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Old 12-06-2013, 03:22 AM
Fiberwyre_P2P Fiberwyre_P2P is offline
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I stopped sparring because of the high amounts of lag.
I used to hover around 70-80ms, and now that I'm around 180-220ms on a good day, It's not that much fun and doesn't make for a great experience in general.
Even if you're arguing that people shouldn't spar for fun, spars where both sparrers are above 200ms won't make you better at the game, just better at laming, since that's most people's main response to lag.
(And for good reason: It's easier and less frustrating than trying to compensate for the lag.)
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Old 12-06-2013, 03:57 AM
Supaman771 Supaman771 is offline
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Quote:
Originally Posted by Fiberwyre_P2P View Post
I stopped sparring because of the high amounts of lag.
Wanted to thread about the lag issue itself for a little while but I just saw this so:

I've noticed this more recently, and Fiber is completely correct.
The past 2-3 days I've been at unstick trying to gather some people to the spar arena. Most everyone who ends up there is over the 200 mark, which used to be unheard of.

Even my own ping is 140 at most times with random spikes of 200 at a usual interval of 5 minutes, while I constantly can maintain less than half that playing League of Legends on foreign servers (50 max on NA, 80 EU, and generally even <150 when I tried the Asia server... never receiving spikes even close to the +50% I get on Graal). Similar or even better (hosted maps on Wc3 give me like 10ms) performance on battle.net servers for various games.

This leads me to believe the heart of the issue is Graal itself.

Spars themselves seem to be extended in duration by large factors, the average used to last 30-40 seconds, now it takes over a minute or two to bring down these intense laggers using every lame tactic you can just to register your hits on them. This not only makes each individual spar reach bore-point, it extends the queue time making less people want to sit around and wait.

It is not only less enjoyable trying to lame the **** out of someone just to make them receive damage while you watch them catch 20 bullets-to-the-face and not get hurt. But it takes more time and ammo for the same kill/win stat you'd get before.

I suppose this contradicts my prior post. But these lame guns are the only thing we have to deal with the insane amounts of lag most of the player base has.

Not sure what's in worse shape right now, Era itself, or the server it's hosted on.
Combination of the two has lead me to not renew my subscription as of the other day, and play less each day as the same old annoyances rise.
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