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Shading advice
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I've been playing around with graphics lately, recolouring images and adding to some, but I'd like to take it to the next level. I'm interested in getting to a stage where I'm comfortable with creating simple graphics that look good. Obviously, there has to be some sort of starting point. I've managed to create a decent looking (in my opinion) hat shape using the hat template provided in one of Bell's threads. I'm happy with it so far, and was playing around with adding shading. I'm pretty hopeless with it haha. Does anybody have any advice to give me about how I should go about adding shading to this image?
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Haven't done any pixels for quite a while now, but maybe this can give you a general idea.
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- Had a play around with what you had going there, and I've come out with this. |
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the only problem here is if we look at the hat and try to find its light source. it is what we call "pillow shading" beacause the only way you can get light bright in the front of the hat but dark on the top is if you have a flashlight. or some kind of torche right between you and the hat. If we use graals general light source its the sun at 45 degrees infront of the player in the sky. all this to say that the TOP of the top hat needs to be lit up and the rim of the top hat. you have to be able to picture this concept in your mind. |
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I recommend playing around with what I was told was called "Dithering".
I'm not sure if that's really what it is called so I made/uploaded a Sword of Dither and a Sword of not so Dither to show what I'm talking about. |
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This would be pillowshading: http://i.imgur.com/ypflc.png While I'm here I guess I'll post what I posted on the other forums: Quote:
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it was acutally a good example of pillow shading but this guy dusti always has something negetive to say no matter what you post apparantly. :D
just beacause the pillow shading wasnt applied EXACTLY HOW DUSTI SAIS to all surfaces doesnt mean its not pillow shaded on some surfaces that it was applied to...... -_- |
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"'pillow shading', a great evil spoken of by pixel artists in hushed tones. It is the work of the devil, and appears to assume a single point light source hanging directly between us and our object. "
since there was no brightness ontop of the hat you showed us. yet it was bright infront of the hat. i can only assume the light source was applied as a pillowshading light source. |
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This is where things differ, and why pillowshading is actually when an artist is unfamiliar with volume and lets their shading follow the outline of an object rather than actually using any lightsource at all. |
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the rim had a second light source from a seperate area. the top of the hat was dark still and thus the light source was in between you and the object. a form of pillow shading in my book. :asleep: but again you are never right when dusti is around.( here comes another giant pile of text) |
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I actually feel good about it, because I know more about graphics than you do, and it shows. Hooray! |
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A gate I made for iClassic: http://www.pixeljoint.com/files/icon...oldengate1.png Would you call that pillowshading? Because the front of the gate is lighter than the top. |
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the middle part is fully centred = light source is DIRECTLY between you and the object. the top was dark = tells me theres no source of light in the sky above the hat. but w/e floats your boat. |
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LOL i was looking at emeras hat -_-....(got back from my friends.. lots of alcohol...) he def has two light sources...
but either way crows light source is still really low its like pointing a flash light at it. generally for graal the sun is the main source of light in the sky or even indoors the light is still on the cieling so the top fo the hat would need to be brighter. |
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but in my book the light source is based on the tileset mainly. even at that i still like making my light source slightly to the right, in the sky.(sun) I find it promotes a better look in the GFX. |
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this is frowned uppon in the gfx world. other then for special cases of course. ^^ |
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http://desmond.imageshack.us/Himg169...png&res=medium There are some abnormalities, like houses casting shadows to the right(implying a lightsource from the left), but even those same houses the roofs are lighter in the front than the sides(implying a top-front lightsource). This is all applicable to pics1 and Graal as well, but none of the tileset or default graphics imply a lightsource from the RIGHT. Also, since Zelda/Graal is a 3/4th perspective(viewing the world from 45degrees up) this would mean that the lightsource is between the viewer and the world ;) |
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also the heads on graal the standard ones all the side views are look directly at the head instead of 45 degrees up. there are tons of hats that also show this. while the back and the front generally are up the sky at 45. BUT as a whole we can agree the sun is USUALLY the main light source and its in the sky if no light sources are defined before hand. |
Take your opinions here: http://www.wayofthepixel.net/pixelation/index.php
Let me know how that goes; that's all I have to say about this. You're speaking things that sound as if you're pulling it directly out of your ass. In all my years of making graphics and being in art communities I have never heard of any of these views you seem so fond of. I am but one person applying my own knowledge that I have learned from many, and you are certain you are too. But I'd like to see how your views stand up with actual art communities full of professional artists instead of bull****ting around here. |
dramatic or what.....
in the end all i really said(meant to say since i confused the GFX for a minute) was crows GFX looks like there is a light source directly infront of the hat.... and that is generally frowed uppon for graal servers or in general... beside special cases.... also that the sun is usually the light source on graal so thats why i find it doesnt match graals style. i also implied i personally like to make GFX with a overhead lightsource slightly to the right beacause that how i learned. i like going from brigh to dark instead of having brigh in the middle and dark on each side. its not wrong having crows light source but i just find it uglier then it could be. I like dustys hat gfx over all. the overhead left light source looks much nicer. :) sue me! |
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You're not helpful, you're not constructive, and you're not ****ing welcome here. |
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Click here to figure Jer out! |
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YOU ARE THE LIGHT SOURCE... Like a god of the sun watching down upon his/her subjects, observing their meager lives. With their fruitless toiling you feel pity, lending a helping hand and setting them off on a life of grand adventure. Leading your subject on through perilous caves and dark dungeons, growing stronger with each trip. You soon do all their is to do, as strong as they can get, and saved all the people you can save. Nothing left to do but to send your hero to turn on their fellow adventures. However with time, weariness and boredom grows. It grows and it grows... to the point you can bare no longer. Abandoned and neglected, the fame you granted your subject fades away and eventually withers to nothing... Cast from your favor, returning them to the life you once sought to liberate them from. Shrouded in darkness, cursed to spend eternity in the abyss of nothing, away from your bright gaze. |
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i'll post what ever i want bro. |
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thanks for your opinion none the less. |
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