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The potency of poison
Many people probably agree with me when I say poison needs to be toned down. In its current state it is far too powerful and sets bile and ogma miles ahead of other gods only due to the massive poison resistance their holy possessions give. Without holy possession you frequently eat brutal poisons that reduce str, dex and con by 10 each. That's taking off all your armor and fighting naked. Not only does poison reduce your stats but it also nullifies your hp regen (assuming RoWs and/or dragon amulet) with the DoT effect it brings to the table.
What I propose is to make the stat reduction a fixed number of say 3str, 3 dex, 3 con and possibly -3 to -5 speed to counter the trend of overcapping stats for poison "immunity". Currently with ogma or bile holy possession this is the average poison strength (without the speed reduction). Poison resistance would instead reduce the damage you take from the DoT effect. This would keep both ogma and bile as competetive choices while opening up new playstyles and competition with other gods. Sorry I posted this from my phone so I haven't really proofread it at all and my foreigner english is probably sub-par. Also sorry for wall of text. I should probably mention that I'm worshipping bile. I just want more variation when it comes to choice of god and being competetive in fights. Feel free to discuss other ways of toning down poison or by all means explain why we shouldn't nerf poison if that's your stance on the matter. |
Holy **** real wall of text
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yo babe u rite i wnt to be able to glow and user sunspear
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Poison is fine imo... its the stupid blinding that needs to be nerfed -_-
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going from 30 str to 20 str if you're not bile or ogma is not that bad |
nap message me ur msn or get on facebook if ur not on ur phone
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@ cube im in the studio atm i cant get on either of em :( |
currently poison only decreases stats, it shouldn't decrease stats, rather I'd like to see a constant -5 damage (which would be a strong poison) every few seconds, and it'd be neat to see it only decrease some speed depending on how strong the poison is. Poison doesn't effect speed at all currently, only dex/con/str.
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Poison definitely needs to be adjusted. It is the single trait that determines how a battle will go in pvp, and is kinda ridiculous.
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I can't remember how many times I've said this. Poison is definitely too potent in its current state. Here's several reasons why.
The problem with all of this is that no other attacktype does so many things at once. A lot of these effects, like the stunning and strength penalties and other stuff should be separated out and used for additional status effects associated with the attack types we already have. It would certainly add more to the game in terms of PvP, and maybe even add some flavor to how we have Gods set up. |
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Damage over time that doesn't also proc a guranteed stun (occassional), reduces hp regen of the poisoned player to 0. That should be it's limit imo. We have so many other diseases and status effects that are broken and waiting to be revived which could use a wide variety of possible ailments.
Surely we can find a way to make all ailments and latent effects work in a way that can make both pve and pvp that much more a thinking game. I enjoy it being skill based as it currently is, but I'd like to run into a pvp situation, contract an ailment and begin to be worn down over time, but at the same time be able to throw a variety of ailments at my opponent to suit the situation e.g. Slow down, Confuse and Paralyze a mage but wear down a Tank with a barrage of diseases. The one effect I'm worried about is Paralyze since we fight so fast and can quickly fall from 600hp to 50 if held in place long enough. |
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Too bad its all in the mudlib I think. And stefan has yet to give tig access to it from what I've heard.
Even though he has had manager position for like 2 or 3 years? |
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Aw :( poison is so dumb in its current state. Oh well 4evr bile then
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speaking to poison. is there anyway poison could could be improve. such that it's poison rate is increased, speed or impact strength.
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Nop
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'Poison' and 'Improve' should never be mentioned in the same sentence.
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but i know it poisons cause u can poison bomys and wolves lol. and poisons STILL freezes mages. wtf. so i get poisoned. try to cast. get frozen for up to 3 seconds while i'm being stabbed to death. not to mention the crazy stat loses. so is it really too much to ask that mages be given a spell that can poison as easily as the slash of a sword does? |
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Mages don't need poison. Tbh melee wouldn't need poison if it wasn't for the retarded hp regen levels.
Y stefan y cant u let us fix this server |
I still say blinding is worse then poison.. :(
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Atleast with poison you can cure it or write scrolls for it. Blinding on the other hand your screwed... ;x
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With the new items blinding isn't much of a problem and DianC has 100% resistance anyway. It's the damn poison that ruins everything!
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