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Adventure_*
Can anyone shed some light on the Adventure_ functions I've been hearing about lately o:
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Completely undocumented functions that exist only to solve Stefan's problems.
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I see. I take it they are not supported on development playerworlds?
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No. They are not for use on servers, and I think most, if not all of the Adventure_ functions now only work from privileged scripts from the Login server.
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I see. Are there any plans to make them available at all?
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No, they are mainly for iPhone servers.
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Apparently it checks for files or folders or something.
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nope...they're pretty powerful, but not needed for normal development.
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Wouldn´t it be clever to release them / document them? Not sure how the computers with touchscreens are working and how the controls are but probably it would be more enjoyable for people if they would have the iPhone touchpads/chat made by the servers NAT team to add/change/... things different than on the iPhone client.
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I'm only asking after it as Esteria is looking to develop into the App Store - meaning more money for Stefan. And as such it will be far easier to develop iEsteria with access to adventure_ functions since they're designed for that purpose.
Adventure_invokeKeyEvent() is the main thing I'm after - just means I have to recode less, but it's not a necessity. However, considering we're going down the route those functions are designed for, it'd be nice to be able to use them. |
You don't need adventure (or Adventure_invokeKeyEvent() in particular) functions to make an iServer, the movement functions are given to you by Stefan later on.
It's all entirely touch-based so you basically script everything to work with the mouse. You should worry about having good enough content that will make Stefan even care about your iProject. |
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Touch is emulated with a mouse, which you also have. |
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