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  #1  
Old 01-06-2012, 08:47 PM
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Originally Posted by scriptless View Post
I believe he want's to change the actual tile not just the image.
He was asking about tiledefs. I believe Emera knows what that is


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Originally Posted by scriptless View Post
While you can change the tiles clientside, they work like bush's. They will change back on there own in the same time a bush does.
You must be doing something wrong. If you change bush tiles, sure, they might change back. Does not apply to most other tiles, though.
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Old 01-06-2012, 09:07 PM
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Originally Posted by Crow View Post
He was asking about tiledefs. I believe Emera knows what that is




You must be doing something wrong. If you change bush tiles, sure, they might change back. Does not apply to most other tiles, though.
I ment when you cut a bush it grows back. If you change a tile clientside it changes back. If you edit the serveroptions to savelevel=true your tiles wont temperaily change they will just change.

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Originally Posted by Alpho View Post
I was just thinking, is it, in anyway possible, to temporary change a tile to something else, clientside, so only you could see it?
He say's tiles, not tiledefs. .

I know what Emera ment, I was only saying changing a tiledef wont change walkable tiles to non-walkable and vise versa unless changing the tileset type.. like to what Era/GK use..
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  #3  
Old 01-06-2012, 09:37 PM
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Originally Posted by scriptless View Post
If you change a tile clientside it changes back.
No, it will not.
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Old 01-06-2012, 10:35 PM
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Originally Posted by Crow View Post
No, it will not.
Then you have savelevels=true. Because I was having this very problem on N-Pulse while scripting a shovel for them. When the server had an OLE for lats it casued tiles to not change back to origonal tiles. But with savelevels=false the tiles would only be changes for the amount of time that a bush would stay cut for.

Also savelevels=true stopped bush's from respawning alltogether. I had to constantly "updatelevel" to return bush's.
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Old 01-06-2012, 10:37 PM
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Originally Posted by scriptless View Post
Then you have savelevels=true. Because I was having this very problem on N-Pulse while scripting a shovel for them. When the server had an OLE for lats it casued tiles to not change back to origonal tiles. But with savelevels=false the tiles would only be changes for the amount of time that a bush would stay cut for.

Also savelevels=true stopped bush's from respawning alltogether. I had to constantly "updatelevel" to return bush's.
The savelevels server option does not change the behavior of clientside tile changes at all.
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Old 01-06-2012, 10:41 PM
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Originally Posted by Crow View Post
The savelevels server option does not change the behavior of clientside tile changes at all.
Care to take a shot at explaining why tiles acted how I described solely based on the change of that single server options?
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  #7  
Old 01-06-2012, 11:02 PM
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Originally Posted by scriptless View Post
Care to take a shot at explaining why tiles acted how I described solely based on the change of that single server options?
Changed them on the serverside, maybe?
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