone players ate that **** up, used non amazing guns just to be on top and brag about it. In theory, not only does it slightly improve on activity, but also weapon diversity.

That's a cool experiment. People will need to help for sure.

This counters are more opinions than facts, and I can see why people would think your way as well. This is just what I'd like to implement to the game.


Quote:
Originally Posted by Supaman771 View Post
1. Ya. Having smaller teams always added more to pking as in regards to strategy... leaders had to actually pick and choose the right members and you never login to see a guild have 14 people just sitting in the base killing the 1 who comes inside; if you have to fight/compete against your teammates for kills then there's an issue.

2. I like and dislike this. I like it because people shouldn't just be right back in the action (my favorite event is Sales CTF where dying is actually penalized with a respawn timer). It also promotes using food items and controlling specific healing zones (beds or medkits).
However this promotes further the use of raid events like BHPK** which is the wrong direction for sure.

3. 3-4x might be steep; I would see this being considered OP... players would just never leave this area and get huge kill-streaks. However I like the idea Tim proposed somewhere that when your gang clears all other gang members from the base, you would be passively healed in some way (this could be a 1-shot instaheal, or it could be a steady +5 ... +5 ... +5).

4. Players enjoy different things. One player might like sitting in a door with a shotgun, and another player might like using flak over walls. We need different types of bases to raid just like FPS have different maps.

5. I got Alf started on this a long time ago; but it wasn't worked on for more than a day before he disappeared like usual. Though all I see here is people crying about stats being displayed; so do you really want this?

6? Players can earn a million bucks to buy any item on the server in a matter of a dozen hours or so. The economy is actually so bad that it has become a non-issue from a player standpoint. Since there is an infinite inlet of money and very few outlets (as I've been saying for years) money is virtually worthless, the only real wealth can be found in restricted/exclusive items.
-----

**Since I'm already typing a novel here I want to elaborate on this anomaly known as BHPK:

As a little test; about a month ago I hosted a BHPK and measured the participation using the nifty new radar that shows how-many players are in the base. There was about 28~ unique players at any given time with the player-count peaking around 75. The lowest #of participants (while the warp was active) was around 22, and it peaked above 30 a couple times.

To compare; I temporarily removed any variables separating a raid from BHPK and announced it. Players would re-spawn with full health, and you would be able to warp randomly back into the base. The only remaining difference between this announced raid and the event BHPK was that players earned double the points during the announced raid.

I let it go for about an hour, and at best hit 23 players on my radar whilst the player-count was above 80 for the entire duration. The average count was under 20 however.

So, in my expert opinion... it seems our player-base is just retarded.
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  #67  
Old 02-17-2015, 04:37 AM
Godzilla Godzilla is offline
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when the last few comments are literally what I was going to do with gangs if I was made Gang Admin, too bad I stopped caring I guess (?) good luck reviving this stinker

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  #68  
Old 02-17-2015, 11:48 AM
SharkeySprinkles SharkeySprinkles is offline
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when the last few comments are literally what I was going to do with gangs if I was made Gang Admin, too bad I stopped caring I guess (?) good luck reviving this stinker
Yes, you clearly don't care. May I remind you, you seem to say "Yeah, I would do all that if I was gang admin," but how? My development team would be needed, and right now I'm currently in utter chaos on adding and removing people so that I can find a decent team again like I had with Ish. Until then, no real progress could get done even if you said "Ok, let's do this <insert example from above here>!"

I'm working as fast as possible to clean this mess up, but it doesn't help that I lost three/four of my best developers in the matter of less than one week.
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Old 02-17-2015, 03:59 PM
Reddy548 Reddy548 is offline
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Letting Ets host bh pk can help
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Old 02-17-2015, 04:47 PM
shrimps shrimps is offline
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All that does is spam kills and points, it's not even raiding or anything. It's the exact same thing as raids are now, random warp into base and die. Only thing it'll do is give more money to people.
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Old 02-17-2015, 09:26 PM
Reddy548 Reddy548 is offline
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So you preffer sit at unstick all day? id rather play bh pk all day, but nah the dev team doenst know what pk means , the only one on DEV that pk is cloyd.
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Old 02-17-2015, 09:44 PM
Tim_Rocks Tim_Rocks is offline
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So you preffer sit at unstick all day? id rather play bh pk all day, but nah the dev team doenst know what pk means , the only one on DEV that pk is cloyd.
Events such as BHPK ruined raiding and changed how we thought a raid should be done. I don't think raiding will ever be how it was even if you brought all the old content back. It won't change a thing.
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Old 02-17-2015, 09:54 PM
Godzilla Godzilla is offline
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Yes, you clearly don't care. May I remind you, you seem to say "Yeah, I would do all that if I was gang admin," but how? My development team would be needed, and right now I'm currently in utter chaos on adding and removing people so that I can find a decent team again like I had with Ish. Until then, no real progress could get done even if you said "Ok, let's do this <insert example from above here>!"

I'm working as fast as possible to clean this mess up, but it doesn't help that I lost three/four of my best developers in the matter of less than one week.
You of all people should know that none of that needs development, *****.
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Old 02-17-2015, 10:33 PM
ooger ooger is offline
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Events such as BHPK ruined raiding and changed how we thought a raid should be done. I don't think raiding will ever be how it was even if you brought all the old content back. It won't change a thing.
I agree, game mentality has changed. Lame and avoid death for as long as possible to get a killstreak or maintain a positive /gang have become the primary objectives, even though the former has been toned down a LOT since its release.
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Old 02-17-2015, 11:31 PM
Tim_Rocks Tim_Rocks is offline
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You of all people should know that none of that needs development, *****.
How does it not?
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Old 02-18-2015, 02:45 AM
Godzilla Godzilla is offline
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My ideas to try and increase raiding
1) Small Custom Gangs, no fee to add or delete a gang, members 5-10 people. Count Gang points as a team forever, weekly, and daily. Give people leaderboards, they want to see how they rank. No point deduction for kicking people, you'll constantly be adding/removing people in this system.
2.Decrease the amount of health you spawn with after death.
3. Increase the amount you heal in a bed (At base) if your gang holds the base. Times 3 or 4 the amount.
4. Everyone always raids at one base. No reason to have more than 1
5. The /weaponkills command needs to become a leaderboard like Zone used to have. Players competing to be #1, top 10, or top 20 with certain guns will make everyone be raiding more.
1) Just reverting back to hard limits of 8 with gang applications
2) simple script change
3) simple script change
4) delete the rotation script
5) useless
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Old 02-18-2015, 03:22 AM
Tim_Rocks Tim_Rocks is offline
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1) Just reverting back to hard limits of 8 with gang applications
2) simple script change
3) simple script change
4) delete the rotation script
5) useless
How do you plan to find those scripts? There's only a select few who can even quickly identify those scripts.
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Old 02-18-2015, 04:30 AM
Godzilla Godzilla is offline
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How do you plan to find those scripts? There's only a select few who can even quickly identify those scripts.
I don't plan to find them, I don't plan to play the game any time soon, I doubt when I do the select few of my buddies who could have helped with "quickly identifying" those scripts will be playing either.

I agree though, it's always good to have a face behind something, someone to answer questions and that can be held responsible for the well-being for a certain part of the server.

When you have no "Gang Admin" the server just looks terrible as a whole, it shows that either; no one is capable of doing the job successfully or; the team is too stubborn to let someone take control, which leads to what? the putridness we have been left with over the last two months.
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  #79  
Old 02-18-2015, 05:31 AM
Supaman771 Supaman771 is offline
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How do you plan to find those scripts? There's only a select few who can even quickly identify those scripts.
I'll do it, but I need to discuss it with the Gang Admin first.
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Old 02-20-2015, 02:39 AM
Reddy548 Reddy548 is offline
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Someone removed the inside base spawn, guess what? noone in bases since it got removed (4 days or so)
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