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  #1  
Old 03-11-2012, 01:29 AM
geneticfrog geneticfrog is offline
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Quote:
Originally Posted by Crow View Post
Three words that don't go into a sentence when it comes to graphics. Graal graphics are all over the place anyway.
you can do what ever you want.

but in my book the light source is based on the tileset mainly. even at that i still like making my light source slightly to the right, in the sky.(sun)

I find it promotes a better look in the GFX.
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  #2  
Old 03-11-2012, 01:33 AM
Crow Crow is offline
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Originally Posted by geneticfrog View Post
you can do what ever you want.
Exactly. And the position of my light source won't ever magically turn my shading into pillow shading.
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  #3  
Old 03-11-2012, 01:34 AM
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Originally Posted by Crow View Post
Exactly. And the position of my light source won't ever magically turn my shading into pillow shading.
the source is still directly infront of you and the object.

this is frowned uppon in the gfx world. other then for special cases of course.
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Old 03-11-2012, 01:37 AM
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Originally Posted by geneticfrog View Post
this is frowned uppon in the gfx world
Whatever "gfx world" you're living in, I don't want to be there.
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  #5  
Old 03-11-2012, 01:36 AM
DustyPorViva DustyPorViva is offline
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Quote:
Originally Posted by geneticfrog View Post
you can do what ever you want.

but in my book the light source is based on the tileset mainly. even at that i still like making my light source slightly to the right. (the sun)
The lightsource of pics1 actually is not to the left nor right. It's directly above, and somewhat to the front of the world. This is derived from LttP. This is why shadows from the cliffs are only cast from behind the cliffs, and not to the side.



There are some abnormalities, like houses casting shadows to the right(implying a lightsource from the left), but even those same houses the roofs are lighter in the front than the sides(implying a top-front lightsource). This is all applicable to pics1 and Graal as well, but none of the tileset or default graphics imply a lightsource from the RIGHT.

Also, since Zelda/Graal is a 3/4th perspective(viewing the world from 45degrees up) this would mean that the lightsource is between the viewer and the world
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  #6  
Old 03-11-2012, 01:40 AM
geneticfrog geneticfrog is offline
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Quote:
Originally Posted by DustyPorViva View Post
The lightsource of pics1 actually is not to the left nor right. It's directly above, and somewhat to the front of the world. This is derived from LttP. This is why shadows from the cliffs are only cast from behind the cliffs, and not to the side.



There are some abnormalities, like houses casting shadows to the right(implying a lightsource from the left), but even those same houses the roofs are lighter in the front than the sides(implying a top-front lightsource). This is all applicable to pics1 and Graal as well, but none of the tileset or default graphics imply a lightsource from the RIGHT.

Also, since Zelda/Graal is a 3/4th perspective(viewing the world from 45degrees up) this would mean that the lightsource is between the viewer and the world
then again if the LAT put shadows on both sides of the house and the back too it wouldn' be so abnormal. (if the tileset allows)

also the heads on graal the standard ones all the side views are look directly at the head instead of 45 degrees up. there are tons of hats that also show this.

while the back and the front generally are up the sky at 45.

BUT as a whole we can agree the sun is USUALLY the main light source and its in the sky if no light sources are defined before hand.
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  #7  
Old 03-11-2012, 02:33 AM
lavaman lavaman is offline
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Quote:
Originally Posted by DustyPorViva View Post
the lightsource is between the viewer and the world
The lightsource is NOT between the viewer and the world,
YOU ARE THE LIGHT SOURCE...

Like a god of the sun watching down upon his/her subjects, observing their meager lives.
With their fruitless toiling you feel pity, lending a helping hand and setting them off on a life of grand adventure.

Leading your subject on through perilous caves and dark dungeons, growing stronger with each trip.
You soon do all their is to do, as strong as they can get, and saved all the people you can save.
Nothing left to do but to send your hero to turn on their fellow adventures.

However with time, weariness and boredom grows.
It grows and it grows... to the point you can bare no longer.
Abandoned and neglected,
the fame you granted your subject fades away and eventually withers to nothing...

Cast from your favor, returning them to the life you once sought to liberate them from.
Shrouded in darkness, cursed to spend eternity in the abyss of nothing, away from your bright gaze.
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Last edited by lavaman; 03-11-2012 at 02:47 AM..
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  #8  
Old 03-11-2012, 02:41 AM
DustyPorViva DustyPorViva is offline
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Quote:
Originally Posted by lavaman View Post
The lightsource is NOT between the viewer and the world,
YOU ARE THE LIGHT SOURCE...

Like a god of the sun watching down upon his/her subjects, observing their meager lives.
With their fruitless toiling you feel pity, lending a helping hand and setting them off on a life of grand adventure.

However with time, weariness and boredom grows.
It grows and it grows... the the point you can bare no longer.
Abandoned and neglected, the fame you granted your subject fades away and eventually withers to nothing. Returning them to the life you once sought to liberate them from.
Was going to quote that you're arguing semantics and that it's the angle of the lightsource that matters in this instance, not the distance... but you have fooled me.
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