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  #1  
Old 01-06-2012, 09:37 PM
Crow Crow is offline
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Originally Posted by scriptless View Post
If you change a tile clientside it changes back.
No, it will not.
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Old 01-06-2012, 10:35 PM
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Originally Posted by Crow View Post
No, it will not.
Then you have savelevels=true. Because I was having this very problem on N-Pulse while scripting a shovel for them. When the server had an OLE for lats it casued tiles to not change back to origonal tiles. But with savelevels=false the tiles would only be changes for the amount of time that a bush would stay cut for.

Also savelevels=true stopped bush's from respawning alltogether. I had to constantly "updatelevel" to return bush's.
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Old 01-06-2012, 10:37 PM
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Originally Posted by scriptless View Post
Then you have savelevels=true. Because I was having this very problem on N-Pulse while scripting a shovel for them. When the server had an OLE for lats it casued tiles to not change back to origonal tiles. But with savelevels=false the tiles would only be changes for the amount of time that a bush would stay cut for.

Also savelevels=true stopped bush's from respawning alltogether. I had to constantly "updatelevel" to return bush's.
The savelevels server option does not change the behavior of clientside tile changes at all.
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  #4  
Old 01-06-2012, 10:41 PM
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The savelevels server option does not change the behavior of clientside tile changes at all.
Care to take a shot at explaining why tiles acted how I described solely based on the change of that single server options?
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  #5  
Old 01-06-2012, 11:02 PM
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Originally Posted by scriptless View Post
Care to take a shot at explaining why tiles acted how I described solely based on the change of that single server options?
Changed them on the serverside, maybe?
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  #6  
Old 01-06-2012, 11:07 PM
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Originally Posted by Crow View Post
Changed them on the serverside, maybe?
Nope clientside.

I was using a GMAP. And I was unable to even read a tileserverside. So I just did it clientside but that started acting VERY buggy untill I played with savelevels.. then everything just worked. And I was the only one on the server at the time.
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