Quote:
Originally Posted by Seeya
currently poison only decreases stats, it shouldn't decrease stats, rather I'd like to see a constant -5 damage (which would be a strong poison) every few seconds, and it'd be neat to see it only decrease some speed depending on how strong the poison is. Poison doesn't effect speed at all currently, only dex/con/str.
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I don't even think it should reduce speed, that's something intended for slow.
Damage over time that doesn't also proc a guranteed stun (occassional), reduces hp regen of the poisoned player to 0. That should be it's limit imo. We have so many other diseases and status effects that are broken and waiting to be revived which could use a wide variety of possible ailments.
- Slow
- Fear
- Acid
- Paralyze
- Ghosthit
- Cause Red Death
- Cause Black Death
- Common Diseases
- Magical (weapon effect)
Surely we can find a way to make all ailments and latent effects work in a way that can make both pve and pvp that much more a thinking game. I enjoy it being skill based as it currently is, but I'd like to run into a pvp situation, contract an ailment and begin to be worn down over time, but at the same time be able to throw a variety of ailments at my opponent to suit the situation e.g. Slow down, Confuse and Paralyze a mage but wear down a Tank with a barrage of diseases.
The one effect I'm worried about is Paralyze since we fight so fast and can quickly fall from 600hp to 50 if held in place long enough.