Quote:
Originally Posted by Tim_Rocks
What ever happened to bragging rights?
|
With such a small community, it has been shown before (poorly) on the unofficial forums, that it is pretty simple and actually a matter of common sense to be able to list the most skilled players in order.
We know who is where, the spar and top player lists generally don't change outside of player inactivity. This is why it is so simple to pick 10 players and call a gang elite. Or why GangWars has become a strategic bout of pairing up players rather than randomized sparring.
Spars are either known victories, or absolute upsets, there's rarely an in between.
I actually agree with Tks logic, players are being brought up by clicking a warper and being instantly healed/allowed to lame people. They earn a random kill every now and then and believe they are playing properly. I've seen them actually revel in the 'ability' to kill a top player, when they magically appear in front of them with a full health bar and shoot them once, and die mere seconds later as we re-build our killstreaks.
Yet when the time comes for a real raid or gang event, where dying is significantly punished (out of action for a period of time, or removed completely), they have no chance. As shown when Myself and Cloyd, or Rainbow and I have achieved 2v4 victories in the past weeks events, by wide margins.
The incentive of sparring has always been to improve yourself and hone your skills. As stated, sparring is the most raw form and basis of all PK you will be doing on the server.
Overpowered weaponry, laming tactics, and 'insta-warp-for-kills' events have lessened the need for any skill to be present for players to believe they're advancing in the game. But then you see the same dozen top players win every event, spar, raid, or award... as they run around you in a circles while you make every excuse for why you died.
Quote:
Originally Posted by bloodykiller
think about this: nobody ever goes to the spar complex but everyone joins TTS or 16-man spar for a worthless EC that 80-90% of the participants don't even have a chance to win
a small incentive for sparring would benefit era in all manners
|
They don't join because they will win or even knowing they can learn to play better.
TTS: They join because there's a 50% chance they will be randomed onto Wil's team, and get a free EC. Half the players tend to leave after they get their free team rewards, I see it every time. It truly is a sight to get him to 10 health on my own life (150hp), then watch 8 other players fail to hit him a single time (800-1200hp).
16 man: Half the players who join either afk or ask for 'gun pls', they're clueless. I haven't seen a full 16 in a long time, they even offer double-ec for a full 16 people now a days.
Lol.
tl;dr
We shouldn't have to pay them to come die to us in the arena, they will aim for the incentives and not learn anything in the process. It is pretty difficult anyway to advance and learn anything with the current stats for guns, I actually have to downgrade my arsenal for sparring to get the same 'trying' feeling I used to get.
Back when I was training, even with .1 freeze being around, I had to step back and find a semi-auto gun (ended up with Sten, which has since been my favorite), to further punish my shots and strive to utilize them better. After thousands of spars with Rams, Raven, Slash, Ish, Anfo, Neo, Kaz, Wil, Koho... dozens of others. Making a private ranked spar in my home and training consistently many nights until 5am when the player count started rising again, I still can't get the effectiveness of those players who trained with uzis and handguns back when stats were balanced.
Skill is directly proportional to sparring/training, which is needed based on weaponry requiring skill.
Guns are lame, people don't have to try; sparring dies.
Hue, I blah'd so much in this post.
tl;dr2
The key to emphasizing sparring is to emphasize skill. And the only way to do that, is the make guns require it.