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  #1  
Old 03-09-2013, 04:52 AM
Rave_J Rave_J is offline
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Joystick setup

Hi i know in v5 if you hit f3 it had options to use a joystick

can you not do that with v6 ???

if so how u set it up i got mine working some what having hard time with the directions of moving
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  #2  
Old 03-09-2013, 05:01 AM
shrimps shrimps is offline
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No, it was removed. I actually used to use it on a PS2 controller.

Last edited by shrimps; 03-09-2013 at 05:21 AM..
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Old 03-09-2013, 12:35 PM
Draenin Draenin is offline
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There is a third-party program out there called Joy2Key. It allows you to set keys to joystick buttons. Look it up.

That said, I think taking joystick controls out was a bad move. Not to mention, unnecessary.
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  #4  
Old 03-09-2013, 01:33 PM
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Quote:
Originally Posted by Draenin View Post
There is a third-party program out there called Joy2Key.
There's also Xpadder. Although not free (anymore), it offers more features and customization than JoyToKey. It's also not very expensive, so definitely worth the price.
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  #5  
Old 03-09-2013, 01:34 PM
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Now I can say that is lame. I never noticed and I have been using V6 over a year now.
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Old 03-09-2013, 01:35 PM
Draenin Draenin is offline
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Yeah. I don't really understand why they took out such a great feature.
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Old 03-09-2013, 02:01 PM
scriptless scriptless is offline
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Me either. I'm not to dissapointed about UDP being removed since I never used it (never needed to). And I only ever used a joystick (gamepad) 2 or 3 times, and never for more then an hour. But it kinda does suck they have removed some features.
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Old 03-09-2013, 02:12 PM
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It wasn't ever necessary, and the implementation was glitchy at times anyway. No axis support, so nothing important has been lost. I'd like to see an actual implementation with axis and rumble support, though.
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Old 03-09-2013, 02:13 PM
scriptless scriptless is offline
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Originally Posted by Crow View Post
It wasn't ever necessary, and the implementation was glitchy at times anyway. No axis support, so nothing important has been lost. I'd like to see an actual implementation with axis and rumble support, though.
Would be cool, is there no way via script to read joystick input? Do they plan on it. Might be cool to see what people can script lol
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Old 03-09-2013, 02:37 PM
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There is not, I'm afraid. I'd have loved to implement a bit of rumble into some stuff I've created in the past, like my weather system.
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  #11  
Old 03-09-2013, 05:38 PM
Rave_J Rave_J is offline
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its a extreme pro 3d joystick by Logitech
i got it to work just cant get the angles to work with the stick but got the basics done like movement,selecting items hot keys for weapons the f7 list ect


i just know in v5 they had it as a feature that u can use a joystick

idk y they didn't keep it

wish stefan would tell
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  #12  
Old 03-09-2013, 06:48 PM
DustyPorViva DustyPorViva is offline
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Did Stefan actually remove functionality for gamepad support, or just the ability to change the options?

If it's the latter, you can edit the config file yourself in a text editor.
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  #13  
Old 03-09-2013, 07:32 PM
scriptless scriptless is offline
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Quote:
Originally Posted by DustyPorViva View Post
Did Stefan actually remove functionality for gamepad support, or just the ability to change the options?

If it's the latter, you can edit the config file yourself in a text editor.
All I have seen is there is no checkbox, and when you go to assign keys it doesn't accept joystick/gamepad inputs. Havent checked the config file tho.
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  #14  
Old 03-09-2013, 07:49 PM
DustyPorViva DustyPorViva is offline
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Here's what I grabbed from my config:

PHP Code:
joystickon=false
nodirectinput
=false
joyselected
=Joystick1
keyset_up_joystickbutton
=Joy_Up
keyset_up_key0
=Up
keyset_up_key1
=Num 8
keyset_up_key2
=I
keyset_left_joystickbutton
=Joy_Left
keyset_left_key0
=Left
keyset_left_key1
=Num 4
keyset_left_key2
=J
keyset_down_joystickbutton
=Joy_Down
keyset_down_key0
=Down
keyset_down_key1
=Num 2
keyset_down_key2
=K
keyset_right_joystickbutton
=Joy_Right
keyset_right_key0
=Right
keyset_right_key1
=Num 6
keyset_right_key2
=L
keyset_item_joystickbutton
=Button1
keyset_item_key0
=D
keyset_item_key1
=Num 1
keyset_attack_joystickbutton
=Button2
keyset_attack_key0
=S
keyset_attack_key1
=Num 5
keyset_attack_key2
=Space
keyset_action_joystickbutton
=Button3
keyset_action_key0
=A
keyset_action_key1
=Num 3
keyset_map_joystickbutton
=Button4
keyset_map_key0
=M
keyset_map_key1
=Num +
keyset_switchtochat_joystickbutton=Button5
keyset_switchtochat_key0
=Tab
keyset_itemlist_joystickbutton
=Button9
keyset_itemlist_key0
=Q
keyset_itemlist_key1
=Num Del
keyset_pause_joystickbutton
=Button10
keyset_pause_key0
=P
keyset_pause_key1
=Num 0 
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  #15  
Old 03-09-2013, 11:41 PM
shrimps shrimps is offline
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There was a thread somewhere where he commented about it being removed when I asked when V6 came out. I tired to find it but couldn't.
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Old 03-09-2013, 11:53 PM
Draenin Draenin is offline
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Quote:
Originally Posted by Crow View Post
It wasn't ever necessary, and the implementation was glitchy at times anyway.
Nobody is saying it was necessary. They're saying it was nice to have.

Also, I've never experienced many problems with joypads used in Graal. And I actually prefer them over the keyboard.
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  #17  
Old 03-10-2013, 12:47 AM
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I realize that. It's however not even an issue that it's gone now, as you can just use JoyToKey, Xpadder or similar software.
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Old 03-10-2013, 12:52 AM
Draenin Draenin is offline
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Quote:
Originally Posted by Crow View Post
It's however not even an issue that it's gone now
That's funny, considering someone made a thread about it that you're posting in right now.
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Old 03-10-2013, 01:17 AM
Crow Crow is offline
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Quote:
Originally Posted by Draenin View Post
That's funny, considering someone made a thread about it that you're posting in right now.
I don't really get your point. What I am saying is, considering the barebone gamepad support Graal had before, it doesn't matter if it's implemented or not, as third party software provides the same functionality.
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Old 03-10-2013, 01:27 AM
Draenin Draenin is offline
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Quote:
Originally Posted by Crow View Post
I don't really get your point. What I am saying is, considering the barebone gamepad support Graal had before, it doesn't matter if it's implemented or not, as third party software provides the same functionality.
I know. I just don't think it's a subject worth dropping, as the feature already exists and it was a good one.

Personally, I do not want to run a third party program to do the function of a program which already has what I want and prefer.
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Old 03-10-2013, 01:52 AM
Rave_J Rave_J is offline
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ok maybe the feature is disable i know i like playing with a joystick or a controller then the keyboard and mouse but i have to sit there and pretty much rekey all of my joysticks buttons to hotkey's for them to work the angles it still pauses when i move but that's about it. instead of doing all of that would be nice to add the feature back and say we have detect "device name input" would you wish to pay with keyboard or "Device name input" and have all the buttons standard into the joystick so all u have to do is plug and go like flying simulators are like... even with controllers too would be really nice
example built in joystick features with keys like trigger is d button 1 is q ect the top joystick controls mouse ect then main joystick when u push up goes up ect

right now graal doesn't even detects anything with joysticks or controllers u just have to hotkey the buttons on the controllers to work with graal which is lame
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Old 03-10-2013, 02:12 AM
shrimps shrimps is offline
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I got it to work fine with Xpadder, just download and use that. bind the keys to the controls you want and it works.
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Old 03-10-2013, 02:18 AM
Rave_J Rave_J is offline
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i have it working lol logitech makes you download a program that binds keys just thing with the angles it pauses moving just think they could do it better and wouldnt have to go to all that trouble
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Old 03-10-2013, 10:45 PM
Draenin Draenin is offline
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I normally use a SmartJoy Adapter PSX to USB adaptor, but recently I got this puppy, and it actually uses keyboard inputs, rather than joystick ones.

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