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Old 03-22-2012, 06:35 PM
fowlplay4 fowlplay4 is offline
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You don't need adventure (or Adventure_invokeKeyEvent() in particular) functions to make an iServer, the movement functions are given to you by Stefan later on.

It's all entirely touch-based so you basically script everything to work with the mouse.

You should worry about having good enough content that will make Stefan even care about your iProject.
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Old 03-22-2012, 08:36 PM
jamitsu89 jamitsu89 is offline
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Originally Posted by fowlplay4 View Post
You don't need adventure (or Adventure_invokeKeyEvent() in particular) functions to make an iServer
Like I said, it's not a necessity - just makes things more simple.
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Old 03-22-2012, 11:49 PM
BlueMelon BlueMelon is offline
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Like I said, it's not a necessity - just makes things more simple.
iDelteria is doing just fine in its development stage without those functions.
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Old 03-23-2012, 12:16 AM
fowlplay4 fowlplay4 is offline
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Originally Posted by jamitsu89 View Post
Like I said, it's not a necessity - just makes things more simple.
Their purpose is for emulating keystrokes, which you have a keyboard to do so.

Touch is emulated with a mouse, which you also have.
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